Pi4 MAME2010 crashing on Tab menu > Inputs
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Well I went out today for a run and some exercise since the rain went off. I have player one and two defaults done will add 3 and 4 as well as combo for tab menu and tab cancel.
Im also going to disable opening the tab menu from the gamepad when the automap is on so people dont get confused. Ill add a notification when automapping is enabled to avoid confusion so the user knows to turn the option off if they want to do it themselves. Should have this done by tommorow sometime unless something comes up.
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@pjft ok thats everything done just needs some testing.
checklist
- make sure mam2010 is installed
- clear the ini/mame,int and cfg/ folder
latest source is here and always will be.
https://github.com/grant2258/mame2010-libretro/tree/inputgit clone https://github.com/grant2258/mame2010-libretro.git git checkout input reset --hard origin/input make clean make platform=rpi4 -j8 sudo cp mame2010_libretro.so /opt/retropie/libretrocores/lr-mame2010/
ive already provided instruction on how to pull and check the input branch out if you want to compile it yourself. Its compiling for the pi4 thats the only bin ill provide if you want it for any other pi youll have to compile it yourself.
Whats changed well
- input now works its as simple as that
- you will receive an notification is a game map is enabled
- to access the tab menu on a controller press Select +L
- to access ui cancel to get defaults back press Selet +R
- assigned defaults to players 1-4
- joystick saturation and deadzone fixed in mame.ini
- enjoy
edit pi4 bin uploaded here.
wget https://github.com/grant2258/mame2010-libretro/blob/grant2258-bin/mame2010_pi4.zip?raw=true
anyone can do what they like with this code anywhere they want to its open source after all :)
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@Simrose said in Pi4 MAME2010 crashing on Tab menu > Inputs:
ayed with analaog. Just nice to have option I find it makes it easier for some games to play.
Thanksits not a placebo effect thats why i said to change it the anlog uses a 9x9 grid to map digital
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in case someone has trouble to compile above ( @grant2258 already includes the final file for you)
For noobs:
You need to run the commands one by one. You can use PuTTY to copy paste for easemkdir code cd code git clone https://github.com/grant2258/mame2010-libretro.git cd mame2010-libretro git checkout input git reset --hard origin/input make clean make platform=rpi4 -j8 sudo cp mame2010_libretro.so /opt/retropie/libretrocores/lr-mame2010/
credit to @grant2258
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just out of curiosity how is golden axe 2 running on the pi4 romname is ga2.zip last time I checked fbneo doesnt run this game so mame is the only option at the moment.
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@grant2258 ga2.zip has no issues running it on a Pi4B at 60fps on MAME-2010. For the 3B+, you had to use AdvanceMAME to hit framerate.
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not tried mame2010 on my pi3b Ill need to compile it and check it out on my pi 3b+ i know its one of the more demanding games when the gfx are done properly that i play. thanks for info appreciated
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@grant2258 no worries. I'm kind of a freak for MAME compatibility. Can look up anything at a glance:
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@roslof Can you share the link for that list?
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Ok, easy work-around that worked for me for 99% of my issues! I was having the same exact issue (still don’t know what triggered the problem, because it just showed up recently and before that I had know issues with any MAME emulators).
I did some validation and determined that my ‘Tab’ controls config issue was only occurring with mame2010 ... all of my mame2000, mame2003 and mame2015 games had no issues with the Tab config controls.
Every game that I was having problems with was able to run under Mame 2015 and so I was able to configure the controls with no issues. Not sure why my default emulator isn’t set to Mame 2015 but this is probably a good idea to change anyways, It has to be better to always try the the latest...
Hope this helps someone else out as I struggled for several hours trying to resolve this one!!
Game on RETRO-HEADS!! 😀
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@roslof curious as I am still running a 3B+, does GA2 run on Pi4 flawlessly? It has emulation issues on the older cores.
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@GreenHawk84 said in Pi4 MAME2010 crashing on Tab menu > Inputs:
@roslof curious as I am still running a 3B+, does GA2 run on Pi4 flawlessly? It has emulation issues on the older cores.
@GreenHawk84 it seems to run well on 2016.
Here's my chart. Optimized Names # - Puyo Puyo Sun recently verified. Will be working to finish P, then onto Q-Z next.https://docs.google.com/spreadsheets/d/1Rq4shU1RUSdcc7cTVWeORMD-mcO6BwXwQ7TGw8f5_zw
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@GreenHawk84 - It does run full speed on mame2003-plus at a solid 59.95 FPS (with 4 players) on a Pi 4 overclocked to 2070 MHz (I didn't try stock speeds) but it still has some minor shadow issues (literally the player shadows on the ground aren't quite solid black). In fact minor enough I didn't notice until someone else pointed it out.
@roslof - Are the players shadows solid in 2016? By the way that's a nice spreadsheet, thanks for sharing! I love the comment on Nastar (terrible) ... I agree, the first one was great and some how they managed to completely foul up the 2nd one 100%! ;)
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@Riverstorm said in Pi4 MAME2010 crashing on Tab menu > Inputs:
@roslof - Are the players shadows solid in 2016?
They look correct to me. Here's a shot from lr-mame2016 and a youtube video of the PCB in action
Golden Axe: The Revenge of Death Adder (lr-mame2016)
**Golden Axe: The Revenge of Death Adder (PCB footage)
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@roslof nice, I have been wanting GA2 running correctly on Retropie. Looks like Pi4 is the way to go. I have a Pi4 board, I just need to get it up and testing for my cabinet to replace my Pi3B+.
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@GreenHawk84 On the Pi3B+ I'm under the impression that GA2 worked well on AdvMame.
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