(GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b)
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@Luddo183 said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):
@Stuart2773
Then what do you you have in the build folderthere is no folder called build :(
im totally confused by the setup steps to install the packs,
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@Stuart2773
What did you do and where are you looking -
@Stuart2773
Yes, you should change steps 3 and 4 to sm64ex instead of sm64pc -
is this the correct steps with the correct folder names:-
sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libglfw3-dev libusb-1.0.0 libsdl2-dev
git clone --single-branch --branch nightly https://github.com/sm64pc/sm64ex.git
or
git clone --single-branch --branch nightly https://github.com/sm64ex/sm64ex.git
cp RetroPie/roms/n64/Mario.z64 sm64ex/baserom.us.z64
cd sm64ex
make VERSION=us TARGET_RPI=1 -j4 EXTERNAL_DATA=1
rm -rf build
#!/bin/bash
/home/pi/sm64ex/build/us_pc/sm64.us.f3dex2e.arm %U -
git clone --single-branch --branch nightly https://github.com/sm64pc/sm64ex.git
Whether step 2 and 4 are correct or not (because of the "us" part) only depends on your version of the ROM, but you'll get an error if that's not right.
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@pjft said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):
git clone --single-branch --branch nightly https://github.com/sm64pc/sm64ex.git
Whether step 2 and 4 are correct or not (because of the "us" part) only depends on your version of the ROM, but you'll get an error if that's not right.
the rom im using is Super Mario 64 (U) [!].z64
(which i renamed to Mario.z64) -
One note: it seems that the nightly build is the one that is messed up in terms of speed.
The original one (the one you don't use mods in) runs fine at the right speed!
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@pjft said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):
One note: it seems that the nightly build is the one that is messed up in terms of speed.
The original one (the one you don't use mods in) runs fine at the right speed!
@pjft said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):
After step 4, delete the build folder:
rm -rf build
Copy the content of the patch to the folder.
Then run
make VERSION=ROM_REGION TARGET_RPI=1 -j4 EXTERNAL_DATA=1
where ROM_REGION is the region of your ROM, as in the first time you compiled it.
thats where im getting stuck with the content of the patch folder ???
the texture pack i download is called version1.1hotfix
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@Stuart2773 I'm sorry. Different patches may have different instructions - I don't know.
I shared the instructions for the patch corresponding to one of the videos you shared, copied from the discord channel linked in that video - just because that was the one I also used.
What are the instructions where you download that patch from? Do they have a discord or forum? That might shed some light for that specific pack.
The content of the patch, in my case, is the content of the uncompressed zip file. I also ran into one which was a .pak file, but I had no idea what to do with it and, honestly, didn't bother much to follow up on it.
Hope these help somewhat.
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A final note before logging off: if you want to use a patch that requires the nightly build, after checking out the code enter the folder and run
git checkout 685efc81c
which is the last good commit before the frame rate issues.
Hope it helps.
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This post is deleted! -
Which texture pack do people recommend? I imagine I will manage to make a pig's ear of installing whichever one I go for, might as well make sure it is a recommended one.
I managed to get this working unmodded without consulting the forum with issues, which is a first for me.... I am sure I won't be so lucky with the mod.
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@pjft said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):
@Stuart2773 I'm sorry. Different patches may have different instructions - I don't know.
I shared the instructions for the patch corresponding to one of the videos you shared, copied from the discord channel linked in that video - just because that was the one I also used.
What are the instructions where you download that patch from? Do they have a discord or forum? That might shed some light for that specific pack.
The content of the patch, in my case, is the content of the uncompressed zip file. I also ran into one which was a .pak file, but I had no idea what to do with it and, honestly, didn't bother much to follow up on it.
Hope these help somewhat.
What patch file did you use? What was the name of it? Ive seen a few on discord but unsure wich one to get.
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@pjft said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):
I did it for SGI, just follow their instructions, adapting to the ones in the first post in this thread. Step 1 is the different one.
1. Clone the nightly sm64ex git using git clone --single-branch --branch nightly https://github.com/sm64pc/sm64ex.git 2. Place your base rom into it 3. Visit the directory using cd sm64ex 4. Build it once using make 5. Delete the build folder 6. Download the file in #download and drag what's inside into the sm64ex folder (press replace all) 7. build it using make EXTERNAL_DATA=1
I tried to follow these instruction but between steps 3 and 4 I also checked out the correct version to avoid the speed issue.
My texture pack is just 'actors', 'levels' and 'textures' directories (SM64Redrawn - https://github.com/TechieAndroid/sm64redrawn). So that is what I copied over in step 6.
The sm64.ex file is saying there is no such file or directory, which is fair as there is only level_rules.mk in the us_pc directory. Any thoughts on where I may have gone wrong here? I'm happy to provide more information. Thank you.
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@AdamBeGood it wont work with that texture pack, the images are too large so it fails to compile, which results in the file not being generated. Use the texture pack from discord.
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@Krakatoa But aside from that, the method seems okay? I see from an earlier post that you used SM64Redrawn - am I looking for a version of that on the Discord or do I need to consider a different pack?
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Also, on my normal build of SM64PC, I am having trouble with the controls.
When I plug my Xbox One Controller in, Mario defaults to ducking - I can get around this if I move straight after a jump though.
If I have the keyboard plugged in, and then plug the Controller in, that stops Shift working - so I can no longer get into the Controller Config menu. Has anyone experienced anything similar?
I'm keen to get this to work, it looks amazing even without texture packs (thanks to everyone who has contributed to this thread, it's great).
Edit: I used the Nightly version instead of the one at the top of the thread, and selected this version:
git checkout 685efc81c
My controller is all good now, no problems anymore.
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This post is deleted! -
@pjft said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):
@Stuart2773 I'm sorry. Different patches may have different instructions - I don't know.
I shared the instructions for the patch corresponding to one of the videos you shared, copied from the discord channel linked in that video - just because that was the one I also used.
What are the instructions where you download that patch from? Do they have a discord or forum? That might shed some light for that specific pack.
The content of the patch, in my case, is the content of the uncompressed zip file. I also ran into one which was a .pak file, but I had no idea what to do with it and, honestly, didn't bother much to follow up on it.
Hope these help somewhat.
thats where i got the packs from :-
https://discord.com/invite/QNjJAFH
https://discord.com/channels/727721825953513472/728264742736494603
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@Stuart2773 That's the one I installed as well.
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