(GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b)
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@pjft said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):
git clone --single-branch --branch nightly https://github.com/sm64pc/sm64ex.git
Whether step 2 and 4 are correct or not (because of the "us" part) only depends on your version of the ROM, but you'll get an error if that's not right.
the rom im using is Super Mario 64 (U) [!].z64
(which i renamed to Mario.z64) -
One note: it seems that the nightly build is the one that is messed up in terms of speed.
The original one (the one you don't use mods in) runs fine at the right speed!
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@pjft said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):
One note: it seems that the nightly build is the one that is messed up in terms of speed.
The original one (the one you don't use mods in) runs fine at the right speed!
@pjft said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):
After step 4, delete the build folder:
rm -rf build
Copy the content of the patch to the folder.
Then run
make VERSION=ROM_REGION TARGET_RPI=1 -j4 EXTERNAL_DATA=1
where ROM_REGION is the region of your ROM, as in the first time you compiled it.
thats where im getting stuck with the content of the patch folder ???
the texture pack i download is called version1.1hotfix
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@Stuart2773 I'm sorry. Different patches may have different instructions - I don't know.
I shared the instructions for the patch corresponding to one of the videos you shared, copied from the discord channel linked in that video - just because that was the one I also used.
What are the instructions where you download that patch from? Do they have a discord or forum? That might shed some light for that specific pack.
The content of the patch, in my case, is the content of the uncompressed zip file. I also ran into one which was a .pak file, but I had no idea what to do with it and, honestly, didn't bother much to follow up on it.
Hope these help somewhat.
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A final note before logging off: if you want to use a patch that requires the nightly build, after checking out the code enter the folder and run
git checkout 685efc81c
which is the last good commit before the frame rate issues.
Hope it helps.
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Which texture pack do people recommend? I imagine I will manage to make a pig's ear of installing whichever one I go for, might as well make sure it is a recommended one.
I managed to get this working unmodded without consulting the forum with issues, which is a first for me.... I am sure I won't be so lucky with the mod.
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@pjft said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):
@Stuart2773 I'm sorry. Different patches may have different instructions - I don't know.
I shared the instructions for the patch corresponding to one of the videos you shared, copied from the discord channel linked in that video - just because that was the one I also used.
What are the instructions where you download that patch from? Do they have a discord or forum? That might shed some light for that specific pack.
The content of the patch, in my case, is the content of the uncompressed zip file. I also ran into one which was a .pak file, but I had no idea what to do with it and, honestly, didn't bother much to follow up on it.
Hope these help somewhat.
What patch file did you use? What was the name of it? Ive seen a few on discord but unsure wich one to get.
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@pjft said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):
I did it for SGI, just follow their instructions, adapting to the ones in the first post in this thread. Step 1 is the different one.
1. Clone the nightly sm64ex git using git clone --single-branch --branch nightly https://github.com/sm64pc/sm64ex.git 2. Place your base rom into it 3. Visit the directory using cd sm64ex 4. Build it once using make 5. Delete the build folder 6. Download the file in #download and drag what's inside into the sm64ex folder (press replace all) 7. build it using make EXTERNAL_DATA=1
I tried to follow these instruction but between steps 3 and 4 I also checked out the correct version to avoid the speed issue.
My texture pack is just 'actors', 'levels' and 'textures' directories (SM64Redrawn - https://github.com/TechieAndroid/sm64redrawn). So that is what I copied over in step 6.
The sm64.ex file is saying there is no such file or directory, which is fair as there is only level_rules.mk in the us_pc directory. Any thoughts on where I may have gone wrong here? I'm happy to provide more information. Thank you.
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@AdamBeGood it wont work with that texture pack, the images are too large so it fails to compile, which results in the file not being generated. Use the texture pack from discord.
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@Krakatoa But aside from that, the method seems okay? I see from an earlier post that you used SM64Redrawn - am I looking for a version of that on the Discord or do I need to consider a different pack?
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Also, on my normal build of SM64PC, I am having trouble with the controls.
When I plug my Xbox One Controller in, Mario defaults to ducking - I can get around this if I move straight after a jump though.
If I have the keyboard plugged in, and then plug the Controller in, that stops Shift working - so I can no longer get into the Controller Config menu. Has anyone experienced anything similar?
I'm keen to get this to work, it looks amazing even without texture packs (thanks to everyone who has contributed to this thread, it's great).
Edit: I used the Nightly version instead of the one at the top of the thread, and selected this version:
git checkout 685efc81c
My controller is all good now, no problems anymore.
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This post is deleted! -
@pjft said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):
@Stuart2773 I'm sorry. Different patches may have different instructions - I don't know.
I shared the instructions for the patch corresponding to one of the videos you shared, copied from the discord channel linked in that video - just because that was the one I also used.
What are the instructions where you download that patch from? Do they have a discord or forum? That might shed some light for that specific pack.
The content of the patch, in my case, is the content of the uncompressed zip file. I also ran into one which was a .pak file, but I had no idea what to do with it and, honestly, didn't bother much to follow up on it.
Hope these help somewhat.
thats where i got the packs from :-
https://discord.com/invite/QNjJAFH
https://discord.com/channels/727721825953513472/728264742736494603
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@Stuart2773 That's the one I installed as well.
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I installed the HD Luigi pack. I cloned the directory, saved the textures and sound files where they needed to be, ran the apply_patch.sh with HD_luigi.sh then ran make. Works fine for me 👍
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ok finally , ive managed to install the sm64redrawn pack into the main game :)
know i need to try and get the game to look like this:-
@skj said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):
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@Stuart2773 can you provide instructions? I’d like to use that pack.
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@Krakatoa said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):
@Stuart2773 can you provide instructions? I’d like to use that pack.
ok this is my WORK-AROUND !!!
first of all i downloaded this:- https://github.com/TechieAndroid/sm64redrawn/archive/master.zip and extacted the folder to my desktop
on my pi4b 4gb i already had the sm64pc installed (without texture packs)
using putty :-
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sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libglfw3-dev libusb-1.0.0 libsdl2-dev
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git clone -b nightly https://github.com/sm64pc/sm64ex.git
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cp RetroPie/roms/n64/Mario.z64 sm64ex/baserom.us.z64
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cd sm64ex
now on WinSCP
in the folder "sm64ex" i noticed i did not have a "build" folder so i copided the "build" folder from "sm64pc" to "sm64ex"
and within that build/us_pc folder i created a directory call "res"
now in the "res" folder i copied the "gfx" folder that i extracted from the "sm64redrawn-master" on my desktop
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make VERSION=us TARGET_RPI=1 -j4 EXTERNAL_DATA=1
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create the sm64ex.sh file in /home/pi/RetroPie/roms/ports
#!/bin/bash
/home/pi/sm64ex/build/us_pc/sm64.us.f3dex2e.arm %U
then restarted the pi :)
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@Stuart2773 Thank you.
did you only use the gfx folder in the zip? I think the other folder is alternative gfx's
Also, anyone know how to open the custom menu? It mentions it in the readme for sm64ex.
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