• Recent
  • Tags
  • Popular
  • Home
  • Docs
  • Register
  • Login
RetroPie forum home
  • Recent
  • Tags
  • Popular
  • Home
  • Docs
  • Register
  • Login

Asteroids Bullets too small!

Scheduled Pinned Locked Moved General Discussion and Gaming
asteroidsvectormame
3 Posts 2 Posters 671 Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • S
    steve8091
    last edited by 4 Sept 2020, 20:25

    So I've followed the advice on this forum and others, including this great post:

    https://retropie.org.uk/forum/topic/1035/how-to-make-vector-arcade-games-look-their-best

    And I've achieved passable results by adjusting some of the settings in the config file. Personally I like to dial the intensity all the way up, and I like to adjust the beam width to be just over 2.

    What I cannot seem to fix, however, is the size of the bullets themselves, as adjusting the display_beam parameter has no effect on bullet size. Particularly in a cocktail table with a pane of glass over the screen, they are practically invisible. Anyone face this issue and/or have any suggestions for how to fix?

    I'm using Advmame 0.94, though I'd be open to other options.

    R 1 Reply Last reply 5 Sept 2020, 13:56 Reply Quote 0
    • R
      ReadyPlayaWon Banned @steve8091
      last edited by ReadyPlayaWon 9 May 2020, 14:57 5 Sept 2020, 13:56

      @steve8091
      What's worse is when you can barely see the UFO's bullets heading straight for you !

      I've tried all the emulators in Retropie and none of them can replicate the "Bullet Glow" like the real arcade machine :(

      1 Reply Last reply Reply Quote 0
      • S
        steve8091
        last edited by 6 Sept 2020, 14:36

        Exactly! It's a bummer, as my plan was to use a Raspberry PI to emulate in an original Asteroids cocktail cab. The other games I put in there work well (Space Invaders, Galaga, etc.), but the Asteroids and Asteroids Deluxe just aren't up to par. Sounds like my only real option is to use a PC/MAME that can handle more advanced effects. I recognize that vector games relied on specific monitor hardware to get the desired effects, but as a novice, it just seems crazy that there isn't a good way to emulate 50-year-old visuals on a modern (albeit low-powered) PC and monitor. I'd be happy to forego the glow if I should just SEE the bullets. Maybe someone smarter than me will eventually work out a way to size them up! :)

        1 Reply Last reply Reply Quote 0
        3 out of 3
        • First post
          3/3
          Last post

        Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

        Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.

          This community forum collects and processes your personal information.
          consent.not_received