Asteroids Bullets too small!
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So I've followed the advice on this forum and others, including this great post:
https://retropie.org.uk/forum/topic/1035/how-to-make-vector-arcade-games-look-their-best
And I've achieved passable results by adjusting some of the settings in the config file. Personally I like to dial the intensity all the way up, and I like to adjust the beam width to be just over 2.
What I cannot seem to fix, however, is the size of the bullets themselves, as adjusting the display_beam parameter has no effect on bullet size. Particularly in a cocktail table with a pane of glass over the screen, they are practically invisible. Anyone face this issue and/or have any suggestions for how to fix?
I'm using Advmame 0.94, though I'd be open to other options.
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@steve8091
What's worse is when you can barely see the UFO's bullets heading straight for you !I've tried all the emulators in Retropie and none of them can replicate the "Bullet Glow" like the real arcade machine :(
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Exactly! It's a bummer, as my plan was to use a Raspberry PI to emulate in an original Asteroids cocktail cab. The other games I put in there work well (Space Invaders, Galaga, etc.), but the Asteroids and Asteroids Deluxe just aren't up to par. Sounds like my only real option is to use a PC/MAME that can handle more advanced effects. I recognize that vector games relied on specific monitor hardware to get the desired effects, but as a novice, it just seems crazy that there isn't a good way to emulate 50-year-old visuals on a modern (albeit low-powered) PC and monitor. I'd be happy to forego the glow if I should just SEE the bullets. Maybe someone smarter than me will eventually work out a way to size them up! :)
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