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    new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!)

    Scheduled Pinned Locked Moved Ideas and Development
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    • F
      Folly
      last edited by Folly

      @roslof

      Found this :
      https://videogamecritic.com/extras/reviews/microvision.htm?ex=1
      Here you can find the button layout for each game.
      So you can see, every game has a different configuration, depending on the plastic cover.

      The buttons are arranged in this way and normally mapped to the keyboard as this :

      X-X-X => 1 -2 - 3
      X-X-X => Q -W-E
      X-X-X => A -S -D
      X-X-X => Z -X -C
      PDL => JOY 1 LSX or MOUSE X
      PDL inc/dec => LEFT and RIGHT

      I saw that the paddle number was drifting between 0 and 255 if you use LEFT or RIGHT and stop pressing.
      I think that's the same drifting as with the Philips CD-I.
      To stop this you have to enable the mouse in /opt/retropie/configs/microvsn/custom-core-options.cfg :

      mame_mouse_enable = "enabled"
      

      I tried to assign something different to Paddle Analog = JOY 1 LSX or MOUSE X.
      But nothing worked.
      Just like with Philips CD-I, you can only use the mouse when you boot into CLI => emulationstation
      ( mouse does not work if you run emulationstation from the Desktop enviroment )
      Other settings can be changed though, in both situations.

      Beware, A,S,Z,LEFT and RIGHT, on the keyboard are in RetroArch also Joystick-buttons. So if you are assigning these, these become double in :
      /opt/retropie/configs/microvsn/microvsn.cfg
      You can edit this file manually though, and remove the "doubles".

      Hope this information helps !

      1 Reply Last reply Reply Quote 1
      • F
        Folly
        last edited by Folly

        @roslof

        At first I could not get the paddle working.
        So I tried a few settings.

        This setting made the paddle working with LEFT and RIGHT

        lr-mess UI (TAB) => Machine Configuration => Paddle Hardware = Yes

        Tried this with pinball.
        pinball.png

        1 Reply Last reply Reply Quote 0
        • DTEAMD
          DTEAM
          last edited by DTEAM

          My microvsn.cfg file. It's probably different for your controller, but you can see the number of buttons to set.

          <?xml version="1.0"?>
          <!-- This file is autogenerated; comments and unknown tags will be stripped -->
          <mameconfig version="10">
              <system name="microvsn">
                  <input>
                      <port tag=":COL0" type="P1_BUTTON10" mask="1" defvalue="0">
                          <newseq type="standard">
                              JOYCODE_1_BUTTON9
                          </newseq>
                      </port>
                      <port tag=":COL0" type="P1_BUTTON7" mask="2" defvalue="0">
                          <newseq type="standard">
                              JOYCODE_1_BUTTON10
                          </newseq>
                      </port>
                      <port tag=":COL0" type="P1_BUTTON4" mask="4" defvalue="0">
                          <newseq type="standard">
                              JOYCODE_1_BUTTON1
                          </newseq>
                      </port>
                      <port tag=":COL0" type="P1_BUTTON1" mask="8" defvalue="0">
                          <newseq type="standard">
                              JOYCODE_1_BUTTON2
                          </newseq>
                      </port>
                      <port tag=":COL1" type="P1_BUTTON11" mask="1" defvalue="0">
                          <newseq type="standard">
                              JOYCODE_1_BUTTON5
                          </newseq>
                      </port>
                      <port tag=":COL1" type="P1_BUTTON8" mask="2" defvalue="0">
                          <newseq type="standard">
                              JOYCODE_1_BUTTON11
                          </newseq>
                      </port>
                      <port tag=":COL1" type="P1_BUTTON5" mask="4" defvalue="0">
                          <newseq type="standard">
                              JOYCODE_1_START
                          </newseq>
                      </port>
                      <port tag=":COL1" type="P1_BUTTON2" mask="8" defvalue="0">
                          <newseq type="standard">
                              JOYCODE_1_BUTTON12
                          </newseq>
                      </port>
                      <port tag=":COL2" type="P1_BUTTON12" mask="1" defvalue="0">
                          <newseq type="standard">
                              JOYCODE_1_BUTTON10
                          </newseq>
                      </port>
                      <port tag=":COL2" type="P1_BUTTON9" mask="2" defvalue="0">
                          <newseq type="standard">
                              JOYCODE_1_BUTTON5
                          </newseq>
                      </port>
                      <port tag=":COL2" type="P1_BUTTON6" mask="4" defvalue="0">
                          <newseq type="standard">
                              JOYCODE_1_BUTTON3
                          </newseq>
                      </port>
                      <port tag=":COL2" type="P1_BUTTON3" mask="8" defvalue="0">
                          <newseq type="standard">
                              JOYCODE_1_BUTTON4
                          </newseq>
                      </port>
                      <port tag=":PADDLE" type="P1_PADDLE" mask="255" defvalue="128">
                          <newseq type="standard">
                              JOYCODE_1_SELECT
                          </newseq>
                          <newseq type="increment">
                              JOYCODE_1_HAT1UP
                          </newseq>
                          <newseq type="decrement">
                              JOYCODE_1_HAT1DOWN
                          </newseq>
                      </port>
                  </input>
                  <image_directories>
                      <device instance="cartridge" directory="/home/pi" />
                  </image_directories>
              </system>
          </mameconfig>
          
          
          
          1 Reply Last reply Reply Quote 0
          • roslofR
            roslof @Folly
            last edited by roslof

            @Folly said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):

            Try setting this on enabled in /opt/retropie/configs/microvsn/custom-core-options.cfg :
            mame_alternate_renderer = "enabled"

            You can also do this in the RetroArch menu ( F1 -> options )

            This worked great! Thank you for the tip, Folly! I can now see that "Paddle Analog" settings are configurable.

            1 Reply Last reply Reply Quote 0
            • roslofR
              roslof
              last edited by roslof

              @DTEAM @Folly your advice was excellent. I now have analog working correctly and mapped all buttons to a controller. Will document.

              Cheers!

              microvision.jpg

              Z TPRT 2 Replies Last reply Reply Quote 1
              • Z
                zerojay @roslof
                last edited by

                @roslof said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):

                @DTEAM @Folly your advice was excellent. I now have analog working correctly and mapped all buttons to a controller. Will document.

                Cheers!

                microvision.jpg

                Well, I guess I have a new console to add to my RetroPie then.

                1 Reply Last reply Reply Quote 1
                • roslofR
                  roslof
                  last edited by roslof

                  One last thing with Microvision (microvsn) using this MESS script.

                  There is a TMS1100 PLA Type setting. Its default value is "Auto", with options for "0" and "1".

                  I noticed games like Alien Raiders & Vegas Slots fail to render correctly with "Auto" and must be set to Type 1. Of course with this script/system, if you change "Auto" to "1", it changes all Microvision games upon exit, breaking the games that require "0".

                  I am unaware of and MESS command-line options to change TMS1100 PLA Type. Has anybody tried to solve for this?

                  F 1 Reply Last reply Reply Quote 0
                  • DTEAMD
                    DTEAM
                    last edited by DTEAM

                    Right now, l’m running those unusual non-keyboard Machines with Lr-Mess on my Pi4. Did I forget some Machines ?

                    RCA Studio 2
                    Bally Astrocade
                    Arcadia-2001
                    CreatiVision
                    Super Cassette Vision
                    Dreamcast Virtual Memory unit
                    Microvision
                    Adventure Vision
                    Game Pocket Computer
                    Game Master
                    Gamate
                    Mega duck
                    Supervision
                    Tiger Handheld Electronics Tiger Game-com (sorry, my mistake)
                    Super Acan
                    GP32
                    Casio PV-1000
                    GX4000 Amstrad
                    Casio loopy
                    FM Towns Marty
                    Philips CD-I
                    Jaguar
                    Bandai Super Vision 8000

                    1 Reply Last reply Reply Quote 0
                    • F
                      Folly @roslof
                      last edited by Folly

                      EDIT :
                      Read this post on 10-02-2021 again.
                      Not tested! But I think we can use this solution for this problem :
                      https://retropie.org.uk/forum/topic/25576/new-scriptmodules-lr-vice-xvic-gsplus-proper-lr-mess-integration/377

                      @roslof said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):

                      One last thing with Microvision (microvsn) using this MESS script.

                      There is a TMS1100 PLA Type setting. Its default value is "Auto", with options for "0" and "1".

                      I noticed games like Alien Raiders & Vegas Slots fail to render correctly with "Auto" and must be set to Type 1. Of course with this script/system, if you change "Auto" to "1", it changes all Microvision games upon exit, breaking the games that require "0".

                      I am unaware of and MESS command-line options to change TMS1100 PLA Type. Has anybody tried to solve for this?

                      @roslof @DTEAM @zerojay

                      Nice to hear it's working now.
                      The list of working consoles is becoming impressive ;-)

                      About the "TMS1100 PLA Type setting" :

                      Before we used valerino's scripts, the config files of lr-mess were placed in a mame directory within the directory from where game was. So it was possible to place games in different directory's and have different config files.

                      Now all the config files are in 1 place which is nice, but it has this drawback.

                      Perhaps there is a way valerino's script can deal with this, for now i don't know.

                      Though it would be nice if this could be added because many games require different configs.

                      @zerojay is the "script-man" :
                      Could you take a deeper look into this ?

                      But, if you all agree, this is basically an lr-mess "Auto" issue for more setting. Just like the "Paddle Hardware = Auto" not working for me.

                      Then again you could try to use a different rom. I read that the CPU of microvision is within the cartridge of the game. In time they switched CPU's. So there must be game roms written for different CPU's. I think this could be a solution also.

                      DTEAMD 1 Reply Last reply Reply Quote 0
                      • DTEAMD
                        DTEAM @Folly
                        last edited by DTEAM

                        RCA Studio 2
                        Bally Astrocade
                        Arcadia-2001
                        CreatiVision
                        Super Cassette Vision
                        Dreamcast Virtual Memory unit
                        Microvision
                        Adventure Vision
                        Game Pocket Computer
                        Game Master
                        Gamate
                        Mega duck
                        Supervision
                        Tiger Handheld Electronics Tiger Game-com (sorry, my mistake)
                        Super Acan
                        GP32
                        Casio PV-1000
                        GX4000 Amstrad
                        Casio loopy
                        FM Towns Marty
                        Philips CD-I
                        Jaguar
                        Bandai Super Vision 8000

                        @Folly said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):

                        The list of working consoles is becoming impressive ;-)

                        I installed them manually and they all work on my Pi4. Having a script for the whole list would be great.
                        The only comments I have are GP32 is really slow, SuperAcan seems to be in development and only the first game works (Boom Zoo), Casio Loopy has grafx issues (I haven't explored yet), not playable at the moment .
                        All others are 100% functional.
                        I didn't put the kids' machines like Sega Pico and the ones in development that don't work like Hyperscan or Samsung Nuon.
                        I don't remember if Apple Bandai Pippin emulator is in development or if It works, but I didn't install this Machine.

                        Here is a teaser for Tiger Game-comHandheld Electronics (Batman & Robin) (-;
                        For Tiger Handheld Electronics and Tiger R-Zone, games are in the MAME 0.225 Romset and can be played with MAME directly. Sorry for the confusion

                        IMG_2999.jpg
                        alt text

                        F 1 Reply Last reply Reply Quote 0
                        • F
                          Folly @DTEAM
                          last edited by

                          @DTEAM

                          Your teaser looks fantastic.
                          If I have some time, I will try these other consoles you mentioned.

                          Having a script for the whole list would be great.

                          As we are here in the ideas and dev section I agree it should be nice if we all could improve some things.
                          What kind of improvements would you like to see in the scripts ?

                          DTEAMD 1 Reply Last reply Reply Quote 1
                          • DTEAMD
                            DTEAM @Folly
                            last edited by DTEAM

                            @Folly
                            I am not good at programming. I am just able to understand scripts and install stuff with copy and paste.

                            The problem is that Lr-Mess is treated as a single emulator in Retropie and its performance is uneven between the machines it offers. I think it's great that people come up with scripts for certain systems. These scripts should, after some testing, be part of the experimental or optional menu as a single system or if somebody install Lr-Mess from a precompiled file, It should be already set for the system list above. For Lr-Mess, maybe Retropie should focus on keyboardless systems like the list above to begin with.

                            In fact, there are many great systems available in Lr-Mess that are too difficult for newbie to configure. This Docs link sould be updated with an appropriate tutorial https://retropie.org.uk/docs/MESS/
                            This tutorial could be modified if Lr-Mess is installed with machines scripts in the future or precompiled Lr-Mess with preset machines.

                            Unfortunately my only current contribution is as a tester and sharing my personal experience with keyboardless systems like the list mentioned above. I can contribute with the things I have done in some .cfg files to define controllers or stuff like that or reading scripts.

                            1 Reply Last reply Reply Quote 1
                            • F
                              Folly
                              last edited by

                              @DTEAM

                              I get it.

                              1 Reply Last reply Reply Quote 1
                              • D
                                dmmarti
                                last edited by

                                Here's my current working list of systems using lr-mess.

                                Acorn Archimedes
                                Acorn BBC Micro
                                Acorn Electron
                                Amstrad GX4000
                                APF Imagination Machine
                                Apple II
                                Atari Jaguar
                                Bally Astrocade
                                Bandai Super Vision 8000
                                BitCorp Gamate
                                Camputers Lynx
                                Casio PV-1000
                                Casio PV-2000
                                Coleco Adam
                                Creatronic Mega Duck
                                Dragon 32
                                Emerson Arcadia 2001
                                Entex Adventure Vision
                                Epoch Game Pocket Computer
                                Epoch Super Cassette Vision
                                Exidy Sorcerer
                                Fujitsu FM7
                                Fujitsu FM Towns
                                Fujitsu FM Towns Marty
                                Interton VC 4000
                                Matra and Hatchett Alice
                                Mattel Aquarius
                                Memotech MTX
                                MGT Sam Coupe
                                Philips CD-i
                                Sharp MZ-2500
                                Sharp MZ-700
                                Sord M5
                                Spectravideo
                                Tandy TRS-80
                                Tandy TRS-80 Color Computer
                                Tandy TRS-80 MC-10
                                Tangerine Oric
                                Texas Instruments TI 99-4A
                                Tomy Tutor
                                VTech CreatiVision
                                VTech Laser 200
                                Watara Supervision

                                S TPRT 2 Replies Last reply Reply Quote 1
                                • DTEAMD
                                  DTEAM
                                  last edited by DTEAM

                                  @dmmarti said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):

                                  Here's my current working list of systems using lr-mess.

                                  impressive list !! I didn't have Bandai Super Vision 8000 as a keyboardless system. Thanks

                                  D 1 Reply Last reply Reply Quote 0
                                  • D
                                    dmmarti @DTEAM
                                    last edited by

                                    @DTEAM Once I got one system working .. and the process "clicked" in my head....then it was just a matter of keep adding more and more. LOL

                                    I love older computer systems and I've had a great time playing some of the games from them.

                                    1 Reply Last reply Reply Quote 1
                                    • jamrom2J
                                      jamrom2
                                      last edited by jamrom2

                                      Hi. I'm enjoying this lr-mess addition real well. It's easy to add each "emulator" to Retropie. So far, I've got 6 new systems added in. Thanks for all your work!

                                      Now.. for the issues... lol.

                                      Apple II - no response from the emulator when I press "tab" to get into the emulator. I have no joystick control. I added in the statement you suggest above to my emulators.cfg file in both Apple IIGS and Apple II. Nothing.

                                      I noticed Apple IIGS is crazy slow. I have shaders and a custom overlay added in as well. Not sure if that's slowing it down, but it's unplayable.

                                      Either way... how do I get joysticks enabled in these 2 emulators?

                                      Thanks!

                                      JR

                                      roslofR 1 Reply Last reply Reply Quote 0
                                      • roslofR
                                        roslof @jamrom2
                                        last edited by roslof

                                        @jamrom2 said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):

                                        Your lucky day!

                                        Apple II - no response from the emulator when I press "tab" to get into the emulator. I have no joystick control. I added in the statement you suggest above to my emulators.cfg file in both Apple IIGS and Apple II. Nothing.

                                        Tab isn't working because you have to switch from Keyboard Full Emulation to Partial. Hit "Scroll Lock" (or "ScrLock") first. Then try Tab.

                                        ...how do I get joysticks enabled in these 2 emulators?

                                        For Apple Joystick, add -gameio joy to your emulator.cfg line(s).
                                        For Apple Paddles, add -gameio paddles to your emulator.cfg line(s).

                                        Working examples I've configured and use right now , using different "emulators" for different disk types and game requirements:

                                        AppleIIe_Enhanced_Joystick_nib = "/home/pi/RetroPie-Setup/scriptmodules/run_mess.sh /opt/retropie/emulators/retroarch/bin/retroarch /opt/retropie/libretrocores/lr-mess/mess_libretro.so /opt/retropie/configs/apple2/retroarch.cfg apple2ee /home/pi/RetroPie/BIOS -gameio joy -sl6 diskii -flop1 %ROM%"
                                        AppleIIe_Enhanced_Paddles_nib = "/home/pi/RetroPie-Setup/scriptmodules/run_mess.sh /opt/retropie/emulators/retroarch/bin/retroarch /opt/retropie/libretrocores/lr-mess/mess_libretro.so /opt/retropie/configs/apple2/retroarch.cfg apple2ee /home/pi/RetroPie/BIOS -gameio paddles -sl6 diskii -flop1 %ROM%"
                                        AppleIIe_Enhanced_Joystick = "/home/pi/RetroPie-Setup/scriptmodules/run_mess.sh /opt/retropie/emulators/retroarch/bin/retroarch /opt/retropie/libretrocores/lr-mess/mess_libretro.so /opt/retropie/configs/apple2/retroarch.cfg apple2ee /home/pi/RetroPie/BIOS -gameio joy -flop1 %ROM%"
                                        AppleIIe_Enhanced_Paddles = "/home/pi/RetroPie-Setup/scriptmodules/run_mess.sh /opt/retropie/emulators/retroarch/bin/retroarch /opt/retropie/libretrocores/lr-mess/mess_libretro.so /opt/retropie/configs/apple2/retroarch.cfg apple2ee /home/pi/RetroPie/BIOS -gameio paddles -flop1 %ROM%"
                                        AppleIIGS_3.5 = "/home/pi/RetroPie-Setup/scriptmodules/run_mess.sh /opt/retropie/emulators/retroarch/bin/retroarch /opt/retropie/libretrocores/lr-mess/mess_libretro.so /opt/retropie/configs/apple2gs/retroarch.cfg apple2gsr1 /home/pi/RetroPie/BIOS -gameio joy -flop3 %ROM%"
                                        AppleIIGS_5.25 = "/home/pi/RetroPie-Setup/scriptmodules/run_mess.sh /opt/retropie/emulators/retroarch/bin/retroarch /opt/retropie/libretrocores/lr-mess/mess_libretro.so /opt/retropie/configs/apple2gs/retroarch.cfg apple2gsr1 /home/pi/RetroPie/BIOS -gameio joy -flop1 %ROM%"
                                        
                                        roslofR 1 Reply Last reply Reply Quote 0
                                        • roslofR
                                          roslof @roslof
                                          last edited by roslof

                                          @jamrom2 said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):

                                          I noticed Apple IIGS is crazy slow. I have shaders and a custom overlay added in as well. Not sure if that's slowing it down, but it's unplayable.

                                          For GS, I do something... unusual that took about a week to set up.

                                          Important to know:

                                          • lr-mess won't work with all games (either not compatible or too slow)
                                          • lr-mess2016 is MUCH faster, but compatible with even less games and virtual hard drives require .chd format.
                                          • gsplus is stand-alone (boo) but is blazing fast and works with just about everything -- but it has bugs (eg. Zany Golf -- try to hit the ball -- or Thexder - try to perform a diagonal jump)

                                          So... I use all of them :) I default to lr-mess. If it works, but is too slow, I use lr-mess2016. If it doesn't work, I use gsplus (via a .gsp file). NEVER launch an apple disk with gsplus or it freakin' wipes it out, treating it like a .cfg/txt file...

                                          If you want to try gsplus and ONLY LAUNCH .gsp files, here is a link to my collection. You'll need to create a hard drive image for several games, but that's also the case for lr-mess/lr-mess2016.

                                          Lastly, here are a few emulators I created (for emulators.cfg) that could help, if you want to try some of these ideas.

                                          default = "lr-mess-apple2gs"
                                          gsplus = "/opt/retropie/emulators/gsplus/gsplus.sh %ROM%"
                                          lr-mess2016-apple2gs = "/home/pi/RetroPie-Setup/scriptmodules/run_mess.sh /opt/retropie/emulators/retroarch/bin/retroarch /opt/retropie/libretrocores/lr-mess2016/mess2016_libretro.so /opt/retropie/configs/apple2gs/retroarch.cfg apple2gsr1 /home/pi/RetroPie/BIOS -flop3 %ROM%"
                                          lr-mess-apple2gs = "/home/pi/RetroPie-Setup/scriptmodules/run_mess.sh /opt/retropie/emulators/retroarch/bin/retroarch /opt/retropie/libretrocores/lr-mess/mess_libretro.so /opt/retropie/configs/apple2gs/retroarch.cfg apple2gsr1 /home/pi/RetroPie/BIOS -gameio joy -flop3 %ROM%"
                                          lr-mess-apple2gs-OS = "/home/pi/RetroPie-Setup/scriptmodules/run_mess.sh /opt/retropie/emulators/retroarch/bin/retroarch /opt/retropie/libretrocores/lr-mess/mess_libretro.so /opt/retropie/configs/apple2gs/retroarch.cfg apple2gsr1 /home/pi/RetroPie/BIOS -gameio joy -sl7 cffa2 -hard1 /home/pi/RetroPie/roms/apple2gs/GSOS6.0.1.hdv -flop3 %ROM%"
                                          lr-mess-apple2gs-HD = "/home/pi/RetroPie-Setup/scriptmodules/run_mess.sh /opt/retropie/emulators/retroarch/bin/retroarch /opt/retropie/libretrocores/lr-mess/mess_libretro.so /opt/retropie/configs/apple2gs/retroarch.cfg apple2gsr1 /home/pi/RetroPie/BIOS -gameio joy -sl7 cffa2 -hard1 %ROM%"
                                          

                                          I admit, I'm a little insane/crazy and want everything perfect and as easy to launch games as possible... In an unorthodox way, I've leveraged emulators.cfg for "special case" combinations of floppy/hard drives to remove pain of disk swapping...

                                          ...I mean, my micro keyboard doesn't have a ScrLock key, so I can't disk swap with lr-mess*... Unless I get a full-sized keyboard hooked up.

                                          Examples:

                                          lr-mess-apple2gs-special-ancglry   = "/home/pi/RetroPie-Setup/scriptmodules/run_mess.sh /opt/retropie/emulators/retroarch/bin/retroarch /opt/retropie/libretrocores/lr-mess/mess_libretro.so /opt/retropie/configs/apple2gs/retroarch.cfg apple2gsr1 /home/pi/RetroPie/BIOS -gameio joy -flop3 /home/pi/RetroPie/roms/apple2gs/special/ancglry-2.zip -sl7 cffa2 -hard1 %ROM%"
                                          lr-mess-apple2gs-special-aloys     = "/home/pi/RetroPie-Setup/scriptmodules/run_mess.sh /opt/retropie/emulators/retroarch/bin/retroarch /opt/retropie/libretrocores/lr-mess/mess_libretro.so /opt/retropie/configs/apple2gs/retroarch.cfg apple2gsr1 /home/pi/RetroPie/BIOS -gameio joy -flop3 /home/pi/RetroPie/roms/apple2gs/special/aloys-2.zip -sl7 cffa2 -hard1 %ROM%"
                                          lr-mess-apple2gs-special-brdtale   = "/home/pi/RetroPie-Setup/scriptmodules/run_mess.sh /opt/retropie/emulators/retroarch/bin/retroarch /opt/retropie/libretrocores/lr-mess/mess_libretro.so /opt/retropie/configs/apple2gs/retroarch.cfg apple2gsr1 /home/pi/RetroPie/BIOS -gameio joy -flop3 /home/pi/RetroPie/roms/apple2gs/special/brdtale-2.zip -sl7 cffa2 -hard1 %ROM%"
                                          lr-mess-apple2gs-special-brdtale2  = "/home/pi/RetroPie-Setup/scriptmodules/run_mess.sh /opt/retropie/emulators/retroarch/bin/retroarch /opt/retropie/libretrocores/lr-mess/mess_libretro.so /opt/retropie/configs/apple2gs/retroarch.cfg apple2gsr1 /home/pi/RetroPie/BIOS -gameio joy -flop3 /home/pi/RetroPie/roms/apple2gs/special/brdtale2-2.zip -sl7 cffa2 -hard1 %ROM%"
                                          lr-mess-apple2gs-special-bcauldrn  = "/home/pi/RetroPie-Setup/scriptmodules/run_mess.sh /opt/retropie/emulators/retroarch/bin/retroarch /opt/retropie/libretrocores/lr-mess/mess_libretro.so /opt/retropie/configs/apple2gs/retroarch.cfg apple2gsr1 /home/pi/RetroPie/BIOS -gameio joy -flop3 /home/pi/RetroPie/roms/apple2gs/special/bcauldrn-2.zip -sl7 cffa2 -hard1 %ROM%"
                                          lr-mess-apple2gs-special-chsm2100  = "/home/pi/RetroPie-Setup/scriptmodules/run_mess.sh /opt/retropie/emulators/retroarch/bin/retroarch /opt/retropie/libretrocores/lr-mess/mess_libretro.so /opt/retropie/configs/apple2gs/retroarch.cfg apple2gsr1 /home/pi/RetroPie/BIOS -gameio joy -flop3 /home/pi/RetroPie/roms/apple2gs/special/chsm2100-2.zip -sl7 cffa2 -hard1 %ROM%"
                                          lr-mess-apple2gs-special-crylnmsn  = "/home/pi/RetroPie-Setup/scriptmodules/run_mess.sh /opt/retropie/emulators/retroarch/bin/retroarch /opt/retropie/libretrocores/lr-mess/mess_libretro.so /opt/retropie/configs/apple2gs/retroarch.cfg apple2gsr1 /home/pi/RetroPie/BIOS -gameio joy -flop3 /home/pi/RetroPie/roms/apple2gs/special/crylnmsn-3.zip -flop4 /home/pi/RetroPie/roms/apple2gs/special/crylnmsn-4.zip -sl7 cffa2 -hard2 /home/pi/RetroPie/roms/apple2gs/special/crylnmsn-2.zip -hard1 %ROM%"
                                          lr-mess-apple2gs-special-darkcstl  = "/home/pi/RetroPie-Setup/scriptmodules/run_mess.sh /opt/retropie/emulators/retroarch/bin/retroarch /opt/retropie/libretrocores/lr-mess/mess_libretro.so /opt/retropie/configs/apple2gs/retroarch.cfg apple2gsr1 /home/pi/RetroPie/BIOS -gameio joy -sl7 cffa2 -hard1 /home/pi/RetroPie/roms/apple2gs/GSOS6.0.1.hdv -flop4 /home/pi/RetroPie/roms/apple2gs/special/darkcstl-2.zip -flop3 %ROM%"
                                          

                                          Hope this is helpful!

                                          -Ros

                                          jamrom2J 1 Reply Last reply Reply Quote 0
                                          • jamrom2J
                                            jamrom2 @roslof
                                            last edited by

                                            @roslof whoa! That's cool. That's a good idea. Thanks for posting all that.

                                            Did you have to add/load/compile lr-mess-2016 separately? It took my Rpi3b+ a full 24hours to compile lr-mess...

                                            I'd like to do the same, even if I loose the overlay and shading, I still want games to run right.

                                            How did you do all this?

                                            Thanks!

                                            JR

                                            roslofR 1 Reply Last reply Reply Quote 0
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