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    Goodbye fbalpha, welcome fbneo

    Scheduled Pinned Locked Moved General Discussion and Gaming
    fbalphafbneo
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    • B
      barbudreadmon
      last edited by barbudreadmon

      "Power-up baseball", a prototype that disappeared from the radars for several decades, was dumped just a few days ago and added to FBNeo. It's basically Midway's unreleased "Baseball Jam". Some background story if you are interested : https://gamehistory.org/powerupbaseball/
      The game might have awkward mapping (i never know how to map those games with tons of controls...), so i'm open to any suggestion about that.

      FBNeo developer - github - forum

      1 Reply Last reply Reply Quote 5
      • B
        barbudreadmon
        last edited by

        Thanks to an external contributor (eziochiu), the last 2 unplayable pgm games (and their clones) finally became playable :

        • Dragon World 3
        • Photo Y2K 2 (3-in-1)

        Don't expect fancy shmup/beat'em'up/vsfighting games though ;)

        FBNeo developer - github - forum

        roslofR 1 Reply Last reply Reply Quote 3
        • B
          barbudreadmon
          last edited by

          Sega system32 support was added to FBNeo, including :

          • Air Rescue
          • Arabian Fight
          • Golden Axe: The Revenge of Death Adder
          • Dark Edge
          • Spider-Man: The Videogame
          • Dragon Ball Z V.R.V.S.
          • Holosseum
          • SegaSonic The Hedgehog
          • Alien3: The Gun
          • Burning Rival
          • F1 Super Lap
          • F1 Exhaust Note
          • Jurassic Park
          • Rad Mobile
          • Rad Rally
          • Slip Stream
          • Super Visual Football: European Sega Cup
          • Soreike Kokology
          • Soreike Kokology Vol. 2 - Kokoro no Tanteikyoku
          • Hard Dunk
          • OutRunners
          • Stadium Cross
          • Title Fight

          Tip: the multi-screen games can be ran in a single-screen, check the DIPs.
          Tip2: Driving games have a dip option for steering: "Logarithmic" and "Linear" - give them a try - see what you like better.
          Warning: i believe our driver is a tad slower than lr-mame2016's, so it might not be a good fit even on pi4

          FBNeo developer - github - forum

          dodonpachiD JirynJ 2 Replies Last reply Reply Quote 8
          • dodonpachiD
            dodonpachi @barbudreadmon
            last edited by dodonpachi

            @barbudreadmon I just compiled lr-fbneo from source and tested some games. Sega Sonic runs great in the first level; after that, the music cuts out so often that it's almost muted. Arabian Fight likewise has almost no music playing.

            EDIT: For what its worth, I'm on a Pi 4 2GB overclocked to 2100 CPU and 750 GPU.

            B 2 Replies Last reply Reply Quote 0
            • B
              barbudreadmon @dodonpachi
              last edited by

              @dodonpachi Thanks for the feedback, i think i know where the issue might be coming from (there is a bunch of code in soundboard emulation that doesn't seem arm-friendly), i'll try to fix this tomorrow.

              FBNeo developer - github - forum

              1 Reply Last reply Reply Quote 3
              • B
                barbudreadmon @dodonpachi
                last edited by barbudreadmon

                @dodonpachi said in Goodbye fbalpha, welcome fbneo:

                Arabian Fight likewise has almost no music playing.

                Hmmm, it seems music is playing on my pi3 but maybe i'm missing something because it's so slow ? Could you please check if the following fbneo_libretro.so solve the issue you are reporting ? https://www.sendspace.com/file/him49i

                FBNeo developer - github - forum

                DarksaviorD 1 Reply Last reply Reply Quote 0
                • DarksaviorD
                  Darksavior @barbudreadmon
                  last edited by

                  @barbudreadmon I tried your build and I get music in Arabian Fight. I tested up to the 2nd level. The music does skip and that's because it's running at around 48-50fps on my pi4 at 2Ghz.

                  B 1 Reply Last reply Reply Quote 0
                  • roslofR
                    roslof @barbudreadmon
                    last edited by roslof

                    @barbudreadmon said in Goodbye fbalpha, welcome fbneo:

                    Thanks to an external contributor (eziochiu), the last 2 unplayable pgm games (and their clones) finally became playable :

                    • Dragon World 3
                    • Photo Y2K 2 (3-in-1)

                    This is great! Didn't have these on my original list, but added both.
                    There is an issue with Dragon World 3. After completing the first set of tiles, the bonus counts down to 0, fades to black, then immediately informs "OPCODE 1111". After a few moments, presents an "Illegal Instruction" screen with a stack trace.

                    drgw3-stack.png

                    1 Reply Last reply Reply Quote 0
                    • B
                      barbudreadmon @Darksavior
                      last edited by barbudreadmon

                      @darksavior said in Goodbye fbalpha, welcome fbneo:

                      I tried your build and I get music in Arabian Fight

                      but not with the standard build from the repo ?

                      @roslof thanks for the report, i'll let eziochiu know

                      FBNeo developer - github - forum

                      DarksaviorD roslofR 2 Replies Last reply Reply Quote 0
                      • DarksaviorD
                        Darksavior @barbudreadmon
                        last edited by

                        @barbudreadmon I didn't try from the repo. That takes a while to compile. If no one tests from repo, then I will tomorrow

                        roslofR 1 Reply Last reply Reply Quote 0
                        • roslofR
                          roslof @barbudreadmon
                          last edited by roslof

                          @barbudreadmon said in Goodbye fbalpha, welcome fbneo:

                          @roslof thanks for the report, i'll let eziochiu know

                          Confirmed the issue with Dragon World 3 is fixed with commit b8ea98b
                          Cheers!

                          1 Reply Last reply Reply Quote 0
                          • roslofR
                            roslof @Darksavior
                            last edited by

                            @darksavior said in Goodbye fbalpha, welcome fbneo:

                            @barbudreadmon I didn't try from the repo. That takes a while to compile. If no one tests from repo, then I will tomorrow

                            I downloaded from source (if that is what is meant by "from the repo") and Arabian Fight runs at 48FPS for me too, with same audio issue.

                            B 1 Reply Last reply Reply Quote 0
                            • B
                              barbudreadmon @roslof
                              last edited by

                              @roslof said in Goodbye fbalpha, welcome fbneo:

                              with same audio issue

                              Ok, those reports are very confusing for me, which audio issue are we talking about ? @dodonpachi said it had almost no music at all without mentioning any performance issue, @Darksavior said music was skipping because of the low performance, are they talking about the same issue ? So, to confirm that the audio issue is not due to performance, could someone go in core options, enable some frameskip, and confirm audio is still missing once the game run at 60 fps ?

                              FBNeo developer - github - forum

                              roslofR 1 Reply Last reply Reply Quote 0
                              • roslofR
                                roslof @barbudreadmon
                                last edited by

                                @barbudreadmon said in Goodbye fbalpha, welcome fbneo:

                                @roslof said in Goodbye fbalpha, welcome fbneo:

                                with same audio issue

                                Ok, those reports are very confusing for me, which audio issue are we talking about ? @dodonpachi said it had almost no music at all without mentioning any performance issue, @Darksavior said music was skipping because of the low performance, are they talking about the same issue ? So, to confirm that the audio issue is not due to performance, could someone go in core options, enable some frameskip, and confirm audio is still missing once the game run at 60 fps ?

                                No trouble. I increased frameskip and ran at 60FPS.
                                No SFX issues. No music issues. All good with audio.
                                Compared to lr-mame2016. No difference. All good with audio.

                                B 1 Reply Last reply Reply Quote 1
                                • B
                                  barbudreadmon @roslof
                                  last edited by barbudreadmon

                                  @roslof so there is no audio issue because of some arm weirdness, thanks for confirming :)

                                  About the performance issue, i don't think much can be done (i already spent some time looking into this), most of this comes from vdp emulation, which was ported from latest MAME and have the latest gfx fixes.
                                  Even so, FBNeo with frameskip might still be a good alternative to no-frameskip lr-mame2016 on pi4, mainly because of 2 things i heard :

                                  • sound can also cut on pi4 with lr-mame2016, probably also a performance issue, that's not very surprising tbh because from what i benchmarked, both emulators are less than 10% apart at default settings (actually there are even scenes where FBNeo performs better). FBNeo with frameskip seems to be around 30% faster than no-frameskip lr-mame2016 (btw, there is a neat auto-frameskip setting in FBNeo if you upgrade retroarch to latest nightly)
                                  • segas32's analog controls can be a problem with MAME (including current), i heard games like Rad Mobile are barely playable because of this.

                                  FBNeo developer - github - forum

                                  dodonpachiD 1 Reply Last reply Reply Quote 0
                                  • JirynJ
                                    Jiryn @barbudreadmon
                                    last edited by

                                    @barbudreadmon
                                    Ok, really dumb question and I apologize..
                                    Can I just use the MAME roms?
                                    If so which one?
                                    I have all those games for 2003. 2010 and 2016.

                                    B 1 Reply Last reply Reply Quote 0
                                    • B
                                      barbudreadmon @Jiryn
                                      last edited by

                                      @jiryn said in Goodbye fbalpha, welcome fbneo:

                                      Can I just use the MAME roms?
                                      If so which one?

                                      FBNeo always uses latest MAME roms, it doesn't seem there were many changes for segas32 since 2016 but i can't be sure. Clrmamepro and our dat file are your best friends to confirm if you have compatible romsets or not.

                                      FBNeo developer - github - forum

                                      JirynJ 1 Reply Last reply Reply Quote 0
                                      • JirynJ
                                        Jiryn @barbudreadmon
                                        last edited by Jiryn

                                        @barbudreadmon
                                        I have no clue what I am looking for in the .dat file, or on CLmamepro!
                                        (Granted, still new to the mame thing! Even after using retropie for years Mame/Arcade is still the biggest issue)
                                        I apologize for my ignorance.

                                        B 1 Reply Last reply Reply Quote 0
                                        • B
                                          barbudreadmon @Jiryn
                                          last edited by

                                          @jiryn https://retropie.org.uk/docs/Validating%2C-Rebuilding%2C-and-Filtering-ROM-Collections/

                                          FBNeo developer - github - forum

                                          JirynJ 1 Reply Last reply Reply Quote 0
                                          • JirynJ
                                            Jiryn @barbudreadmon
                                            last edited by Jiryn

                                            @barbudreadmon You're awesome!
                                            Thank you!

                                            1 Reply Last reply Reply Quote 0
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