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    Goodbye fbalpha, welcome fbneo

    Scheduled Pinned Locked Moved General Discussion and Gaming
    fbalphafbneo
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    • WeirdHW
      WeirdH @barbudreadmon
      last edited by WeirdH

      @barbudreadmon said in Goodbye fbalpha, welcome fbneo:

      Added support for :

      • 2 on 2 Open Ice Challenge
      • Judge Dredd proto
      • NBA Hangtime
      • NBA Jam
      • NBA Jam TE
      • NBA Maximum HT
      • WWF: Wrestlemania

      Are these expected to run choppily on a Pi 3B+? I tested Open Ice 2on2, NBAJam TE and WWF Mania, but only NBA Jam TE ran without stuttering sound or much slowdown.

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      • B
        barbudreadmon @WeirdH
        last edited by barbudreadmon

        @weirdh said in Goodbye fbalpha, welcome fbneo:

        Are these expected to run choppily on a Pi 3B+?

        Probably, midway W-Unit is about twice the specs of CPS3, which is the upper limit on pi3 afaik (beyond the limit if you use widescreen mode in sfiii/sfiii2)

        FBNeo developer - github - forum

        1 Reply Last reply Reply Quote 1
        • roslofR
          roslof @barbudreadmon
          last edited by

          @barbudreadmon said in Goodbye fbalpha, welcome fbneo:

          @roslof said in Goodbye fbalpha, welcome fbneo:

          Only issue is with Smash TV

          Oops, i overlooked this one, thanks for the report, fixed !

          Got your back.
          Verified fixed. Love the update.

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          • B
            barbudreadmon @roslof
            last edited by

            @roslof Btw, you might consider adding trogp to your compatibility list as a different game since that prototype had significantly different gameplay from the final version.

            FBNeo developer - github - forum

            roslofR 1 Reply Last reply Reply Quote 0
            • roslofR
              roslof @barbudreadmon
              last edited by roslof

              @barbudreadmon said in Goodbye fbalpha, welcome fbneo:

              @roslof Btw, you might consider adding trogp to your compatibility list as a different game since that prototype had significantly different gameplay from the final version.

              Can't find a "trogp" ROM, but I've been using trogpa4 from the MAME ROMset. It's listed as [Proto] Trog

              Is your trogp the same as MAME's trogpa4?

              Funny that I actually work with one of the Trog developers and he clued me in about the gameplay differences 4 years ago, so I made sure it was on my list. As I remember him telling the story, they tested the prototype and it was too confusing for players. They opted for the new design, which internally they called "Pac-Man Trog" because of its simple collect all the things nature. I think the developers preferred the prototype, but the public had spoken. :)

              After your initial post about the update, I mapped trogpa4 to fbneo, and it runs very well, as expected.

              Cheers!

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              • B
                barbudreadmon @roslof
                last edited by barbudreadmon

                @roslof said in Goodbye fbalpha, welcome fbneo:

                Can't find a "trogp" ROM, but I've been using trogpa4 from the MAME ROMset. It's listed as [Proto] Trog
                Is your trogp the same as MAME's trogpa4?

                Oops, yeah, i forgot this romset was renamed to trogpa4, trogp is the old name (from older mame). This game is a hidden gem imho, probably better than the final game.
                I didn't notice it was at the beginning of your list.

                FBNeo developer - github - forum

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                • B
                  barbudreadmon
                  last edited by

                  The last midway tms34010 game, Revolution X, was added to FBNeo.

                  FBNeo developer - github - forum

                  1 Reply Last reply Reply Quote 3
                  • B
                    barbudreadmon
                    last edited by barbudreadmon

                    "Power-up baseball", a prototype that disappeared from the radars for several decades, was dumped just a few days ago and added to FBNeo. It's basically Midway's unreleased "Baseball Jam". Some background story if you are interested : https://gamehistory.org/powerupbaseball/
                    The game might have awkward mapping (i never know how to map those games with tons of controls...), so i'm open to any suggestion about that.

                    FBNeo developer - github - forum

                    1 Reply Last reply Reply Quote 5
                    • B
                      barbudreadmon
                      last edited by

                      Thanks to an external contributor (eziochiu), the last 2 unplayable pgm games (and their clones) finally became playable :

                      • Dragon World 3
                      • Photo Y2K 2 (3-in-1)

                      Don't expect fancy shmup/beat'em'up/vsfighting games though ;)

                      FBNeo developer - github - forum

                      roslofR 1 Reply Last reply Reply Quote 3
                      • B
                        barbudreadmon
                        last edited by

                        Sega system32 support was added to FBNeo, including :

                        • Air Rescue
                        • Arabian Fight
                        • Golden Axe: The Revenge of Death Adder
                        • Dark Edge
                        • Spider-Man: The Videogame
                        • Dragon Ball Z V.R.V.S.
                        • Holosseum
                        • SegaSonic The Hedgehog
                        • Alien3: The Gun
                        • Burning Rival
                        • F1 Super Lap
                        • F1 Exhaust Note
                        • Jurassic Park
                        • Rad Mobile
                        • Rad Rally
                        • Slip Stream
                        • Super Visual Football: European Sega Cup
                        • Soreike Kokology
                        • Soreike Kokology Vol. 2 - Kokoro no Tanteikyoku
                        • Hard Dunk
                        • OutRunners
                        • Stadium Cross
                        • Title Fight

                        Tip: the multi-screen games can be ran in a single-screen, check the DIPs.
                        Tip2: Driving games have a dip option for steering: "Logarithmic" and "Linear" - give them a try - see what you like better.
                        Warning: i believe our driver is a tad slower than lr-mame2016's, so it might not be a good fit even on pi4

                        FBNeo developer - github - forum

                        dodonpachiD JirynJ 2 Replies Last reply Reply Quote 8
                        • dodonpachiD
                          dodonpachi @barbudreadmon
                          last edited by dodonpachi

                          @barbudreadmon I just compiled lr-fbneo from source and tested some games. Sega Sonic runs great in the first level; after that, the music cuts out so often that it's almost muted. Arabian Fight likewise has almost no music playing.

                          EDIT: For what its worth, I'm on a Pi 4 2GB overclocked to 2100 CPU and 750 GPU.

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                          • B
                            barbudreadmon @dodonpachi
                            last edited by

                            @dodonpachi Thanks for the feedback, i think i know where the issue might be coming from (there is a bunch of code in soundboard emulation that doesn't seem arm-friendly), i'll try to fix this tomorrow.

                            FBNeo developer - github - forum

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                            • B
                              barbudreadmon @dodonpachi
                              last edited by barbudreadmon

                              @dodonpachi said in Goodbye fbalpha, welcome fbneo:

                              Arabian Fight likewise has almost no music playing.

                              Hmmm, it seems music is playing on my pi3 but maybe i'm missing something because it's so slow ? Could you please check if the following fbneo_libretro.so solve the issue you are reporting ? https://www.sendspace.com/file/him49i

                              FBNeo developer - github - forum

                              DarksaviorD 1 Reply Last reply Reply Quote 0
                              • DarksaviorD
                                Darksavior @barbudreadmon
                                last edited by

                                @barbudreadmon I tried your build and I get music in Arabian Fight. I tested up to the 2nd level. The music does skip and that's because it's running at around 48-50fps on my pi4 at 2Ghz.

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                                • roslofR
                                  roslof @barbudreadmon
                                  last edited by roslof

                                  @barbudreadmon said in Goodbye fbalpha, welcome fbneo:

                                  Thanks to an external contributor (eziochiu), the last 2 unplayable pgm games (and their clones) finally became playable :

                                  • Dragon World 3
                                  • Photo Y2K 2 (3-in-1)

                                  This is great! Didn't have these on my original list, but added both.
                                  There is an issue with Dragon World 3. After completing the first set of tiles, the bonus counts down to 0, fades to black, then immediately informs "OPCODE 1111". After a few moments, presents an "Illegal Instruction" screen with a stack trace.

                                  drgw3-stack.png

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                                  • B
                                    barbudreadmon @Darksavior
                                    last edited by barbudreadmon

                                    @darksavior said in Goodbye fbalpha, welcome fbneo:

                                    I tried your build and I get music in Arabian Fight

                                    but not with the standard build from the repo ?

                                    @roslof thanks for the report, i'll let eziochiu know

                                    FBNeo developer - github - forum

                                    DarksaviorD roslofR 2 Replies Last reply Reply Quote 0
                                    • DarksaviorD
                                      Darksavior @barbudreadmon
                                      last edited by

                                      @barbudreadmon I didn't try from the repo. That takes a while to compile. If no one tests from repo, then I will tomorrow

                                      roslofR 1 Reply Last reply Reply Quote 0
                                      • roslofR
                                        roslof @barbudreadmon
                                        last edited by roslof

                                        @barbudreadmon said in Goodbye fbalpha, welcome fbneo:

                                        @roslof thanks for the report, i'll let eziochiu know

                                        Confirmed the issue with Dragon World 3 is fixed with commit b8ea98b
                                        Cheers!

                                        1 Reply Last reply Reply Quote 0
                                        • roslofR
                                          roslof @Darksavior
                                          last edited by

                                          @darksavior said in Goodbye fbalpha, welcome fbneo:

                                          @barbudreadmon I didn't try from the repo. That takes a while to compile. If no one tests from repo, then I will tomorrow

                                          I downloaded from source (if that is what is meant by "from the repo") and Arabian Fight runs at 48FPS for me too, with same audio issue.

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                                          • B
                                            barbudreadmon @roslof
                                            last edited by

                                            @roslof said in Goodbye fbalpha, welcome fbneo:

                                            with same audio issue

                                            Ok, those reports are very confusing for me, which audio issue are we talking about ? @dodonpachi said it had almost no music at all without mentioning any performance issue, @Darksavior said music was skipping because of the low performance, are they talking about the same issue ? So, to confirm that the audio issue is not due to performance, could someone go in core options, enable some frameskip, and confirm audio is still missing once the game run at 60 fps ?

                                            FBNeo developer - github - forum

                                            roslofR 1 Reply Last reply Reply Quote 0
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