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    New Hypseus and lr-Daphne to add on Retropie-Setup

    Scheduled Pinned Locked Moved Ideas and Development
    daphnelaserdischypseusdaphne confighypseus config
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    • DirtBagXonD
      DirtBagXon @DirtBagXon
      last edited by DirtBagXon

      Now have Dragon's Lair II (lair2) overlays working in Hypseus.

      I only use lair2 ROM 3.19 (US) - so be interested if anyone uses any other versions, and the results.

      It requires another FIXED width font (whitrabt.ttf ).
      So ensure you add that to the fonts directory.

      It should however warn you if it isn't there:

       

       

      Now with better alignment:

      Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
      Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
      Hypseus Discord: https://discord.gg/dgCsCfmRfJ

      roslofR 2 Replies Last reply Reply Quote 0
      • roslofR
        roslof @DirtBagXon
        last edited by roslof

        @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

        Now have Dragon's Lair II (lair2) overlays working in Hypseus.

        I only use lair2 ROM 3.19 (US) - so be interested if anyone uses any other versions, and the results.

        It requires another FIXED width font (whitrabt.ttf ).
        So ensure you add that to the fonts directory.

        It should however warn you if it isn't there

        I'll take a look now.

        roslofR 1 Reply Last reply Reply Quote 0
        • roslofR
          roslof @roslof
          last edited by roslof

          @DirtBagXon I tried lair2 and Hypseus. Game launches and if necessary builds dat files. The game exits/crashes immediately after the slates are rendered and before any overlay is displayed. The audible Lair 2 beep plays just before the crash.

          Not a lot of information in the console output or from hypseus_log.csv:

          2021/03/21;14:59:44.805;WARN;2394;0;lair2::repaint@988;"Surface does not match disc video, re-allocating surface!"
          2021/03/21;14:59:53.494;WARN;2394;0;ldp1000::write@455;"Unimplemented Sony LDP command received: 0xC"
          2021/03/21;14:59:55.660;INFO;2394;0;ldp_vldp::nonblocking_search@471;"NOTE: converting FPKS from 29970 to 23976. This may be less accurate."
          

          Other games seem to work. Only lair2 isn't working with the update.

          Hope this is helpful.

          DirtBagXonD 2 Replies Last reply Reply Quote 0
          • DirtBagXonD
            DirtBagXon @roslof
            last edited by DirtBagXon

            @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

            Hope this is helpful.

            Ok, looks like a malloc() memory corruption on the Pi.

            Will investigate.

            Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
            Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
            Hypseus Discord: https://discord.gg/dgCsCfmRfJ

            1 Reply Last reply Reply Quote 0
            • DirtBagXonD
              DirtBagXon @roslof
              last edited by DirtBagXon

              @roslof

              Ok, there is a patch in, local testing on Pi seems to now work - let me know.

              Grab latest codebase. If you have already it cloned, just do:

              git pull origin RetroPie
              

              Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
              Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
              Hypseus Discord: https://discord.gg/dgCsCfmRfJ

              roslofR 1 Reply Last reply Reply Quote 0
              • roslofR
                roslof @DirtBagXon
                last edited by

                @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                @roslof

                Ok, there is a patch in, local testing on Pi seems to now work - let me know.

                Grab latest codebase. If you have already it cloned, just do:

                git pull origin RetroPie
                

                That got it. Crash is fixed and the overlay w/new font is properly rendering for Dragon's Lair II. Looks great!

                Optionally, for other overlays (referred to as "scoreboard" in the file hypinput.ini) Button3 toggles the visual on and off. Would consider this a "nice to have", but this is a very nice and welcome improvement.

                Cheers!

                1 Reply Last reply Reply Quote 0
                • roslofR
                  roslof @DirtBagXon
                  last edited by roslof

                  @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                  interested if anyone uses any other versions, and the results.

                  I tried an older US ROM, version 3.14 (lair2_314). Weird behavior, but has nothing to do with your change...

                  At first, this version would freeze after Slates render... But after I ran it a couple of times -- after testing with Bluestang's version, which also froze, and the original Daphne which worked properly then going back to your latest version, the intro suddenly started working. Go figure. :) Overlay looks correct. Also unrelated to your change, you cannot add credits and start the game. Same issue with Bluestang's executable, so again -- not new.

                  I also tried the latest European version 3.19 (lair2_319_euro).
                  It loads and plays correctly, however the overlay does not display. Not sure if this is expected for PAL games.

                  DirtBagXonD 1 Reply Last reply Reply Quote 0
                  • DirtBagXonD
                    DirtBagXon @roslof
                    last edited by DirtBagXon

                    @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                    I also tried the latest European version 3.19 (lair2_319_euro).
                    It loads and plays correctly, however the overlay does not display. Not sure if this is expected for PAL games.

                    The PAL lair2 games (Using a different Laserdisc player VP932) don't appear to have ever had this implemented (Daphne log):

                    VP932: Text on screen (ignored)
                    VP932: Got command 
                    D/W1007@  INSERT@
                    VP932: Text on screen (ignored)
                    VP932: Got command 
                    D/W1107@  COIN(S) @
                    VP932: Text on screen (ignored)
                    
                    case 'D':
                                    {
                                            if (vp932_command[1] == '0')
                                            {
                                                    printline("VP932: Picture Number/time code display off (ignored)");
                                            }
                                            else if (vp932_command[1] == '1')
                                            {
                                                    printline("VP932: Picture Number/time code display on (ignored)");
                                            }
                                            else if (vp932_command[1] == '/')
                                            {
                                                    printline("VP932: Text on screen (ignored)");
                                            }
                                            else
                                            {
                                                    printline("VP932: Error in 'D' command");
                                                    printline((const char*)vp932_command);
                                            }
                                    }
                                    break;
                    

                    Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                    Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                    Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                    DirtBagXonD 1 Reply Last reply Reply Quote 0
                    • DirtBagXonD
                      DirtBagXon @DirtBagXon
                      last edited by DirtBagXon

                      Some exciting progress:

                      hypseus.bin singe vldp -framefile ~/.daphne/singe/timegal/timegal.txt -script ~/.daphne/singe/timegal/timegal.singe -homedir ~/.daphne/ -datadir ~/.daphne/
                      
                      2021-03-22 10:08:25.918 INFO  [2535263] [reset_logfile@328] CPU : GenuineIntel || Mem : 15936 megs
                      2021-03-22 10:08:25.918 INFO  [2535263] [reset_logfile@329] OS : Linux 5.8 || Video : NVIDIA Corporation GK208B [GeForce GT 710] (rev a1)
                      2021-03-22 10:08:25.930 INFO  [2535263] [reset_logfile@330] RGB2YUV Function: C
                      2021-03-22 10:08:25.930 INFO  [2535263] [reset_logfile@336] Line Blending Function: C
                      2021-03-22 10:08:25.930 INFO  [2535263] [reset_logfile@343] Audio Mixing Function: C
                      2021-03-22 10:08:25.935 WARN  [2535263] [sound::init@208] WARNING : requested 2048 samples for sound buffer, but got 1024 samples
                      2021-03-22 10:08:25.953 INFO  [2535263] [SDL_input_init@285] No joysticks detected
                      2021-03-22 10:08:27.265 INFO  [2535263] [ldp_vldp::read_frame_conversions@1038] Framefile parse succeeded. Video/Audio directory is: /home/pi/.daphne/singe/timegal/./
                      2021-03-22 10:08:27.286 INFO  [2535263] [printline@95] Starting Singe version 1.14
                      [console] Starting Singe version 1.14
                      

                      hypseus_singe.png

                      Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                      Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                      Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                      DirtBagXonD 1 Reply Last reply Reply Quote 2
                      • DirtBagXonD
                        DirtBagXon @DirtBagXon
                        last edited by

                        hypseus-singe.png

                        Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                        Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                        Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                        roslofR 1 Reply Last reply Reply Quote 1
                        • roslofR
                          roslof @DirtBagXon
                          last edited by

                          @dirtbagxon Bravo! Checking it out now.

                          roslofR 1 Reply Last reply Reply Quote 0
                          • roslofR
                            roslof @roslof
                            last edited by roslof

                            Cheers, @DirtBagXon -- I got things running.

                            Tested a few Daphne games (no issues)
                            Tested a Singe game: Time Gal (no issues)

                            I am having an issue with Singe Game: Time Traveler. It parses the framefile & starts up with the Hologram Time Traveler Singe logo then exits. Log shows something about "Font surface is null!":

                            2021-03-23 19:32:45.357 INFO  [31012] [printline@95] Starting Singe version 1.14
                            2021-03-23 19:32:54.065 INFO  [31012] [printline@95] SINGE: Font surface is null!
                            2021-03-23 19:32:54.065 INFO  [31012] [printline@95] SINGE: Font surface is null!
                            

                            For what it's worth, my package for Time Traveler (video files, m39.TTF font, images, etc.) is unchanged since using your previous version of Singe.

                            Hope this information is helpful.

                            roslofR 1 Reply Last reply Reply Quote 0
                            • roslofR
                              roslof @roslof
                              last edited by roslof

                              @DirtBagXon one last question: Regarding fonts, framefile, pics, ram, roms & sound: Are Singe-based games and [traditional] Daphne-based games pulling from the same or from different locations? Should -homedir and/or -datadir affect the location of these folders?

                              DirtBagXonD 1 Reply Last reply Reply Quote 0
                              • DirtBagXonD
                                DirtBagXon @roslof
                                last edited by DirtBagXon

                                @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                @DirtBagXon one last question: Regarding fonts, framefile, pics, ram, roms & sound: Are Singe-based games and [traditional] Daphne-based games pulling from the same or from different locations? Should -homedir and/or -datadir affect the location of these folders?

                                Singe needs a few files from the pics and sound directories of Daphne (same folders). And of course the new fonts directory.

                                Your -homedir and -datadir should always point to the home directory of Daphne for both 'Daphne' and 'Singe', so on a RetroPie:

                                -homedir  /home/pi/RetroPie/roms/daphne -datadir /home/pi/RetroPie/roms/daphne
                                

                                Assuming that is where those folders are.

                                 

                                The fonts loaded by Singe are dictated by the location in the .singe file. They are game specific and usually in the game directory, not like Daphne which uses the global fonts directory as above. On mine they are in the same directory as the other files, but if you have an edited singe file, may not be.

                                A grep in the timetraveller directory on mine shows:

                                grep -i ttf *.singe
                                dvd-globals.singe:fontDebug6pt = fontLoad("singe/timetraveler/m39.ttf", 6)
                                dvd-globals.singe:fontDebug8pt = fontLoad("singe/timetraveler/m39.ttf", 8)
                                dvd-globals.singe:fontDigital = fontLoad("singe/timetraveler/ds-digib.ttf", 18)
                                

                                As you see the path will require the -datadir to be correct.

                                /home/pi/RetroPie/roms/daphne/singe/timetraveler/ds-digib.ttf
                                

                                 

                                The font loaded where you specify is erroring isds-digib.ttf details:

                                -rw-r--r--  1  pi  pi  24896 Feb  1  1999 ds-digib.ttf
                                
                                file ds-digib.ttf
                                ds-digib.ttf: TrueType Font data, 15 tables, 1st "OS/2", 21 names, Unicode
                                
                                md5sum ds-digib.ttf
                                1467e2d37ec60cc50117a8db7c24f626  ds-digib.ttf
                                

                                I tried to attach the font here, but it appears I can't. Why it worked on the older single I am not certain, but it may be SDL2 is being more strict.
                                It is loaded with the same internal SDL call: TTF_OpenFont()
                                 

                                These are just standard TTF fonts, so you can always copy it to your Windows, or Linux Desktop, and check by loading into your local fonts database.

                                 

                                On my RPi the font loads fine, horrible font but fine:

                                timetraveler.png

                                 
                                Singe is more troublesome than Daphne, as the .singe files are text editable LUA files, so are prone to being different from someone else, depending on where you got them from. However, on the plus side it means you can fix things yourself.

                                In Daphne the ROMS (i.e. what the .singe file replace) are binary dumps of data from the arcade machine boards and standard.

                                TimeGal and Ninja Hayate attempted to enforce something similar by using LUA bytecode (binary ), but that is another story.......

                                 

                                Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                DirtBagXonD roslofR 2 Replies Last reply Reply Quote 0
                                • DirtBagXonD
                                  DirtBagXon @DirtBagXon
                                  last edited by DirtBagXon

                                  FYI: I have renamed the repo to hypseus-singe:

                                  https://github.com/DirtBagXon/hypseus-singe

                                  git clone --single-branch --branch RetroPie https://github.com/DirtBagXon/hypseus-singe.git
                                  

                                  Wanted to thank @SaturnX for getting the ball rolling on this, and for the kick up the ass to get me thinking of Hypseus as a SDLv2 version of Singe.

                                   
                                  I am going to sleep now.....

                                  maddog_singe.png

                                   

                                  Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                  Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                  Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                  1 Reply Last reply Reply Quote 1
                                  • roslofR
                                    roslof @DirtBagXon
                                    last edited by roslof

                                    @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                    On my RPi the font loads fine, horrible font but fine:

                                    I updated to the newer version of Time Traveler (2.0) and it works straight-away (FWIW, the older one only uses one font... Suspect my issue had something to do with not having an overlay font, as an overlay font was probably expected?)

                                    Something odd though (and again, not your fault, rather what is inherited) --

                                    The TTF is clean, when you view it by itself. Not sure why Hypseus is rendering the font in such a strange way (many characters (eg. H, I, L, X, Y, 1, 4) render higher than the other characters. They are also rendering somewhat inaccurately. Little errors all over the place, which gives it the ugly look.
                                    Something wrong with the vector to raster system, my guess. Clean font:

                                    font ds-digib.ttf.jpg

                                    DirtBagXonD 1 Reply Last reply Reply Quote 0
                                    • DirtBagXonD
                                      DirtBagXon @roslof
                                      last edited by DirtBagXon

                                      @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                      @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                      On my RPi the font loads fine, horrible font but fine:

                                      I updated to the newer version of Time Traveler (2.0) and it works straight-away (FWIW, the older one only uses one font... Suspect my issue had something to do with not having an overlay font, as an overlay font was probably expected?)

                                      Something odd though (and again, not your fault, rather what is inherited)

                                      On the old Singe I see the same thing:

                                      oldsinge.png

                                      It could be coded like that in the .singe file, to be honest I never noticed despite my OCD. But always thought it was an ugly font.....

                                      Maybe they were trying to emulate the original game font? I don't believe I ever saw it.

                                      What about the other games?

                                      Oh and make sure you have grabbed the latest merge in repo, it fixes a few things.

                                      Just so you are aware no game functionality was changed in the port, just ported to use SDL2 functions, so basically a graphics update. SDL2 does however have quite a few differences in the way it renders things, and drops quite a few functions that were present in the original Singe code. I therefore had to get inventive and attempt to clone the behaviour. I tried to get it as close to the earlier Singe as I could, but it is never going to be an exact copy.

                                       

                                      Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                      Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                      Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                      roslofR 1 Reply Last reply Reply Quote 0
                                      • roslofR
                                        roslof @DirtBagXon
                                        last edited by

                                        @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                        What about the other games?
                                        Oh and make sure you have grabbed the latest merge in repo, it fixes a few things.

                                        Depends. Your new font in Dragon's Lair for the scoreboard header looks inaccurate too (not as egregious as Time Traveler) but the Lair 2 font looks pretty damn good. Maybe size matters. Actually, font rez may be restricted by video size and not screen size. Wonder if it's just a SW scaling issue.

                                        DirtBagXonD 1 Reply Last reply Reply Quote 0
                                        • DirtBagXonD
                                          DirtBagXon @roslof
                                          last edited by DirtBagXon

                                          @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                          Wonder if it's just a SW scaling issue.

                                          Yes, it could be scaling, or it could be just bad rendering via standard SDL_ttf  functions, all font are loaded into SDL in the same manner through the same functions. I went through quite a few fonts before I thought it looked 'right'.

                                          The beauty is now all these are external .tff fonts so if you find one that is better just drop it in, but share it with us and I can put in the repo ;)

                                          lair/ace/tq uses pixelboy

                                          lair2 uses whitrabt

                                          Edit:

                                          Found some other SDL font libraries, which render nicely, BUT work at the 'renderer' not 'surface' level that is currently required for the underlying YUV video updates.

                                          But this points the finger at the native SDL_ttf  libraries. Not an efficient way to implement:

                                          dloverlay.png
                                           
                                          dloverlay3.png
                                           

                                          However, I'm not sure these clean fonts look 'retro'.......

                                          Another option is to 'blend' the current font - (in -fullscreen this looks pretty good):
                                           

                                          dloverlay2.png

                                           

                                          Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                          Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                          Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                          DirtBagXonD 1 Reply Last reply Reply Quote 1
                                          • DirtBagXonD
                                            DirtBagXon @DirtBagXon
                                            last edited by

                                            After further investigation, the standard SDL_ttf  displays better blending with all the fonts in -fullscreen SDL_WINDOW_FULLSCREEN_DESKTOP  mode.

                                            I have merged changes, on the DL overlay blending, to the repo. Use arguments   '-blend_osd  -fullscreen'  for this behaviour:

                                            fullscreenrender-min.png

                                            Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                            Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                            Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                            roslofR 1 Reply Last reply Reply Quote 0
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