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    New port Doom 3 (dhewm3)

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    • quicksilverQ
      quicksilver
      last edited by

      @russellb which mod are you trying to run? Only certain ones work with dhewm3. See here: https://dhewm3.org/mods.html

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        RussellB @quicksilver
        last edited by

        @quicksilver I just wanted to get Classic Doom 3 running. I compiled the custom 'dll' (cdoom.so) and copied the files as instructed. Maybe I did it wrong?

        I copied the cdoom files into their own directory called cdoom, following the instructions on the dhewm3 site.

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        • quicksilverQ
          quicksilver
          last edited by quicksilver

          @russellb iirc you'll also need to compile the custom SDK in order for the mod to work https://github.com/dhewm/dhewm3-sdk/tree/cdoom

          I have cdoom running as well as a few of the other mods listed on the site. It's been a while since I compiled them so I'm a little fuzzy on the details. I do remember that when I first added cdoom mod to the game that there were some visual glitches because I didn't compile the SDK for it at first. But I never had crashing issues.

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            RussellB @quicksilver
            last edited by

            @quicksilver Are you running ona Pi4 or Pi3?

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            • quicksilverQ
              quicksilver
              last edited by quicksilver

              @russellb I use it on a pi 4. Dhewm3 won't work on a standard retropie install on prior pi models because they don't support desktop OpenGL. This requirement is also why we have to run dhewm3 using X on the pi 4.

              Even if you could get the game to run on a pi 3 I shudder to think of how poor the performance would be. To have any kind of performance on even an overclocked pi 4 you still need to run the game at the lowest resolution and graphics settings.

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                RussellB
                last edited by

                @quicksilver I'm running it on an overclocked Pi4 and the performance is good enough to play, now that I've programmed xboxdrv to support it. I'll spend a little time debugging the crash this weekend to see what i come up with.

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                • quicksilverQ
                  quicksilver @RussellB
                  last edited by

                  @russellb have you played doom 3 before? This is my first time playing it and it seems the developers were really obsessed with jump scares. The game plays a bit like a haunted theme park ride.

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                    RussellB @quicksilver
                    last edited by

                    @quicksilver I started playing it again on the Nintendo Switch and wanted to see if it was available for my Pi build. Here's a weird one... After it got past the Intro it did an autosave. When I load the autosave, the game starts. If I try to start it with a new game, it crashes.

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                    • E
                      Evan
                      last edited by

                      Trying to install this on an rpi4 with aarch64 kernel, but it fails with the following in the log: -

                      -- Setting -DD3_ARCH="aarch64" -DD3_SIZEOFPTR=4 -DD3_OSTYPE="linux"
                      CMake Error at CMakeLists.txt:118 (message):
                      CMake thinks sizeof(void*) == 4, but the target CPU looks like a 64bit CPU!

                      CMake Error at CMakeLists.txt:119 (message):
                      If you're building in a 32bit chroot on a 64bit host, switch to it with
                      'linux32 chroot' or at least call cmake with linux32 (or your OSs
                      equivalent)!

                      -- Configuring incomplete, errors occurred!

                      Has anyone any idea how to set the cmake flags to 32bit in the dhewm3.sh script?

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                        RussellB @Evan
                        last edited by

                        @evan I ran into the same thing. I ended up compiling it on a different Pi image and then copying it over. You could also go into the make file and remove that warning and then recompile to see if that works.

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