New port Doom 3 (dhewm3)
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@quicksilver - I kept running into issues compiling it due to 32/64-bit during cmake.
I compiled it on another machine and installed it by hand.
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@quicksilver said in New port Doom 3 (dhewm3):
@russellb said in New port Doom 3 (dhewm3):
Ugh, just did a test... with X server, it responds to keystrokes. With X server, it doesn't.
Wait, do you mean with or without? Dhewm3 needs an x server to run without issues as it uses desktop opengl.
Does the script in the original post not work anymore?
Running it with X Server it does not respond to keyboard strokes. Graphics look great, but can't play.
I take it back... when I run it from Pixel Desktop it works. Running it from EmulationStation has the keyboard problem.
I tried on a different RetroPie install and it works, so I'm going to debug it any further.
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@russellb i have come across the keyboard problem as well. i have it fixed i think...but im not totally sure. i still need to test
as for killing XINIT. i just made a bash script that i used mapped keys with xboxdrv that will kill it for me, so i can exit just like all the ir- core systems.
i will test later to see if my keyboard works or not
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@exarkuniv I have to try that... I think I found the problem... when I startup dhewm3 there is an entry in runcommand.log:
dhewm3 1.5.1rc3.1305 linux-armv7l Mar 7 2021 17:39:00 using SDL v2.0.10
Running in background, disabling terminal support.This is causing the keyboard to not be recognized!
Have to figure out now how my X is configured and fix that.
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@exarkuniv said in New port Doom 3 (dhewm3):
@russellb i did test mine and right now my keys work just fine.
i have Pi updated to the latest update that the devs have right now.other then that i dont know
i use this postfor the kill script
Nice! For shutting it down afterwards.
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@russellb Nope, that's not it... when I run it on my Pi image that works it also shows that message but the keyboard works.
Ok, so I got the keyboard to work by:
- Fullscreen = No
- Screen Size = 1920x1080
Couldn't figure out why it didn't work... something to do with the application not getting the keyboard focus fullscreen. Works great now! My OCD is appeased.
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@russellb If you are OCD as me and want another entry in EmulationStation you can execute dhewm3 +set fs_game d3xp and this will run the RoE mod without having to select it within Doom 3.
I modified my install to support one configuration being used for all mods. Let me know if someone wants details.
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@russellb which mod are you trying to run? Only certain ones work with dhewm3. See here: https://dhewm3.org/mods.html
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@quicksilver I just wanted to get Classic Doom 3 running. I compiled the custom 'dll' (cdoom.so) and copied the files as instructed. Maybe I did it wrong?
I copied the cdoom files into their own directory called cdoom, following the instructions on the dhewm3 site.
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@russellb iirc you'll also need to compile the custom SDK in order for the mod to work https://github.com/dhewm/dhewm3-sdk/tree/cdoom
I have cdoom running as well as a few of the other mods listed on the site. It's been a while since I compiled them so I'm a little fuzzy on the details. I do remember that when I first added cdoom mod to the game that there were some visual glitches because I didn't compile the SDK for it at first. But I never had crashing issues.
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@quicksilver Are you running ona Pi4 or Pi3?
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@russellb I use it on a pi 4. Dhewm3 won't work on a standard retropie install on prior pi models because they don't support desktop OpenGL. This requirement is also why we have to run dhewm3 using X on the pi 4.
Even if you could get the game to run on a pi 3 I shudder to think of how poor the performance would be. To have any kind of performance on even an overclocked pi 4 you still need to run the game at the lowest resolution and graphics settings.
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@quicksilver I'm running it on an overclocked Pi4 and the performance is good enough to play, now that I've programmed xboxdrv to support it. I'll spend a little time debugging the crash this weekend to see what i come up with.
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@russellb have you played doom 3 before? This is my first time playing it and it seems the developers were really obsessed with jump scares. The game plays a bit like a haunted theme park ride.
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@quicksilver I started playing it again on the Nintendo Switch and wanted to see if it was available for my Pi build. Here's a weird one... After it got past the Intro it did an autosave. When I load the autosave, the game starts. If I try to start it with a new game, it crashes.
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Trying to install this on an rpi4 with aarch64 kernel, but it fails with the following in the log: -
-- Setting -DD3_ARCH="aarch64" -DD3_SIZEOFPTR=4 -DD3_OSTYPE="linux"
CMake Error at CMakeLists.txt:118 (message):
CMake thinks sizeof(void*) == 4, but the target CPU looks like a 64bit CPU!CMake Error at CMakeLists.txt:119 (message):
If you're building in a 32bit chroot on a 64bit host, switch to it with
'linux32 chroot' or at least call cmake with linux32 (or your OSs
equivalent)!-- Configuring incomplete, errors occurred!
Has anyone any idea how to set the cmake flags to 32bit in the dhewm3.sh script?
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@evan I ran into the same thing. I ended up compiling it on a different Pi image and then copying it over. You could also go into the make file and remove that warning and then recompile to see if that works.
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