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    New port Doom 3 (dhewm3)

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    • ExarKunIvE
      ExarKunIv @RussellB
      last edited by

      @russellb i did test mine and right now my keys work just fine.
      i have Pi updated to the latest update that the devs have right now.

      other then that i dont know

      i use this postfor the kill script

      RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
      RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
      Maintainer of RetroPie-Extra .

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        RussellB @ExarKunIv
        last edited by

        @exarkuniv said in New port Doom 3 (dhewm3):

        @russellb i did test mine and right now my keys work just fine.
        i have Pi updated to the latest update that the devs have right now.

        other then that i dont know

        i use this postfor the kill script

        Nice! For shutting it down afterwards.

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        • R
          RussellB @RussellB
          last edited by RussellB

          @russellb Nope, that's not it... when I run it on my Pi image that works it also shows that message but the keyboard works.

          Ok, so I got the keyboard to work by:

          1. Fullscreen = No
          2. Screen Size = 1920x1080

          Couldn't figure out why it didn't work... something to do with the application not getting the keyboard focus fullscreen. Works great now! My OCD is appeased.

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          • R
            RussellB @RussellB
            last edited by

            @russellb If you are OCD as me and want another entry in EmulationStation you can execute dhewm3 +set fs_game d3xp and this will run the RoE mod without having to select it within Doom 3.

            I modified my install to support one configuration being used for all mods. Let me know if someone wants details.

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              RussellB @RussellB
              last edited by

              @russellb So I've got Doom 3 and Doom 3 RoE running well. I recompiled the cdoom.so on the RPi 4 and when I try to startup that mod it gets to the selection screen for skill level then crashes. Has anyone had success getting that to work. I can provide my cdoom.so if need be.

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              • quicksilverQ
                quicksilver
                last edited by

                @russellb which mod are you trying to run? Only certain ones work with dhewm3. See here: https://dhewm3.org/mods.html

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                  RussellB @quicksilver
                  last edited by

                  @quicksilver I just wanted to get Classic Doom 3 running. I compiled the custom 'dll' (cdoom.so) and copied the files as instructed. Maybe I did it wrong?

                  I copied the cdoom files into their own directory called cdoom, following the instructions on the dhewm3 site.

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                  • quicksilverQ
                    quicksilver
                    last edited by quicksilver

                    @russellb iirc you'll also need to compile the custom SDK in order for the mod to work https://github.com/dhewm/dhewm3-sdk/tree/cdoom

                    I have cdoom running as well as a few of the other mods listed on the site. It's been a while since I compiled them so I'm a little fuzzy on the details. I do remember that when I first added cdoom mod to the game that there were some visual glitches because I didn't compile the SDK for it at first. But I never had crashing issues.

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                      RussellB @quicksilver
                      last edited by

                      @quicksilver Are you running ona Pi4 or Pi3?

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                      • quicksilverQ
                        quicksilver
                        last edited by quicksilver

                        @russellb I use it on a pi 4. Dhewm3 won't work on a standard retropie install on prior pi models because they don't support desktop OpenGL. This requirement is also why we have to run dhewm3 using X on the pi 4.

                        Even if you could get the game to run on a pi 3 I shudder to think of how poor the performance would be. To have any kind of performance on even an overclocked pi 4 you still need to run the game at the lowest resolution and graphics settings.

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                          RussellB
                          last edited by

                          @quicksilver I'm running it on an overclocked Pi4 and the performance is good enough to play, now that I've programmed xboxdrv to support it. I'll spend a little time debugging the crash this weekend to see what i come up with.

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                          • quicksilverQ
                            quicksilver @RussellB
                            last edited by

                            @russellb have you played doom 3 before? This is my first time playing it and it seems the developers were really obsessed with jump scares. The game plays a bit like a haunted theme park ride.

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                              RussellB @quicksilver
                              last edited by

                              @quicksilver I started playing it again on the Nintendo Switch and wanted to see if it was available for my Pi build. Here's a weird one... After it got past the Intro it did an autosave. When I load the autosave, the game starts. If I try to start it with a new game, it crashes.

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                              • E
                                Evan
                                last edited by

                                Trying to install this on an rpi4 with aarch64 kernel, but it fails with the following in the log: -

                                -- Setting -DD3_ARCH="aarch64" -DD3_SIZEOFPTR=4 -DD3_OSTYPE="linux"
                                CMake Error at CMakeLists.txt:118 (message):
                                CMake thinks sizeof(void*) == 4, but the target CPU looks like a 64bit CPU!

                                CMake Error at CMakeLists.txt:119 (message):
                                If you're building in a 32bit chroot on a 64bit host, switch to it with
                                'linux32 chroot' or at least call cmake with linux32 (or your OSs
                                equivalent)!

                                -- Configuring incomplete, errors occurred!

                                Has anyone any idea how to set the cmake flags to 32bit in the dhewm3.sh script?

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                                  RussellB @Evan
                                  last edited by

                                  @evan I ran into the same thing. I ended up compiling it on a different Pi image and then copying it over. You could also go into the make file and remove that warning and then recompile to see if that works.

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