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    Vice C64 Emulator now supports SDL2

    Scheduled Pinned Locked Moved Ideas and Development
    vicec64sdl2
    19 Posts 4 Posters 7.1k Views
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    • A
      AmigaGamer
      last edited by

      Sounds good .
      I should have mentioned in previous post my exact configure script is :

      ./configure --enable-sdlui2 --without-pulse --disable-realdevice --disable-ipv6 --disable-lame --disable-rs232 --disable-midi

      I think that defaults me to alsa sound ? as im not defining --with-sdlsound explicitly.

      not sure if theres any benefit ive always had good performance with the above using FastSID.

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      • BuZzB
        BuZz administrators
        last edited by

        I have some different configure parameters (differs depending on platform), but thanks. I don't disable as much as you, eg I leave ipv6 enabled etc.

        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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        • A
          AmigaGamer
          last edited by

          Yep thats why i posted mine when i noticed my testing was on ALSA. I'm recompiling with SDL sound now to make sure it plays nice with SDL2

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          • BuZzB
            BuZz administrators
            last edited by

            Looks like there is a minor issue with aspect ratio - if setting to "fullscreen" the "Fixed Aspect Ratio -> True" doesn't take affect unless its unset / set in the gui - saving doesn't help. Seeing if I can work around it with a default config.

            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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            • A
              AmigaGamer @BuZz
              last edited by AmigaGamer

              @BuZz try setting in the home folder hidden config file /home/pi/.vice/sdl-vicerc or wherever yours writes to

              VICIIFullscreen=1
              AspectRatio="1.000000"

              Im trying raspbian build with sdl sound, im currently getting sound buffer overflows :(

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              • BuZzB
                BuZz administrators
                last edited by BuZz

                That doesn't help. It's the SDLGLAspectMode setting which isn't working unless switched from the gui.

                To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                • A
                  AmigaGamer
                  last edited by

                  Thats strange.

                  Changing the Fixed aspect ratio through the menu is writing the following to the config file for me.

                  Off = SDLGLAspectMode=0
                  Custom = SDLGLAspectMode=1
                  True = Removes the SDLGL entry from the config file (default?)

                  Perhaps forcing the aspect mode to
                  SDLGLAspectMode=1
                  will then take notice of the custom
                  AspectRatio="1.000000"

                  worth a try.

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                  • BuZzB
                    BuZz administrators
                    last edited by BuZz

                    I think it's fine actually (is on a fresh build on another machine). I suspect I had built it before removing an old change that we no longer want. Cheers.

                    To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                    • BuZzB
                      BuZz administrators
                      last edited by

                      Correction, it's to do with whether fullscreen is set or not - seems though if the res is set in the config, and set to window mode, you get the correct aspect on both my widescreen and 4:3 monitor, so that should do. Looking at the sdl code, it does some checks against the fullscreen setting in the video init code as to whether to set an aspect. I may try patching the code also.

                      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                      • BuZzB
                        BuZz administrators
                        last edited by

                        vice is now updated.

                        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                        • gizmo98G
                          gizmo98 Global Moderator
                          last edited by

                          You could also test our new SDL2 dispmanx upscaling and aspect ratio settings. Dispmanx upscaling should be a little bit faster than gles upscaling.

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                          • J
                            jimbo27
                            last edited by

                            Some days ago I installed the new version of Vice.

                            I now have trouble with my joystick map. The joystick map does not load on startup when launchin Vice. I have to load it manually (through the emulator menu) in order go get back my joystick bindings.
                            I did not changed my config files of Vice.

                            What did i do wrong?

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                            • J
                              jimbo27
                              last edited by

                              More detail about the joystick binding bug:
                              Loading of the joymapfile does work, but it doesn't work fully anymore.

                              This is my sdl-joymap-C64.vjm:

                              # VICE joystick mapping file
                              #
                              # A joystick map is read in as patch to the current map.
                              #
                              # File format:
                              # - comment lines start with '#'
                              # - keyword lines start with '!keyword'
                              # - normal line has 'joynum inputtype inputindex action'
                              #
                              # Keywords and their lines are:
                              # '!CLEAR'    clear all mappings
                              #
                              # inputtype:
                              # 0      axis
                              # 1      button
                              # 2      hat
                              # 3      ball
                              #
                              # Note that each axis has 2 inputindex entries and each hat has 4.
                              #
                              # action [action_parameters]:
                              # 0               none
                              # 1 port pin      joystick (pin: 1/2/4/8/16 = u/d/l/r/fire)
                              # 2 row col       keyboard
                              # 3               map
                              # 4               UI activate
                              # 5 path&to&item  UI function
                              #
                              
                              !CLEAR
                              
                              # Nintendo Wii Remote Pro Controller
                              0 0 0 1 1 8
                              0 0 1 1 1 4
                              0 0 2 1 1 2
                              0 0 3 1 1 1
                              0 0 4 1 0 8
                              0 0 5 1 0 4
                              0 0 6 1 0 2
                              0 0 7 1 0 1
                              
                              0 1 0 1 1 16
                              0 1 1 1 1 16
                              0 1 2 1 1 16
                              0 1 3 1 1 16
                              0 1 4 5 Virtual keyboard
                              0 1 5 5 Statusbar
                              0 1 6 0
                              0 1 7 5 Speed settings&Warp mode
                              0 1 8 4
                              0 1 9 5 Machine settings&Joystick settings&Swap joystick ports
                              0 1 10 5 Quit emulator
                              0 1 11 0
                              0 1 12 0
                              0 1 13 1 0 1
                              0 1 14 1 0 2
                              0 1 15 1 0 4
                              0 1 16 1 0 8
                              

                              Every buttonbinding does work except all those with action_parameter 5 (e.g. 0 1 10 5 Quit emulator).
                              After launching vice all buttons does work except the buttons with action_parameter = 5. If I load the joystickmap manually through the Vice menu the button bindings work again as intended.

                              I made a test. Launching Vice and saving the joystickmap by menu results in this sdl-joymap-C64.vjm:

                              # VICE joystick mapping file
                              #
                              # A joystick map is read in as patch to the current map.
                              #
                              # File format:
                              # - comment lines start with '#'
                              # - keyword lines start with '!keyword'
                              # - normal line has 'joynum inputtype inputindex action'
                              #
                              # Keywords and their lines are:
                              # '!CLEAR'    clear all mappings
                              #
                              # inputtype:
                              # 0      axis
                              # 1      button
                              # 2      hat
                              # 3      ball
                              #
                              # Note that each axis has 2 inputindex entries and each hat has 4.
                              #
                              # action [action_parameters]:
                              # 0               none
                              # 1 port pin      joystick (pin: 1/2/4/8/16 = u/d/l/r/fire)
                              # 2 row col       keyboard
                              # 3               map
                              # 4               UI activate
                              # 5 path&to&item  UI function
                              #
                              
                              !CLEAR
                              
                              # Nintendo Wii Remote Pro Controller
                              0 0 0 1 1 8
                              0 0 1 1 1 4
                              0 0 2 1 1 2
                              0 0 3 1 1 1
                              0 0 4 1 0 8
                              0 0 5 1 0 4
                              0 0 6 1 0 2
                              0 0 7 1 0 1
                              
                              0 1 0 1 1 16
                              0 1 1 1 1 16
                              0 1 2 1 1 16
                              0 1 3 1 1 16
                              0 1 4 5 (null)
                              0 1 5 5 (null)
                              0 1 6 0
                              0 1 7 5 (null)
                              0 1 8 4
                              0 1 9 5 (null)
                              0 1 10 5 (null)
                              0 1 11 0
                              0 1 12 0
                              0 1 13 1 0 1
                              0 1 14 1 0 2
                              0 1 15 1 0 4
                              0 1 16 1 0 8
                              

                              The keybindings which results in an UI function do get lost at the moment.
                              But I think this is not RetroPie related. This seems to be a upstream bug. I will report this to http://vice-emu.sourceforge.net/

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                              • J
                                jimbo27
                                last edited by

                                This seems to be a known bug on upstream side:
                                https://sourceforge.net/p/vice-emu/bugs/651/

                                This bug appears since version 2.4.7.28292 and seems not to be resolved yet.

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                                • J
                                  jimbo27
                                  last edited by jimbo27

                                  Upstream bug is now fixed in version r31978. See: https://sourceforge.net/p/vice-emu/bugs/796/

                                  Source head tree:
                                  https://sourceforge.net/p/vice-emu/code/HEAD/tree/

                                  Unfortunately I am not capable of doing a new version for Raspberry.
                                  Any volunteers out there? ;)

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                                  • A
                                    AmigaGamer
                                    last edited by

                                    Hi Jimbo,

                                    sorry for late response, i try to keep an eye on the vice threads since suggesting the updates- had long weekend away due to Play Expo (beer+real c64s!)
                                    Looks like this fix came just after the 2.4.31 source release https://sourceforge.net/projects/vice-emu/files/development-releases/vice-2.4.31.tar.gz/download at r31973 unfortunately. (would have made updating/testing the script really simple).
                                    Ill build the code from the svn when i get chance and see how it works/ report any new findings here

                                    1 Reply Last reply Reply Quote 1
                                    • J
                                      jimbo27
                                      last edited by

                                      Or we can just wait until 2.4.32 arrives. Perhaps in one month?

                                      1 Reply Last reply Reply Quote 0
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