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Vice C64 Emulator now supports SDL2

Scheduled Pinned Locked Moved Ideas and Development
vicec64sdl2
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  • B
    BuZz administrators
    last edited by BuZz 13 Sept 2016, 23:01

    I think it's fine actually (is on a fresh build on another machine). I suspect I had built it before removing an old change that we no longer want. Cheers.

    To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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    • B
      BuZz administrators
      last edited by 13 Sept 2016, 23:13

      Correction, it's to do with whether fullscreen is set or not - seems though if the res is set in the config, and set to window mode, you get the correct aspect on both my widescreen and 4:3 monitor, so that should do. Looking at the sdl code, it does some checks against the fullscreen setting in the video init code as to whether to set an aspect. I may try patching the code also.

      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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      • B
        BuZz administrators
        last edited by 14 Sept 2016, 01:07

        vice is now updated.

        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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        • G
          gizmo98 Global Moderator
          last edited by 17 Sept 2016, 09:00

          You could also test our new SDL2 dispmanx upscaling and aspect ratio settings. Dispmanx upscaling should be a little bit faster than gles upscaling.

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          • J
            jimbo27
            last edited by 4 Oct 2016, 09:32

            Some days ago I installed the new version of Vice.

            I now have trouble with my joystick map. The joystick map does not load on startup when launchin Vice. I have to load it manually (through the emulator menu) in order go get back my joystick bindings.
            I did not changed my config files of Vice.

            What did i do wrong?

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            • J
              jimbo27
              last edited by 8 Oct 2016, 13:21

              More detail about the joystick binding bug:
              Loading of the joymapfile does work, but it doesn't work fully anymore.

              This is my sdl-joymap-C64.vjm:

              # VICE joystick mapping file
              #
              # A joystick map is read in as patch to the current map.
              #
              # File format:
              # - comment lines start with '#'
              # - keyword lines start with '!keyword'
              # - normal line has 'joynum inputtype inputindex action'
              #
              # Keywords and their lines are:
              # '!CLEAR'    clear all mappings
              #
              # inputtype:
              # 0      axis
              # 1      button
              # 2      hat
              # 3      ball
              #
              # Note that each axis has 2 inputindex entries and each hat has 4.
              #
              # action [action_parameters]:
              # 0               none
              # 1 port pin      joystick (pin: 1/2/4/8/16 = u/d/l/r/fire)
              # 2 row col       keyboard
              # 3               map
              # 4               UI activate
              # 5 path&to&item  UI function
              #
              
              !CLEAR
              
              # Nintendo Wii Remote Pro Controller
              0 0 0 1 1 8
              0 0 1 1 1 4
              0 0 2 1 1 2
              0 0 3 1 1 1
              0 0 4 1 0 8
              0 0 5 1 0 4
              0 0 6 1 0 2
              0 0 7 1 0 1
              
              0 1 0 1 1 16
              0 1 1 1 1 16
              0 1 2 1 1 16
              0 1 3 1 1 16
              0 1 4 5 Virtual keyboard
              0 1 5 5 Statusbar
              0 1 6 0
              0 1 7 5 Speed settings&Warp mode
              0 1 8 4
              0 1 9 5 Machine settings&Joystick settings&Swap joystick ports
              0 1 10 5 Quit emulator
              0 1 11 0
              0 1 12 0
              0 1 13 1 0 1
              0 1 14 1 0 2
              0 1 15 1 0 4
              0 1 16 1 0 8
              

              Every buttonbinding does work except all those with action_parameter 5 (e.g. 0 1 10 5 Quit emulator).
              After launching vice all buttons does work except the buttons with action_parameter = 5. If I load the joystickmap manually through the Vice menu the button bindings work again as intended.

              I made a test. Launching Vice and saving the joystickmap by menu results in this sdl-joymap-C64.vjm:

              # VICE joystick mapping file
              #
              # A joystick map is read in as patch to the current map.
              #
              # File format:
              # - comment lines start with '#'
              # - keyword lines start with '!keyword'
              # - normal line has 'joynum inputtype inputindex action'
              #
              # Keywords and their lines are:
              # '!CLEAR'    clear all mappings
              #
              # inputtype:
              # 0      axis
              # 1      button
              # 2      hat
              # 3      ball
              #
              # Note that each axis has 2 inputindex entries and each hat has 4.
              #
              # action [action_parameters]:
              # 0               none
              # 1 port pin      joystick (pin: 1/2/4/8/16 = u/d/l/r/fire)
              # 2 row col       keyboard
              # 3               map
              # 4               UI activate
              # 5 path&to&item  UI function
              #
              
              !CLEAR
              
              # Nintendo Wii Remote Pro Controller
              0 0 0 1 1 8
              0 0 1 1 1 4
              0 0 2 1 1 2
              0 0 3 1 1 1
              0 0 4 1 0 8
              0 0 5 1 0 4
              0 0 6 1 0 2
              0 0 7 1 0 1
              
              0 1 0 1 1 16
              0 1 1 1 1 16
              0 1 2 1 1 16
              0 1 3 1 1 16
              0 1 4 5 (null)
              0 1 5 5 (null)
              0 1 6 0
              0 1 7 5 (null)
              0 1 8 4
              0 1 9 5 (null)
              0 1 10 5 (null)
              0 1 11 0
              0 1 12 0
              0 1 13 1 0 1
              0 1 14 1 0 2
              0 1 15 1 0 4
              0 1 16 1 0 8
              

              The keybindings which results in an UI function do get lost at the moment.
              But I think this is not RetroPie related. This seems to be a upstream bug. I will report this to http://vice-emu.sourceforge.net/

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              • J
                jimbo27
                last edited by 8 Oct 2016, 14:01

                This seems to be a known bug on upstream side:
                https://sourceforge.net/p/vice-emu/bugs/651/

                This bug appears since version 2.4.7.28292 and seems not to be resolved yet.

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                • J
                  jimbo27
                  last edited by jimbo27 10 Nov 2016, 08:38 11 Oct 2016, 07:37

                  Upstream bug is now fixed in version r31978. See: https://sourceforge.net/p/vice-emu/bugs/796/

                  Source head tree:
                  https://sourceforge.net/p/vice-emu/code/HEAD/tree/

                  Unfortunately I am not capable of doing a new version for Raspberry.
                  Any volunteers out there? ;)

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                  • A
                    AmigaGamer
                    last edited by 11 Oct 2016, 18:18

                    Hi Jimbo,

                    sorry for late response, i try to keep an eye on the vice threads since suggesting the updates- had long weekend away due to Play Expo (beer+real c64s!)
                    Looks like this fix came just after the 2.4.31 source release https://sourceforge.net/projects/vice-emu/files/development-releases/vice-2.4.31.tar.gz/download at r31973 unfortunately. (would have made updating/testing the script really simple).
                    Ill build the code from the svn when i get chance and see how it works/ report any new findings here

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                    • J
                      jimbo27
                      last edited by 12 Oct 2016, 07:21

                      Or we can just wait until 2.4.32 arrives. Perhaps in one month?

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