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    Vice C64 Emulator now supports SDL2

    Scheduled Pinned Locked Moved Ideas and Development
    vicec64sdl2
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    • BuZzB
      BuZz administrators
      last edited by BuZz

      That doesn't help. It's the SDLGLAspectMode setting which isn't working unless switched from the gui.

      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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      • A
        AmigaGamer
        last edited by

        Thats strange.

        Changing the Fixed aspect ratio through the menu is writing the following to the config file for me.

        Off = SDLGLAspectMode=0
        Custom = SDLGLAspectMode=1
        True = Removes the SDLGL entry from the config file (default?)

        Perhaps forcing the aspect mode to
        SDLGLAspectMode=1
        will then take notice of the custom
        AspectRatio="1.000000"

        worth a try.

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        • BuZzB
          BuZz administrators
          last edited by BuZz

          I think it's fine actually (is on a fresh build on another machine). I suspect I had built it before removing an old change that we no longer want. Cheers.

          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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          • BuZzB
            BuZz administrators
            last edited by

            Correction, it's to do with whether fullscreen is set or not - seems though if the res is set in the config, and set to window mode, you get the correct aspect on both my widescreen and 4:3 monitor, so that should do. Looking at the sdl code, it does some checks against the fullscreen setting in the video init code as to whether to set an aspect. I may try patching the code also.

            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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            • BuZzB
              BuZz administrators
              last edited by

              vice is now updated.

              To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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              • gizmo98G
                gizmo98 Global Moderator
                last edited by

                You could also test our new SDL2 dispmanx upscaling and aspect ratio settings. Dispmanx upscaling should be a little bit faster than gles upscaling.

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                • J
                  jimbo27
                  last edited by

                  Some days ago I installed the new version of Vice.

                  I now have trouble with my joystick map. The joystick map does not load on startup when launchin Vice. I have to load it manually (through the emulator menu) in order go get back my joystick bindings.
                  I did not changed my config files of Vice.

                  What did i do wrong?

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                  • J
                    jimbo27
                    last edited by

                    More detail about the joystick binding bug:
                    Loading of the joymapfile does work, but it doesn't work fully anymore.

                    This is my sdl-joymap-C64.vjm:

                    # VICE joystick mapping file
                    #
                    # A joystick map is read in as patch to the current map.
                    #
                    # File format:
                    # - comment lines start with '#'
                    # - keyword lines start with '!keyword'
                    # - normal line has 'joynum inputtype inputindex action'
                    #
                    # Keywords and their lines are:
                    # '!CLEAR'    clear all mappings
                    #
                    # inputtype:
                    # 0      axis
                    # 1      button
                    # 2      hat
                    # 3      ball
                    #
                    # Note that each axis has 2 inputindex entries and each hat has 4.
                    #
                    # action [action_parameters]:
                    # 0               none
                    # 1 port pin      joystick (pin: 1/2/4/8/16 = u/d/l/r/fire)
                    # 2 row col       keyboard
                    # 3               map
                    # 4               UI activate
                    # 5 path&to&item  UI function
                    #
                    
                    !CLEAR
                    
                    # Nintendo Wii Remote Pro Controller
                    0 0 0 1 1 8
                    0 0 1 1 1 4
                    0 0 2 1 1 2
                    0 0 3 1 1 1
                    0 0 4 1 0 8
                    0 0 5 1 0 4
                    0 0 6 1 0 2
                    0 0 7 1 0 1
                    
                    0 1 0 1 1 16
                    0 1 1 1 1 16
                    0 1 2 1 1 16
                    0 1 3 1 1 16
                    0 1 4 5 Virtual keyboard
                    0 1 5 5 Statusbar
                    0 1 6 0
                    0 1 7 5 Speed settings&Warp mode
                    0 1 8 4
                    0 1 9 5 Machine settings&Joystick settings&Swap joystick ports
                    0 1 10 5 Quit emulator
                    0 1 11 0
                    0 1 12 0
                    0 1 13 1 0 1
                    0 1 14 1 0 2
                    0 1 15 1 0 4
                    0 1 16 1 0 8
                    

                    Every buttonbinding does work except all those with action_parameter 5 (e.g. 0 1 10 5 Quit emulator).
                    After launching vice all buttons does work except the buttons with action_parameter = 5. If I load the joystickmap manually through the Vice menu the button bindings work again as intended.

                    I made a test. Launching Vice and saving the joystickmap by menu results in this sdl-joymap-C64.vjm:

                    # VICE joystick mapping file
                    #
                    # A joystick map is read in as patch to the current map.
                    #
                    # File format:
                    # - comment lines start with '#'
                    # - keyword lines start with '!keyword'
                    # - normal line has 'joynum inputtype inputindex action'
                    #
                    # Keywords and their lines are:
                    # '!CLEAR'    clear all mappings
                    #
                    # inputtype:
                    # 0      axis
                    # 1      button
                    # 2      hat
                    # 3      ball
                    #
                    # Note that each axis has 2 inputindex entries and each hat has 4.
                    #
                    # action [action_parameters]:
                    # 0               none
                    # 1 port pin      joystick (pin: 1/2/4/8/16 = u/d/l/r/fire)
                    # 2 row col       keyboard
                    # 3               map
                    # 4               UI activate
                    # 5 path&to&item  UI function
                    #
                    
                    !CLEAR
                    
                    # Nintendo Wii Remote Pro Controller
                    0 0 0 1 1 8
                    0 0 1 1 1 4
                    0 0 2 1 1 2
                    0 0 3 1 1 1
                    0 0 4 1 0 8
                    0 0 5 1 0 4
                    0 0 6 1 0 2
                    0 0 7 1 0 1
                    
                    0 1 0 1 1 16
                    0 1 1 1 1 16
                    0 1 2 1 1 16
                    0 1 3 1 1 16
                    0 1 4 5 (null)
                    0 1 5 5 (null)
                    0 1 6 0
                    0 1 7 5 (null)
                    0 1 8 4
                    0 1 9 5 (null)
                    0 1 10 5 (null)
                    0 1 11 0
                    0 1 12 0
                    0 1 13 1 0 1
                    0 1 14 1 0 2
                    0 1 15 1 0 4
                    0 1 16 1 0 8
                    

                    The keybindings which results in an UI function do get lost at the moment.
                    But I think this is not RetroPie related. This seems to be a upstream bug. I will report this to http://vice-emu.sourceforge.net/

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                    • J
                      jimbo27
                      last edited by

                      This seems to be a known bug on upstream side:
                      https://sourceforge.net/p/vice-emu/bugs/651/

                      This bug appears since version 2.4.7.28292 and seems not to be resolved yet.

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                      • J
                        jimbo27
                        last edited by jimbo27

                        Upstream bug is now fixed in version r31978. See: https://sourceforge.net/p/vice-emu/bugs/796/

                        Source head tree:
                        https://sourceforge.net/p/vice-emu/code/HEAD/tree/

                        Unfortunately I am not capable of doing a new version for Raspberry.
                        Any volunteers out there? ;)

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                        • A
                          AmigaGamer
                          last edited by

                          Hi Jimbo,

                          sorry for late response, i try to keep an eye on the vice threads since suggesting the updates- had long weekend away due to Play Expo (beer+real c64s!)
                          Looks like this fix came just after the 2.4.31 source release https://sourceforge.net/projects/vice-emu/files/development-releases/vice-2.4.31.tar.gz/download at r31973 unfortunately. (would have made updating/testing the script really simple).
                          Ill build the code from the svn when i get chance and see how it works/ report any new findings here

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                          • J
                            jimbo27
                            last edited by

                            Or we can just wait until 2.4.32 arrives. Perhaps in one month?

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