new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!)
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@2play said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
@folly
Autoload working only from a full KB. Thank you!Nice.
My little wireless kb/mouse combo not good as it needs FN key to apply F12.
Damn.
works ok though on the lr-mess setup if pressed quickly :-) weird
I press it sometimes twice, then it works ok.
i tried the -autoboot added to sh files but no difference. at least i know shift + f12 is working so all good
I have to say this emu has the best graphics in cli etc, second is lr-mess and last advmess. I have all 3 working.
Yes, indeed.
Graham changed something that make this run quite good on rpi. Also the audio is pretty good.I was reading the original README info from Graham, menu should have an EXIT option. xbeeb and xmaster do not though.
So only solution is to use mouse and click X on window to close it and go back to ES.The readme he made is written in very hurry up way.
I had to change some built lines to compile.
I can imagine there are many mistakes in the readme still.
I saw separate gui code of Graham qui.
Perhaps it can be added in that part.I tried to find where the config file exists but no luck
I wanted to boost and save volume to 100% and 70%.
Any idea?I think this also has to be done in the source.
He made it in such a way that all settings, roms and demos are in the binary so it could work on the pico.You dont have correct resolution on yours?
If I run the binaries directly I don't have correct resolution.
But it is correct if I do it thought my .sh that are installed with my module-script, then it is ok.Here is what I have fullscreen
Just how it looks on my end.
You can force it to be wide-screen, did you see that ?And command line options from help i found
/opt/retropie/emulators/b-em-pico-pi/xbeeb --help Starting GUI thread main: starting B-em v-2.2?-pi_x_drm ERROR(/home/pi/code/b-em-pico-pi/src/pico/x_gui/x_gui.cpp:641) : model: invalid rom setup type 'swram' in model 'BBC B w/1770 FDC', using 'swram' instead B-em v-2.2?-pi_x_drm command line options: -disc disc.ssd - load disc.ssd into drives :0/:2 -disc1 disc.ssd - load disc.ssd into drives :1/:3 -autoboot - boot disc in drive :0 -Fx - set maximum video frames skipped -s - scanlines display mode -i - interlace display mode
-disc1 disc.ssd
Seems a good option to have manullay loading a dual disk game...
Make a custom sh file and add in es_systems .sh as extension . Just an ideaNice, I haven't done that
-help
part, but that is interesting.
I will look at that too.I could make an extra sh file with
-disc1
and add a command-line in the emulators.cfg that would load that sh.
Or I can change the standard sh which could search for a second disc.Do you have an example on a 2 disc game ?
Good idea to test. -
@folly Thank you for replying!
I do have wide full screen covered with your script. Thats what im using
If we can find how to save setting for sound that would be nice.
if its hardcoded then i guess no cfg file and changes are temp.The dual disk games are rare but here is one example
Superman - Man of Steel (1989)(Tynesoft)(Disk 1 of 2)[h TSTH].ssd Superman - Man of Steel (1989)(Tynesoft)(Disk 2 of 2)[h TSTH].ssd
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@dteam Thank you! I have seen that post.
I saw the in the past the beg of the post but recently i discovered again as I decided to make all old systems work.
I ve even boosted some systems further.
Once done Im happy to share feedback -
@2play said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
@folly Thank you for replying!
I do have wide full screen covered with your script. Thats what im using
If we can find how to save setting for sound that would be nice.
if its hardcoded then i guess no cfg file and changes are temp.The dual disk games are rare but here is one example
Superman - Man of Steel (1989)(Tynesoft)(Disk 1 of 2)[h TSTH].ssd Superman - Man of Steel (1989)(Tynesoft)(Disk 2 of 2)[h TSTH].ssd
I have made a fork of the source, just like you did.
Perhaps I can find some hard coded stuff and change that and then use my repo.Can't promise anything, but if I can, I will try and see if I can make a dual boot solution and fix the volume.
Edit (volume fix):
I changed the volume settings in my fork to 80%.
My module-script is set to use my fork now.So update the module-script with the wget command in post 43 .
Install again in RetroPie-Setup.This is the commit I did :
https://github.com/FollyMaddy/b-em/commit/8e2cfe6e335498bad89b318202b3caeb09c62e95 -
@folly Tx for quick handling!!
I think Ill use your fork and make it 9-10 for main and 7 for drive -
@2play said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
@folly Tx for quick handling!!
I think Ill use your fork and make it 9-10 for main and 7 for driveI will make a commit now.
I made it 10 / 7 .
I will also make it wide-screen by default ?
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@folly Sounds great yes.
how easy is it for you to add a new handler under the hard_reset so menu has an exit/quit functionPS Actually i d say leave 4:3 as ppl will complain. they can change by the aspect ratio right in menu, correct?
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@2play said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
@folly Sounds great yes.
how easy is it for you to add a new handler under the hard_reset so menu has an exit/quit functionDon't know.
Perhaps I can.PS Actually i d say leave 4:3 as ppl will complain. they can change by the aspect ratio right in menu, correct?
Ok , I restore it after my test.
(restored) -
@folly compiled and tested!
All good with volume!about the handler i was looking at the menu.c code and seems a new entry for Exit\Quit can be added. I probably could do with testing but I think you are more advanced coder to me
The gui menu also pops up with WIN Key :-)
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About the handler i was looking at the menu.c code and seems a new entry for Exit\Quit can be added. I probably could do with testing but I think you are more advanced coder to me.
For C/C++ I am not that advanced, but indeed I did some little things and I want to learn some more things.
Perhaps I can find it, then I will let you know.Did you know how I found the settings ?
I just used thegrep
command in the terminal, like this :pi@raspberrypi:~/the_source_directory $ grep -r volume
This will give all the files and lines that contain "volume".
That is the way I found the file.
So that is something you can do too.The gui menu also pops up with WIN Key :-)
I will add this to the help in the module-script.
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@folly
I think the master model not working ok or is just game related
see ABYSS booting messed up
airwolf wont boot at all on bothbest compatibility is on lr-mess and the advmess
lr mess boots all games except a protoype that loads on b-em
I guess setting up a set in ES will require diff emus per gamesNot a prob but just wanted to give you my feedback
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Thanks for your feedback.
I noticed this also with a few demos and a few games.
I think it's b-em related.
Though, I see that some games and demos only work on b-em.
Like these :
Prince of Persia post link
Stunt Car Racer post linkWith xmaster I also notice strange charachters sometimes.
Don't know what is causing this. -
@folly maybe the integrated roms need updating?
dont know -
@2play said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
@folly maybe the integrated roms need updating?
dont knowIndeed, that could be the case.
We keep that in mind. -
- Is there a way to speed up tape loading on lr-mess electron ?
- ssd not working with flop1?
- is there a similar quick load as SHIFT+F12 for tapes ?
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@2play said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
- Is there a way to speed up tape loading on lr-mess electron ?
Use fast-forward by pressing the hotkey "space" to speed up for a while.
Don't know other methods, for now.- ssd not working with flop1?
Tested a few and all worked.
Perhaps not all files are supported.
(Press a few times shift+f12 until it loads)
.ssd should work as listed here :/opt/retropie/emulators/mame/mame -listmedia bbcb SYSTEM MEDIA NAME (brief) IMAGE FILE EXTENSIONS SUPPORTED ---------------- --------------------------- ------------------------------- bbcb cassette (cass) .wav .csw .uef romimage1 (rom1) .rom .bin romimage2 (rom2) .rom .bin romimage3 (rom3) .rom .bin romimage4 (rom4) .rom .bin printout (prin) .prn floppydisk1 (flop1) .ssd .bbc .img .dsd .adf .ads .adm .adl .fsd .dsk .ima .ufi .360 .d77 .d88 .1dd .dfi .hfe .imd .ipf .mfi .mfm .td0 .cqm .cqi floppydisk2 (flop2) .ssd .bbc .img .dsd .adf .ads .adm .adl .fsd .dsk .ima .ufi .360 .d77 .d88 .1dd .dfi .hfe .imd .ipf .mfi .mfm .td0 .cqm .cqi
- is there a similar quick load as SHIFT+F12 for tapes ?
Read this post, you could create a similar .cmd file for a bbcmicro game :
https://retropie.org.uk/forum/topic/28345/old-computer-appreciation-thread/1025
Don't know if there is an other way though.You can find much information on :
https://www.mamedev.org/ -
@folly thank you.
btw if you keep pressed the SHIFT F12 on the wireless small KB autoload works on bbem.
So far with bbc im greatMy ques above all were related to electron wiht mess. Ill test the fast fwrd
By the way the Elkulator is the best for instant loading.
The official side is missing the linux binary from the zip file. I wanted to test but needs compiling.
I think i saw online that someone compiled a binary for RPi but cant findElkulator v1.0 Linux supplement ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Compiling ~~~~~~~~~ You will need the following libraries : Allegro 4.x OpenAL ALut Zlib Open a terminal window, navigate to the Elkulator directory then enter ./configure make then ./elkulator to run. Elkulator has been tested on x86-32 and x86-64 machines. No other architecture is guaranteed to work, and big-endian machines (eg PowerPC) almost certainly won't work. Linux specifics ~~~~~~~~~~~~~~~ The menu is not available all the time. Press F11 to open it, then F11 to close again. The debugger is only available via the command line. Hardware line doubling mode is not available on Linux. Fullscreen mode doesn't appear to work correctly, at least on my machine. Elkulator takes over the screen, but the resolution never changes. Video performance is noticeably slower than on Windows. This is largely due to the lack of hardware acceleration support in Elkulator. Tom Walker b-em@bbcmicro.com
I havent managed to load an ssd on electron yet
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Sorry misunderstood.
Will try electron with lr-mess. (.ssd should be supported :
mame -listmedia electron
)
Will do some search on that Elkulator. -
@2play said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
@folly thank you.
By the way the Elkulator is the best for instant loading.
The official side is missing the linux binary from the zip file. I wanted to test but needs compiling.
I think i saw online that someone compiled a binary for RPi but cant findI compiled Elkulator successfully on the pi4.
But now I have to find the roms.
I did some guess work and added some blank dummy files.
It looks like it can work, here is the proof !
This is how I did the compile :
- Download the source :
https://github.com/stardot/elkulator - Extract this and go to the directory with :
cd /home/pi/Downloads/elkulator-master
- Install the packages (
aclocal
wasn't found, so I usedautotools-dev
instead) :
sudo apt-get install automake liballegro4-dev zlib1g-dev libalut-dev libopenal-dev autotools-dev
- compile using :
aclocal -I m4 automake -a autoconf ./configure make
- Run Elkulator
./elkulator
(Edit : I found all the roms, which are shipped with the windows version 1.0 )
It will ask for the roms, one by one :- os
- os300.rom
- adfs.rom
- dfs.rom
- basic.rom
- sndrom
- plus1.rom
All the correct sha1sum's are :
pi@raspberrypi:~/Downloads/elkulator-master $ sha1sum os;sha1sum *rom* | sort -k2 2863b45dc880a7ed91ad9828795a3eb5ed0bcdd4 os e7c7a1094d50a3579751df2007269067c8ff6812 adfs.rom 4a7393f3a45ea309f744441c16723e2ef447a281 basic.rom eaf340b64a0a747ec479e575cc7b07cf928fd845 dfs.rom e759e77efd8073c74a04b3907adcca4c6edd1cc8 os300.rom 2de04ab7c81414d6c9c967f965c53fc276392463 plus1.rom 2e409b92c97cda34ff25c2951e5f799125fe7e32 sndrom
Loading disks will work too, see explanation post :
- Download the source :
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@folly I will def compile and test. Much much appreciated your contrsuctive feedback and help
reverting my good friend
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