[DOSBox] official thread
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@nemo93 said in [DOSbox] official thread:
I'll submit a PR in the coming days if you agree so we'll be able to discuss further on github. It will be roughly the same as from the wiki, I just made a few more tweaks. Any questions please let me know.
Sure, you can go ahead and submit it. A few notes on your existing script:
- a new scriptmodule has to declare a new variable pointing to the repository (
rp_module_repo
) andgitPullOrClone
will automatically use it. This a very recent change in the build scripts - take a look at howdosbox-sdl2
is configured. - No libs copied to
/usr/local/lib
. If you need something that's not in the distro (i.e.libfluidsynth
), copy it to the install folder ($md_inst
) and add a.sh
wrapper that extends LD_LIBRARY_PATH before running the binary to pick it. - the
inst
function should just list the output files and they'll be copied to to$md_inst
. No need to manually copy files.
You should include some additional files besides the binary, I like to include a README and/or the licensing info present in the distro.
=> I recall there might be some Retropie command to pass to the scriptmodule in order to tweak a conf file after it has been generated. This to ensure some values are being properly set. EDIT: should be the iniConfig + iniSet functions.
Yes, but be aware that
iniSet
sets the value only if it's missing from the file - this is intentional to not override any user set option. - a new scriptmodule has to declare a new variable pointing to the repository (
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@mitu thanks again. Script edited to take all above points into account. Works very fine now on my setup. Also PR just submitted. Happy to discuss further. Thanks to all maintainers, testers and to @Lolonois for giving me a boost :-)
On another note the next stable release of Staging is around the corner and should be tagged 0.77. Some features have already been merged to master branch. In (very) short many improvements have and are still being made to MIDI playback (including lower latency via dedicated thread) and build system migrated over to Meson. A proper announcement will be sent over once everything is ready.
There's also a new DOSBOX-X release. As always plenty of additions and improvements added. On the Libretro front DOSBox Pure keeps receiving updates as well. I'm afraid I have no time to push further my testing on that "core" hence any feedback appreciated.
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@lolonois Hiya... yes my attempt to build from source crashed on the Meson error. how can I upgrade to the required 51 from 49.2?
Thanks!
update: I found this... but I'm running a Pi3B+. Does it matter? I just did an image of my build, so I'm ok to mess around with my build to test.
https://www.reddit.com/r/RetroPie/comments/egjqw2/how_to_manually_compile_newest_mesa_drivers_for/
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@jamrom2 said in [DOSbox] official thread:
how can I upgrade to the required 51 from 49.2?
Are you using a recent Raspberry Pi OS (Buster) release on your Pi ?
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@mitu good question... I'm using the latest build of Retropie... 4.7.1. That's about all I know about what's running the background.
So ... I'd like to say yes, but I honestly don't know.
Can I run a command to tell me?
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@jamrom2 The information is shown when you start the RetroPie-Setup script
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@mitu lol... oh.. that one...
Yes, it's Buster
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@jamrom2 Make sure your OS and packages are. up-to-date. What's the output of:
apt policy meson
It should show something like:
0.52.1-1~bpo10+1 500 500 http://archive.raspberrypi.org/debian buster/main armhf Packages 0.49.2-1 500 500 http://raspbian.raspberrypi.org/raspbian buster/main armhf Packages
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@mitu
Looks like 52.1 needs to be installed -
@mitu does this sound right? Or is there another command to get it done.
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@jamrom2
sudo apt-get install meson
, will also pull inninja-build
andpython3
(if absent). -
@lolonois thank you. It's compiling now.
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@lolonois stopped here... been over an hour. Is this a problem? Am I missing something else?
Update: never mind... I forgot it's better to run the compiling scripts in the unit and not remotely. It blew through the build in 10 min. All good.
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@nemo93 I have a question about this Staging version... and I'm sure I'll get the Idiot of the Year award for it.. lol.
I have the SDL2, Pure, and now Staging versions all loaded. Plus the lr-dosxbox as well... but that's no where near the performance of the other three.
So what is the difference between the three versions? Staging seems to be the best, but I'm not seeing any difference on games like NHL 96, and stuff in that era. I realize my little Pi3b+ should probably be upgraded to a 4 for better overall speed and such. But I was curious as to what makes these versions different.
Also, I'd like to run some shaders for the CRT look of the late 80's. How do I do that with these?
Thanks for all the work on Staging... it's very good.
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@jamrom2 it's always better to ask questions, to learn new stuff and to try to understand what's going on. Keep shooting questions, there is a lot of knowledge around that forum with plenty of wise fellows.
I haven't done any new testing recently with lr-dosbox but when I did I got poor performance on pi3/pi4. If I'm not mistaken this is more or less a straightforward port of "SVN" and I'm not even sure this libretro core is still being maintained. There's @RealNC 's libretro core as well which brings many features and of course "Pure" but I haven't tested it yet. All those cores benefit from RetroArch quality-of-life improvements like an easy-to-use GUI, controllers mapping, etc at the cost of a slight overhead which can decrease performance a bit on some lower-end devices like our beloved Raspberry Pi. Especially on some of the most demanding games (the 3D ones like Azrael's Tears, Quake, etc). That's why I prefer to stick to the "standalone" versions of DOSbox for now.
"SDL2" is a "standalone" version based on "Dugan Chen" 's fork. It's a great fork bringing lots of improvements the most important being SDL2 support which prevents tearing for instance. The only issue is that this fork is no longer maintained (last commit from Jan 2020). Staging is also a "standalone" fork which brings many features and improvements. On top of that the 2 maintainers (all credits to them) have done an incredible work of modernizing the whole codebase. This is no small task and they keep merging patches from "SVN" and adding features on a very regular basis.
The fact you don't see any difference in 3D games is mostly due to the limited power available on a Pi. Also even if there are differences in features etc all forks above do share the same foundation which is the "SVN" code base. A game might run - slightly - better on a specific fork but don't expect huge differences.
Upgrading to a Pi4 will help 3D games to run better given the performance boost from the CPU but it won't be perfect. Keep in mind that it was very uncommon for DOS games to run at 60fps back in the days. Running a game at constant 30fps was amazing back then :-)
For shaders, I'm not 100% sure but DOSBox does use a specific format hence you can't rely on Retroarch's ones for instance. Some shaders have been ported though, you can find them at that page.
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@nemo93 Thanks for the detailed reply. From all the testing I've done so far, Staging seems to be the better of them all, with SDL2 right behind it and truthfully, almost impossible to see any difference between them. They both run really well.
I've tested games like Aces of the Deep, Aces over Europe, Team Yankee, Duke Nuk'em 3D. They run good in core based DosBox but get really beat-up in Libretro based Dosbox. Sound issues, frame jumps, etc.
I think the extras like overlays and shaders will just have to wait. I understand the reasons, it's emulation and not native hardware, so it's expected to take performance hits when you turn on all the extras.
I was going to install lr-dosbox-core, but I don't see a step-by step install for it... unless I missed it. It's fine, because if there is no performance gain over the other libretro cores, I won't use it anyway.
I'll stick with Staging and play around with adding in a shader for the CRT effect. I'll see how it effects performance and decide from there.
Thanks again for the great response. I agree... the knowledge is incredible and we all learn by asking. It's a great community!
BTW... mitsu actually sent me that link for the shaders... I just haven't played with it. Now that I'm decided on my DOSbox direction, I'll mess around like I mentioned.
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It's time for another status report from me ;)
I have now made the change to full kms and while I had some problems with sound, which I now reverted back to bcm, I'm happy to have made this step.Now, on to my favourite topic:
dosbox
.
I once again trieddosbox-staging
with the new build script from @nemo93's repository. That all went well, thanks for that!
It's nice to have the build-in MT32 emulation and the possibility to use shaders (zfast_crt especially) is a really great development. But sadly I still have some problems with different games (everything tested with 35000 cycles):- Ultima VII with MT32: The music in the start screen crackles, when the titles fade in. When I tried it with my external munt demon it just works. Even with shaders (nice!). Maybe running munt externally keeps it off of the cpu dosbox is running on? Idk. I coudn't find options for MT32 emulation, like a higher buffersize or enabling dedicated thread for it.
- Wing Commander IV: (or maybe it's the svga resolution) doesn't like dosbox-staging, I guess. Crackling sound everywhere, and somewhat slow video output. I tried different outputs (gl, gles, software) and machines (vesa_nolfb, svga_s3), but it made no difference. It got better when I ran
dosbox
withXINIT
, but then my keyboard and controller wouldn't work at all.
I hadn't time to test more, but as it seems, I will still stay with
SVN
on higher resolution games. But using the shaders on those low-resolution games together with pixel-perfect scaling is a great feature. I will test more games in the weeks to come!PS. have I made everything right: the shaders only work when
output=openglpp
is set? -
@ecto How did you get the shaders to work. I've been playing around with this... but not 100% focused on it.
I'd like to try it as well.
I think between the two versoins (SVN and Staging) there are some really good options. What games did you try?
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@jamrom2 I used
output=openglpp
andglshader =/path/to/shader.glsl
. Shaders can be found here or you use the build-in ones.I have lots of games (The MSDOS-era is where I grew up in). For starters I would recommend the Origin games (Ultima, System Shock, Wing Commander, Strike Commander, Privateer, Crusader). Other great games are Fallout, Pro Pinball games, Dungeon Keeper and Heroes of Might and Magic to name a few. Very good are also the first Alone in the Dark games.
There's also Lucasarts, but those adventures are probably best played with ScummVM.Overall
SVN
seems to have the better performance (at least for me and especially at higher resolutions), butstaging
looks soooo much better. It's no easy call.
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