Ps1 games will not load
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@zombiegasm said in Ps1 games will not load:
having double checked to make sure the BIOS is in the file,
What BIOS is where? I've been having good results with
psxonpsp660.bin
using lr-pcsx_rearmed. It goes in/home/pi/RetroPie/BIOS
on the RetroPie device, or in thebios
folder on the network share.What format are your ROMs in?
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@sleve_mcdichael I haven't tried that particular BIOS yet, but I'll give it a whirl tomorrow. The files are in bin/cue format. Is there a better format? Im willing to put the time in to change the file types as I've already put way too much time into this, considering I consolidated all bin files per rom into 1 and am also using the m3u format for multi disc games.
Thank you!
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@zombiegasm said in Ps1 games will not load:
@sleve_mcdichael I haven't tried that particular BIOS yet, but I'll give it a whirl tomorrow. The files are in bin/cue format. Is there a better format?
They're not still
.zip
ed, are they? .bin/.cue should work but they have to be unzipped. I don't know anything about consolidating the .bin files, but I presume it's expected to work well and not something bleeding-edge experimental you're doing? I went a different route for keeping my folders clean with the .chd format, converting my bin/cue sets with thechdman
tool; one file per disc, works with .m3u playlists, and lossless compression up to 50% can save quite a lot of space, considering CD games make up only about 10% of my titles but over 90% of my storage: https://retropie.org.uk/docs/CHD-files/#creating-chds-from-cd-romsWhen you fire it up tomorrow, launch a game with verbose logging enabled: https://retropie.org.uk/docs/Runcommand/#launch-with-verbose-logging
Copy the log, post it here either in a code block (between triple backticks on new lines
``` like this) ```
or post it to pastebin.com and share the link here.
The log file will be at
/dev/shm/runcommand.log
. You can't access this over the network share. If you need help accessing the file, plug in a keyboard and press F4, or connect via SSH (windows has a built-in SSH client. From command prompt, just dossh pi@retropie.local
orssh pi@<your.pi's.ip.address>
and log in with passwordraspberry
if you haven't changed it previously) and copy the file to your roms folder where it will be easier to grab, with:cp /dev/shm/runcommand.log /home/pi/RetroPie/roms
Now there's a copy of the file in your roms folder, which you can easily access over the network share.
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@zombiegasm please fill out https://retropie.org.uk/forum/topic/3/read-this-first, including verbose log.
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Pi Model or other hardware: 4
Power Supply used: Stock?
RetroPie Version Used (eg 3.6, 3.8.1, 4.1 - do not write latest): 4.7.1
Built From: retropie-buster-4.7.1-rpi4_400
USB Devices connected: Controller, sometimes keyboard and external HD
Controller used: Knockoff 360/PC
Error messages received: cannot created tmp directory, no space left on device (SD card is NOT full)
Verbose log (if relevant):
Guide used: Multiple, most included BIOS files and installing from source. Tried both
File: (File with issue - with FULL path)
Emulator: lr-psx-rearmed, ppsspp
Attachment of config files: (PLEASE USE PASTEBIN.COM FOR LARGE LOGS)
How to replicate the problem: Try to open psx rom or psp rom. The first few will work (in alphabetical order) but the rest will not load (or in the case of PSP will say it’s an invalid ISO)I tried using the stock lr-psx-rearmed with the PSX2PSP bios (PSXONPSP660.BIN) and still nothing is loading
HALP
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Emulators Config: lr-pcsx-rearmed = "/opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-pcsx-rearmed/pcsx_rearmed_libretro.so --config /opt/retropie/configs/psx/retroarch.cfg %ROM%"
default = "lr-pcsx-rearmed"Retroarch Config: # Settings made here will only override settings in the global retroarch.cfg if placed above the #include line
input_remapping_directory = "/opt/retropie/configs/psx/"
#include "/opt/retropie/configs/all/retroarch.cfg"
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@zombiegasm said in Ps1 games will not load:
Error messages received: cannot created tmp directory, no space left on device (SD card is NOT full)
That's not good. Your SD card may not be full, but if you have less than 5% of its capacity free, you may not be able to create new files/folders. Linux reserves some space for the system/
root
user, just for cases like these, when an user may accidentally fill-up the partition.Post the verbose log from a non-working game. You can toggle verbose logging from the runcommand launch menu - see https://retropie.org.uk/docs/Runcommand/#launch-with-verbose-logging.
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Not sure how I can upload the log but i think the problem is that it says Unsupported/invalid CD image, then shows the file path to the rom (click tower.cue)
Could it be that I consolidated all of the BIN files to 1 using CDMage?
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@zombiegasm said in Ps1 games will not load:
Not sure how I can upload the log
Upload it to pastebin.com, then post the link here.
but i think the problem is that it says Unsupported/invalid CD image, then shows the file path to the rom (click tower.cue)
Could it be that I consolidated all of the BIN files to 1 using CDMage?
Could be, I'm not familiar with that app. Do you still have access to the original files? Does it work if you use them, instead?
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@zombiegasm i don't know what you mean by that. you combined multiple CD audio track .bin files into one .bin file? lets see your .cue file contents, filename and path, and the .bin filename(s) and path(s).
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@dank-cushions CDMage looks like some sort of disc extraction/manipulation tool. There shouldn't be anything inherently wrong with consolidating the
.bin
s, but maybe it was done incorrectly. That's why we should see if the original files work before we start pointing fingers at the conversion.But a single
.bin
or multiples shouldn't matter as long as the.cue
is correct; as I understand it, they both represent the same raw binary data stream to recreate the original optical disc. I ended up with one when trying to apply the English patch to Rondo of Blood for the TG-CD, that worked fine (as far as I can tell. I've only played through the first level but it works at least that far.)Before I knew that
chdman
would work on.iso
/.wav.
/.cue
sets, I thought you had to have.bin
/.cue
. So, starting with the multiple.bin
/.cue
set I:- Burned the multiple
.bin
/.cue
set to a disc. - Re-ripped the resulting disc to
.iso
/.wav
/.cue
usingTurboRip
(the includedbinchunk
tool that was originally meant to do this conversion gave a divide-by-zero error on Win10, and in compatibility modes for Win7 and XP.) - Patched the resulting
.iso
/.wav
/.cue
set with the included instructions. - Burned the patched
.iso
/.wav
/.cue
set back to another disc. - Ripped that disc to
.bin
/.cue
using ImgBurn.
This gave me a single
.bin
file. At first I was worried I had messed it up, but I put the.cue
throughchdman
, dropped the resulting.chd
in my tg16 (pcengine) folder, fired it up, and was pleasantly surprised when it worked just fine. - Burned the multiple
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