RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    Pi in a Super Famicom Build

    Scheduled Pinned Locked Moved Projects and Themes
    super famicomsuper nintendobuildconsoleproject
    187 Posts 23 Posters 144.7k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • S
      SirBilly @obsidianspider
      last edited by

      @obsidianspider your build is coming along nicely. I've been getting inspiration seeing how you've done things to tweak my own sfc build I'm doing.

      Keep the post coming.

      1 Reply Last reply Reply Quote 1
      • L
        lorc34
        last edited by lorc34

        Hey, good work on the build its looking awesome. I'm going to put a pi in a SNES aswell, I have almost everything I need. Just a question, I got the SNES in but I can't open it, how did you open it? there are these little star-circle screws on it and I have no tool to open them? You are using a super famicon and I'm using an EU super nintendo so maybe they're different? thanks

        DipkidD obsidianspiderO 2 Replies Last reply Reply Quote 1
        • DipkidD
          Dipkid @lorc34
          last edited by

          @lorc34 those are "security screws", you can get them in a set of bits at a hardware store. But the snes ones are in a unusual size. I melted a bic-pen with lighter and made a temporary molded screwdriver. There are instructions on YouTube.

          RetroPC: https://retropie.org.uk/forum/topic/13048/the-1976-retropc-diy-retro-gaming-computer-build
          Wallcab: https://retropie.org.uk/forum/topic/28324/wall-mounted-cab-2-0
          Candy Cab: https://retropie.org.uk/forum/topic/34290/diy-candy-cab-arcade

          obsidianspiderO 1 Reply Last reply Reply Quote 1
          • obsidianspiderO
            obsidianspider @lorc34
            last edited by obsidianspider

            @lorc34 said in Pi in a Super Famicom Build:

            Hey, good work on the build its looking awesome.

            Thanks! I'm learning a lot and have had to re-do a few things as I mess them up, but it's coming along.

            I'm going to put a pi in a SNES aswell, I have almost everything I need. Just a question, I got the SNES in but I can't open it, how did you open it? there are these little star-circle screws on it and I have no tool to open them? You are using a super famicon and I'm using an EU super nintendo so maybe they're different? thanks

            You'll need what's called a "Gamebit" screwdriver. I got a two-pack from Amazon (not an affiliate link).

            0_1473940085623_gamebits.jpg

            4.5mm for the SNES
            0_1473940276473_gamebit.jpg

            3.8mm if you want to open any games.
            0_1473940141534_gamebit-small.jpg

            📷 @obsidianspider

            1 Reply Last reply Reply Quote 0
            • obsidianspiderO
              obsidianspider @Dipkid
              last edited by

              @Dipkid said in Pi in a Super Famicom Build:

              @lorc34 those are "security screws", you can get them in a set of bits at a hardware store. But the snes ones are in a unusual size. I melted a bic-pen with lighter and made a temporary molded screwdriver. There are instructions on YouTube.

              The problem with the bits at the hardware store is that they're usually too big of a diameter to fit down the hole in the SNES/SFC. I like tools, so $12 for two screwdrivers wasn't too bad for me.

              📷 @obsidianspider

              1 Reply Last reply Reply Quote 0
              • obsidianspiderO
                obsidianspider
                last edited by

                I think I finally found not only a game label template, but also a good way to get the label printed. All for $3!

                Easy PAL SNES Cart Label Printing

                📷 @obsidianspider

                1 Reply Last reply Reply Quote 1
                • L
                  lorc34
                  last edited by

                  Thanks for the advice, I'm gonna try do it by melting the pen tip it seems pretty easy.

                  1 Reply Last reply Reply Quote 0
                  • L
                    lorc34
                    last edited by

                    Ah... I've sort of fucked up my nintendo, I've managed to get 4 of the 6 screws open but on the 5th one the pen got stuck inside and I snapped it off by accident, and now its like glued inside by solidified plastic which is at the bottom and out of reach... might have to buy a new nintendo lmao.

                    obsidianspiderO 1 Reply Last reply Reply Quote 0
                    • obsidianspiderO
                      obsidianspider @lorc34
                      last edited by

                      @lorc34 cough buy a screwdriver cough

                      Seriously though, while you're waiting for your screwdriver to arrive in the mail, you can probably get the pen out with some sort of a pick, or even if you need to use a slightly undersized drill bit.

                      📷 @obsidianspider

                      1 Reply Last reply Reply Quote 0
                      • obsidianspiderO
                        obsidianspider
                        last edited by

                        You know what happens when you assume? You get to see the rainbow square in the top right corner of your screen…

                        Due to space constraints a straight USB cable wouldn't fit in the back of my Super Famicom without a sharp bend so I bought a right-angle USB cable. Today it showed up and I proceeded to cut it in half and join it to a straight USB cable. (I couldn't find a right angle male-to-male cable). Everything looked good until I plugged in a controller. The Pi threw up the rainbow square and rebooted.

                        Something had to be crossed.

                        I took all the heat shrink off and checked the solder joints. Everything looked fine. Then I thought, "I wonder if these two cables are using different colored wires…" Just because there's a "standard" doesn't mean every manufacturer is using it, and really, most people don't unsheath their USB cables so in most cases it wouldn't be a problem.

                        Sure enough, the straight USB cable I bought was using the "standard" and the other cable was, well, not. I translated the wire colors from one cable to the other, rejoined everything, and now I'm good.

                        0_1473975823689_right-angle-usb.jpg

                        0_1473975800889_right-angle-usb-in-case.jpg

                        It's a good thing I learned to test for this BEFORE hooking up my Raphnet adapter.

                        📷 @obsidianspider

                        edmaul69E 1 Reply Last reply Reply Quote 2
                        • edmaul69E
                          edmaul69 @obsidianspider
                          last edited by edmaul69

                          @obsidianspider it is common for cheap chinese cables to have the wires crossed.

                          1 Reply Last reply Reply Quote 1
                          • obsidianspiderO
                            obsidianspider
                            last edited by obsidianspider

                            Today I decided to tackle the Raphnet adapter. I traced the pins on the SFC controller panel to the connector that I desoldered from the original main board. I soldered up a short USB cable and a ribbon cable to the SFC connector socket and it turned out pretty well. To keep the pins from touching each other I put some hot glue on the pins.

                            0_1474151951487_raphnet-soldered.jpg

                            0_1474152209196_sfc-with-raphnet.jpg

                            I plugged in the adapter and turned on the Pi and four controllers were detected (The Raphnet adapter is for up to four controllers.). I set up controller one and then after I hit OK I was into EmulationStation. That threw me off a bit. I thought EmulationStation would just cycle through all the controllers automatically, but when I was in EmulationStation I just hit Start and then went into "Configure Input" and set up controller 2.

                            The Raphnet adapter seems to work well, but after exiting a game I did notice the "pointing northwest" issue that Raphnet mentioned, so right now I'm trying to do the kernel patch that was mentioned to see if it will correct the problem. Apparently that takes around two hours to run on a Pi 2.

                            📷 @obsidianspider

                            1 Reply Last reply Reply Quote 3
                            • obsidianspiderO
                              obsidianspider
                              last edited by

                              It took about two hours for the kernel to compile and install, but Raphnet's patch seems to have fixed the "pointing northwest" issue.

                              📷 @obsidianspider

                              edmaul69E 1 Reply Last reply Reply Quote 1
                              • edmaul69E
                                edmaul69 @obsidianspider
                                last edited by

                                @obsidianspider just so you know you dont have to set up more than one identical controller. Set up the first then reboot emulationstation for the second to work in emulationstation. Or just skip that because it will work in the emulators as soon as you set up the first one.

                                obsidianspiderO 1 Reply Last reply Reply Quote 1
                                • obsidianspiderO
                                  obsidianspider @edmaul69
                                  last edited by

                                  @edmaul69 said in Pi in a Super Famicom Build:

                                  @obsidianspider just so you know you dont have to set up more than one identical controller. Set up the first then reboot emulationstation for the second to work in emulationstation. Or just skip that because it will work in the emulators as soon as you set up the first one.

                                  So it'll just "know" that it's the same for player 2? Good to know.

                                  📷 @obsidianspider

                                  edmaul69E 1 Reply Last reply Reply Quote 0
                                  • edmaul69E
                                    edmaul69 @obsidianspider
                                    last edited by

                                    @obsidianspider yup.

                                    1 Reply Last reply Reply Quote 1
                                    • obsidianspiderO
                                      obsidianspider
                                      last edited by obsidianspider

                                      Since my friend is going to help me with my back panel today I wanted to try to get things a little closer to "done" before going to his house. When I put the top of the Super Famicom on I found that the cartridge slot area was hitting the GPIO area of the Pi. I could have cut the cartridge slot, but I'm really trying to keep the case intact, so I decided to take everything apart, remove the standoffs and relocate the Pi forward.

                                      0_1474201106384_sfc-adjusted-standoffs.jpg

                                      0_1474201125158_sfc-pi-relocated.jpg

                                      Now that the top fit I realized that since the eject mechanism wont be used there was nothing to keep the button up.
                                      0_1474201174744_eject-button-down.jpg

                                      I looked at the button and there's a little bit of room on the bottom between the case and the button, so I took some black craft foam (I'm not sure of the real name for it, but it comes in sheets and is a few millimeters thick) and cut it into strips to fit between the bottom of the button and the case.
                                      0_1474201306126_eject-button-foam-out.jpg
                                      0_1474201319237_eject-foam-in-place-top.jpg
                                      0_1474201338499_eject-foam-in-place.jpg

                                      It worked out well. The button is snug and I didn't need to use any glue.
                                      0_1474201501462_sfc-eject-button-up.jpg

                                      0_1474201522349_sfc-together-2016-09-18.jpg
                                      Things are looking good. Hopefully my friend and I will be able to make progress on the 3D printed back plate today.

                                      I'm REALLY liking using real Nintendo controllers. With the Raphnet adapter they seem much more responsive than the old Gravis Gamepad Pro that I had been using. The 2m extension cables I bought for the controllers work without any issues. With things working this well I may abandon my idea of also using Bluetooth controllers, or maybe I'll just use the Retro Receiver that 8bitdo makes.

                                      📷 @obsidianspider

                                      mooseprM 1 Reply Last reply Reply Quote 2
                                      • mooseprM
                                        moosepr @obsidianspider
                                        last edited by

                                        @obsidianspider that's looking sweet man! I like the way your keeping everything looking factory made! I was thinking, if you got some slightly milky looking plastic to cover the tft, then had your label have the window to match the screen, it would look really good. And help to keep the screen more subtle and less distracting while your playing

                                        want to get a tft into your project, look no further than here https://retropie.org.uk/forum/topic/7464/ili9341-tft-screen-guide

                                        obsidianspiderO 1 Reply Last reply Reply Quote 1
                                        • obsidianspiderO
                                          obsidianspider @moosepr
                                          last edited by

                                          @moosepr said in Pi in a Super Famicom Build:

                                          @obsidianspider that's looking sweet man! I like the way your keeping everything looking factory made! I was thinking, if you got some slightly milky looking plastic to cover the tft, then had your label have the window to match the screen, it would look really good. And help to keep the screen more subtle and less distracting while your playing

                                          Thanks! I think it's turning out really well.

                                          After spending the afternoon at my friend's house I think I need to look at 3D printers. That stuff is really cool. We made progress today, but there are still quite a few tweaks that need to be done, so I left the SFC shell at my friend's house so he can test fit things. The next thing for me to work on is figuring out how I want to cut out for the screen in the cartridge. I want to do some tests with plastic light switch plates and such to figure out how I want the bezel to work.

                                          I do plan on making a label with a cut-out in it for the screen. I'm not sure what you mean by milky plastic, but I'm thinking even if the screen is inset by the thickness of the cartridge plastic it won't be too bad. Since the cartridge is rounded that adds a challenge.

                                          While my friend works on the power plate I'll be messing with my reset button screen scripts with the weight-reduced version of my SFC Pi build.
                                          0_1474228650556_sfc-apart.jpg

                                          📷 @obsidianspider

                                          mooseprM 1 Reply Last reply Reply Quote 1
                                          • B
                                            backstander
                                            last edited by backstander

                                            @obsidianspider great progress! Your eject button sagging fix is a good idea but I was thinking it would be cool if you could add an actual button there and when pressed, it will exit the game you're in and go back to EmulationStation. If you're not in a game it does nothing or some other function. I'm assuming your Reset button will either reset EmulationStation or reset the RPi and the Power button will either turn on the RPi or gracefully shutdown.

                                            You could set the Eject button to run something like "sudo killall retroarch" which would be helpful if a Libretro emulator crashes or freezes and you could use it to get out. I sometimes have to SSH in and run that commend to exit a game that froze. If someone was a really good script writer, they could have it check to see which emulator is running and just kill that one. Or it could just gracefully exit the Libretro emulator like what happens when you press Start+Select on your gamepad.

                                            edmaul69E obsidianspiderO meleuM 3 Replies Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.