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    Arcade overlays 4:3, 1600x1200

    Scheduled Pinned Locked Moved Projects and Themes
    overlaysbezels1600x1200
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    • ClydeC
      Clyde @svera
      last edited by Clyde

      @svera I concur that different cfg + png files are only necessary if the original artwork was different between regional versions of the cabinets.

      However, I don't know how Github would handle symlinks, do you? (And/or across operating systems if we want to support that principally.) Instead, we could either use just a single cfg file in cfgs, or both cfgs there and in arcade-bezels, pointing to the next file in line (cfg or png) of the original and avoid any potential incompatibilities of symlinks. Additionally, we could add a comment in the clone's cfg that explains this setup.

      So, my suggestion would be either

      • cfgs/clone.cfgpointing to arcade-bezels/original.cfg (no clone.cfg or clone.png there)

      or

      • cfgs/clone.cfgpointing to arcade-bezels/clone.cfg pointing to original.png (no clone.png there)

      If, however we could use symlinks with Github without any problems, I would happily agree to link any of the three files to their original's counterparts. 😊

      S 1 Reply Last reply Reply Quote 0
      • S
        svera @Clyde
        last edited by

        @clyde Github stores the symlinks but you're right, they are not compatible with Windows systems from the get go. So, IMHO the most balanced option is the first one you pointed out, that is, cfgs/clone.cfg pointing to arcade-bezels/original.cfg (no clone.cfg or clone.png there)

        ClydeC 1 Reply Last reply Reply Quote 0
        • ClydeC
          Clyde @svera
          last edited by

          @svera Deal. That leaves one question … how do we define parent and clone? I see two reasonable options: either we follow MAME's definition of parent and clone, or we say that whichever version the creator of an overlay uploads to the repo is the parent no matter what MAME says.

          The first option would be in line with many other tools who follow the MAME definitions, but the second may be more practical and would give the uploading person somewhat more weight and recognition. It may also require less rework, since we wouldn't have to change the uploaded files, but only add the "clone's" cfg file regardless what MAME says.

          We actually have our first example: MAME 2003's xml file defines Alcon as a clone of Slap Fight, while we presently have Alcon as the "parent" in the repo. Option 1 would require to rename all three files to slapfigh.* and create a new alcon.cfg, while option 2 would keep the files like they are now, and add just a slapfigh.cfg.

          So, it's coherence versus practicability. Frankly, I don't really care, so I would like to leave the decision to you as the repo's owner. πŸ˜‰ In return, I offer to make the necessary changes to the repo afterwards. πŸ™‚

          AshpoolA S ClydeC 3 Replies Last reply Reply Quote 0
          • AshpoolA
            Ashpool @Clyde
            last edited by

            @clyde Don't forget that parent/clone relation in mame ain't static over time/mame-version

            ClydeC 1 Reply Last reply Reply Quote 0
            • ClydeC
              Clyde @Ashpool
              last edited by Clyde

              @ashpool A valid point in principle, but does it happen frequently enough to be an issue? And since MAME 2003 is the standard arcade emulator for RetroPie, and fairly immutable as I understand it, since any additions were forked to Plus quite a time ago, we could just use its dat as our fairly immutable standard for those definitions.

              Disclaimer: This isn't me arguing for this option, I'm still very undecided about that. πŸ˜‰

              As one of the contributors to the repo, do you have a preference?

              edit: typo

              1 Reply Last reply Reply Quote 0
              • S
                svera @Clyde
                last edited by svera

                @clyde actually is a little more complex than that. Following the Alcon / Slap Fight example, Alcon is the parent romset since MAME 0.138u3 as you can check at http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=alcon&arcade_only=0&autosearch=1. In the end this means that parent romsets may change over time. In this regard, I've been following whatever was set in MAME's latest version at bezel creation time.

                For naming and parent/clone relationships, I would follow MAME conventions as you say, and use MAME latest version as reference.

                1 Reply Last reply Reply Quote 0
                • ClydeC
                  Clyde
                  last edited by

                  @svera said in Arcade overlays 4:3, 1600x1200:

                  For naming and parent/clone relationships, I would follow MAME conventions as you say, and use MAME latest version as reference.

                  Fine with me, thanks for the link to look up the P/C data.

                  1 Reply Last reply Reply Quote 0
                  • ClydeC
                    Clyde @Clyde
                    last edited by

                    @clyde said in Arcade overlays 4:3, 1600x1200:

                    So, it's coherence versus practicability. Frankly, I don't really care, so I would like to leave the decision to you as the repo's owner. πŸ˜‰ In return, I offer to make the necessary changes to the repo afterwards. πŸ™‚

                    As promised: https://github.com/svera/vertical-bezels-4-3/pull/12

                    1 Reply Last reply Reply Quote 0
                    • ClydeC
                      Clyde
                      last edited by

                      Announcement: Scramble coming up in 4-5 hours …

                      (In the case that you just decided to make one for it, too. πŸ˜‰ )

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                      • ClydeC
                        Clyde
                        last edited by

                        Scramble

                        Scramble

                        Question: Should I cut back the coloured arc at the lower left and/or the weapon at the right side, because they are too intruding, or is it okay like this? The original cabinet also had these protruding elements.

                        S 1 Reply Last reply Reply Quote 0
                        • S
                          svera @Clyde
                          last edited by

                          @clyde I also think these elements are too intrusive. I know they were also in the original cabinet, but I guess its display had a generous black bezel around so I don't think they were hiding game graphics. I vote for cutting them. BTW, great job!

                          ClydeC 1 Reply Last reply Reply Quote 0
                          • ClydeC
                            Clyde @svera
                            last edited by Clyde

                            @svera Okay like this? If so, I'll update my pull request accordingly. I cut the Weapon and the arc. The other protuding elements shouldn't hide any important graphics in my opinion. What do you think?

                            Scramble updated

                            S AshpoolA 2 Replies Last reply Reply Quote 0
                            • S
                              svera @Clyde
                              last edited by

                              @clyde looks good to me!

                              ClydeC 1 Reply Last reply Reply Quote 0
                              • ClydeC
                                Clyde
                                last edited by

                                Roc'n Rope

                                Screenshot

                                (And yes, the original bezel has just mirrored images, too.)

                                1 Reply Last reply Reply Quote 1
                                • ClydeC
                                  Clyde @svera
                                  last edited by

                                  @svera I updated my PR with the new Scramble images and Roc'n Rope. If both are okay, you can accept the PR. I'm not planning to add or change anything more today.

                                  1 Reply Last reply Reply Quote 0
                                  • ClydeC
                                    Clyde
                                    last edited by

                                    Next: Last Duel (half done)

                                    1 Reply Last reply Reply Quote 0
                                    • AshpoolA
                                      Ashpool @Clyde
                                      last edited by Ashpool

                                      @clyde Should do it... but for my own setup: Can you send me your source(s) for the 1st one?
                                      Querying my usual suspects:
                                      https://www.arcade-museum.com/game_detail.php?game_id=9447
                                      -> https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=944&image=2
                                      and
                                      http://adb.arcadeitalia.net/media/mame.current/artworks_previews/scramble.png?release=199

                                      I am inclined to say, personel I would srtrip the left/right borders so that the shoulder of the alien fighter on the right one is matching the displays borders and the gun should protrude (including a black bar between bezel and game screen) a bit into the screen.... Just personal taste, so if you can spare the sources, no need to change it in the repo ;)

                                      ClydeC 1 Reply Last reply Reply Quote 0
                                      • ClydeC
                                        Clyde @Ashpool
                                        last edited by

                                        @ashpool said in Arcade overlays 4:3, 1600x1200:

                                        @clyde Can you send me your source(s) for the 1st one?

                                        Done off-site.

                                        1 Reply Last reply Reply Quote 0
                                        • ClydeC
                                          Clyde
                                          last edited by Clyde

                                          Last Duel

                                          Screenshot

                                          I had to move the buggy, the info box, and the landscape under them up a little, so that they'd fit on the screen completely. I have to say that I'm quite happy with the result (see the original for comparison). I'm getting better at GIMP-Fu with every overlay. 😌

                                          Fun fact: The game's full name is Last Duel: Inter Planet War 2012. I guess 2012 sounded very futuristic in its release year 1988. πŸ˜„ However, it takes place in another galaxy, so the terrestrial year shouldn't matter anyway. πŸ˜‰

                                          1 Reply Last reply Reply Quote 2
                                          • S
                                            svera
                                            last edited by

                                            Great @Clyde ! I've also replaced Varth bezel with a new one with the artwork used in real Varth cabinets. Credit goes to ArsInvictus from the MameWorld forums for sharing this one!

                                            Varth bezel

                                            ClydeC 2 Replies Last reply Reply Quote 1
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