Arcade overlays 4:3, 1600x1200
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@clyde Github stores the symlinks but you're right, they are not compatible with Windows systems from the get go. So, IMHO the most balanced option is the first one you pointed out, that is,
cfgs/clone.cfg
pointing toarcade-bezels/original.cfg
(no clone.cfg or clone.png there) -
@svera Deal. That leaves one question β¦ how do we define parent and clone? I see two reasonable options: either we follow MAME's definition of parent and clone, or we say that whichever version the creator of an overlay uploads to the repo is the parent no matter what MAME says.
The first option would be in line with many other tools who follow the MAME definitions, but the second may be more practical and would give the uploading person somewhat more weight and recognition. It may also require less rework, since we wouldn't have to change the uploaded files, but only add the "clone's" cfg file regardless what MAME says.
We actually have our first example: MAME 2003's xml file defines Alcon as a clone of Slap Fight, while we presently have Alcon as the "parent" in the repo. Option 1 would require to rename all three files to slapfigh.* and create a new alcon.cfg, while option 2 would keep the files like they are now, and add just a slapfigh.cfg.
So, it's coherence versus practicability. Frankly, I don't really care, so I would like to leave the decision to you as the repo's owner. π In return, I offer to make the necessary changes to the repo afterwards. π
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@clyde Don't forget that parent/clone relation in mame ain't static over time/mame-version
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@ashpool A valid point in principle, but does it happen frequently enough to be an issue? And since MAME 2003 is the standard arcade emulator for RetroPie, and fairly immutable as I understand it, since any additions were forked to Plus quite a time ago, we could just use its dat as our fairly immutable standard for those definitions.
Disclaimer: This isn't me arguing for this option, I'm still very undecided about that. π
As one of the contributors to the repo, do you have a preference?
edit: typo
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@clyde actually is a little more complex than that. Following the Alcon / Slap Fight example, Alcon is the parent romset since MAME 0.138u3 as you can check at http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=alcon&arcade_only=0&autosearch=1. In the end this means that parent romsets may change over time. In this regard, I've been following whatever was set in MAME's latest version at bezel creation time.
For naming and parent/clone relationships, I would follow MAME conventions as you say, and use MAME latest version as reference.
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@svera said in Arcade overlays 4:3, 1600x1200:
For naming and parent/clone relationships, I would follow MAME conventions as you say, and use MAME latest version as reference.
Fine with me, thanks for the link to look up the P/C data.
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@clyde said in Arcade overlays 4:3, 1600x1200:
So, it's coherence versus practicability. Frankly, I don't really care, so I would like to leave the decision to you as the repo's owner. π In return, I offer to make the necessary changes to the repo afterwards. π
As promised: https://github.com/svera/vertical-bezels-4-3/pull/12
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Announcement: Scramble coming up in 4-5 hours β¦
(In the case that you just decided to make one for it, too. π )
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Question: Should I cut back the coloured arc at the lower left and/or the weapon at the right side, because they are too intruding, or is it okay like this? The original cabinet also had these protruding elements.
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@clyde I also think these elements are too intrusive. I know they were also in the original cabinet, but I guess its display had a generous black bezel around so I don't think they were hiding game graphics. I vote for cutting them. BTW, great job!
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@svera Okay like this? If so, I'll update my pull request accordingly. I cut the Weapon and the arc. The other protuding elements shouldn't hide any important graphics in my opinion. What do you think?
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@clyde looks good to me!
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(And yes, the original bezel has just mirrored images, too.)
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@svera I updated my PR with the new Scramble images and Roc'n Rope. If both are okay, you can accept the PR. I'm not planning to add or change anything more today.
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Next: Last Duel (half done)
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@clyde Should do it... but for my own setup: Can you send me your source(s) for the 1st one?
Querying my usual suspects:
https://www.arcade-museum.com/game_detail.php?game_id=9447
-> https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=944&image=2
and
http://adb.arcadeitalia.net/media/mame.current/artworks_previews/scramble.png?release=199I am inclined to say, personel I would srtrip the left/right borders so that the shoulder of the alien fighter on the right one is matching the displays borders and the gun should protrude (including a black bar between bezel and game screen) a bit into the screen.... Just personal taste, so if you can spare the sources, no need to change it in the repo ;)
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@ashpool said in Arcade overlays 4:3, 1600x1200:
@clyde Can you send me your source(s) for the 1st one?
Done off-site.
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I had to move the buggy, the info box, and the landscape under them up a little, so that they'd fit on the screen completely. I have to say that I'm quite happy with the result (see the original for comparison). I'm getting better at GIMP-Fu with every overlay. π
Fun fact: The game's full name is Last Duel: Inter Planet War 2012. I guess 2012 sounded very futuristic in its release year 1988. π However, it takes place in another galaxy, so the terrestrial year shouldn't matter anyway. π
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Great @Clyde ! I've also replaced Varth bezel with a new one with the artwork used in real Varth cabinets. Credit goes to ArsInvictus from the MameWorld forums for sharing this one!
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@svera Great! And the new lwings, too! π
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