Noted lr-mame2003 performance issues after RA update to 1.9.5
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... however... still doesn't read where my sound files are, and now it doesn't read the game specific config files I use for the overlays.
Post again a verbose log for a game and give some details on where the overlay config file is located.
Is there somewhere in the retroarch.cfg or somewhere else I can manually put in the sound file location?
Their location is dependant on the 'system_dir' folder, if that is set up correctly and the file is there, it should be enough.
Why does it ignore the layout config files?
See above.
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No problem...
Here is the runcommand.log for Armor Attack which uses the overlay files as well as sound files. So it covers both.
all of my overlay config files are located in the /home/pi/RetroPie/roms/arcade folder side-by-side with the rom itself
**** The sound is working now. I realized I deleted the mame2003 and mame2003+ folders from the BIOS folder when I removed the emulator in the last request you made. I just forgot to put them back in .
All that is left is the overlay config files... so to be clear on this one.. it reads the file because I see the overlay, but the scaling is all messed up on the overlay as well as the game itself...even though I have specific sizes set in the configs.
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[INFO] [Video]: Video @ 3072x2304
you’re running in a 4k video mode and dropping frames. you should select 1080p60 via raspi-config or manually via /boot/config.txt
you’re also missing many sample files, unless this log is out of date following your edit.
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@dankcushions I think the resolution is 1080p (the PI3 can't do 4k anyway):
[INFO] [GL]: Found GL context: egl_videocore
[INFO] [GL]: Detecting screen resolution 1920x1080.
[INFO] [GL]: Vendor: Broadcom, Renderer: VideoCore IV HW.@jamrom2 You may have an incorrect resolution in the game's
.cfg
file - what's in thearmora.zip.cfg
, where you have the bezel loaded ? -
@mitu you’re right it says to 1080p later:
[INFO] [GL]: Using resolution 1920x1080
that said i believe mame2003 has some core options that affect vector games - maybe it’s supersampling these games? not sure. can we see /all/retroarch-core-options.cfg?
mind you, it could also be the shader
[INFO] [GL]: Loaded texture image from: "/home/pi/.config/retroarch/shaders/shaders/zfast_resources/zfast_iqlut.png" ...
note that vector games did not haves scanlines so you technically should turn off any scanline shaders. especially if it’s trying to apply them at this massive super sampled resolution.
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Thanks... here is /all/retroarch-core-options.cfg
https://pastebin.com/RgupePQN@mitu
Here is the config file for Armor Attack that displays the resolution. It also points to the file that enables the overlay and sets the shader as well.I can turn off the shader there... but, that's not really an issue now. It's that the settings are not being displayed for the overlay and game.
I do have "save configuration file on exit" off in lr-mame2003. Should that be on? Right now, there is almost nothing listed in the /opt/retropie/configs.hdmi/arcade/retroarch.cfg file...
input_remapping_directory = "/opt/retropie/configs/arcade/"
#include "/opt/retropie/configs/all/retroarch.cfg" -
Turning off the shader gave me worse performance in both Asteroids and Asteroids Deluxe. Audio popping like crazy.
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@jamrom2 said in Noted lr-mame2003 performance issues after RA update to 1.9.5:
Turning off the shader gave me worse performance in both Asteroids and Asteroids Deluxe. Audio popping like crazy.
this is essentially impossible - post processing shaders cannot improve performance, but it sounds like your configs are in a mess.
I do have "save configuration file on exit" off in lr-mame2003. Should that be on?
no. unless you want the config to be saved on exit, which creates these unsupportable large config files. how is it now on? it is not on in https://pastebin.com/iRK44N6P
Right now, there is almost nothing listed in the /opt/retropie/configs.hdmi/arcade/retroarch.cfg file...
input_remapping_directory = "/opt/retropie/configs/arcade/"
#include "/opt/retropie/configs/all/retroarch.cfg"that's good - that's a standard one, but what is
configs.hdmi
? are you using a standard retropie image? this sounds like the configs in https://retropie.org.uk/forum/topic/25576/new-scriptmodules-lr-vice-xvic-gsplus-proper-lr-mess-integration , maybe. -
@dankcushions Yes, this is a standard build. Yes... I loaded that scriptmode build as well to use Apple II, II gs, Arcadia and one other I forget at the moment.
I wondered about the file structure of my build. Somehow I picked up two other folders crt and hdmi and "configs" is really a shortcut to the hdmi labeled folder.
Since I've added 44 systems and had to custom configure a handful of them, I get the feeling things are not as they should be.
As of now, I set up lr-mame2003 as I need it with a few options, saved the retroarch.cfg once and turned off "save on exit". It's now pulling the video parameters of every game I throw at it based on what I have listed in the file I posted to you.
I have no idea how I got to this point... but I am. Starting to think a new build might be needed. Unless you think we can sort some of this out. I'd prefer that if possible, there is a lot to my build, it's not just load emulator and play. Some of the emulators like Atari800/5200, Amiga, JzIntv... etc. Are a real PIA to get set right.
Thanks for all the help.
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@jamrom2 said in Noted lr-mame2003 performance issues after RA update to 1.9.5:
As of now, I set up lr-mame2003 as I need it with a few options, saved the retroarch.cfg once and turned off "save on exit". It's now pulling the video parameters of every game I throw at it based on what I have listed in the file I posted to you.
i guess i'm not totally clear on what you want to achieve. retropie at the basic level has a global retroarch.cfg (
/all/retroarch.cfg
) which has the baseline settings for all libretro (lr-) emulators. then beyond that there's per-directory configs (eg/mame-libretro/retroarch.cfg
) which by default point to aninput_remapping_directory
, and then defer back to the global config, as you've shown above.then additionally you can have per-game overrides, per-core overrides, and gamename.ext.cfg overrides. to set up any of these you don't need to ever set 'save on exit' on. it's probably safest to manually create them, actually.
so i'm not sure exactly what hierarchy of configs you want to end up with, and what you currently have.
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@dankcushions said in Noted lr-mame2003 performance issues after RA update to 1.9.5:
@jamrom2 said in Noted lr-mame2003 performance issues after RA update to 1.9.5:
As of now, I set up lr-mame2003 as I need it with a few options, saved the retroarch.cfg once and turned off "save on exit". It's now pulling the video parameters of every game I throw at it based on what I have listed in the file I posted to you.
i guess i'm not totally clear on what you want to achieve. retropie at the basic level has a global retroarch.cfg (
/all/retroarch.cfg
) which has the baseline settings for all libretro (lr-) emulators. then beyond that there's per-directory configs (eg/mame-libretro/retroarch.cfg
) which by default point to aninput_remapping_directory
, and then defer back to the global config, as you've shown above.then additionally you can have per-game overrides, per-core overrides, and gamename.ext.cfg overrides. to set up any of these you don't need to ever set 'save on exit' on. it's probably safest to manually create them, actually.
so i'm not sure exactly what hierarchy of configs you want to end up with, and what you currently have.
Ultimately... to not have this happen the next time I choose to upgrade any core part of the build... LOL. I thought I was doing something good by updating RA from 1.8.8 to 1.9.4 then .5. But my build has apparently become so convoluted that I disrupted areas I wasn't aware of.
I'm going to say by adding in the scriptmodules I added more issues than I was aware of. Just the idea that I turn off a shader and I loose performance means something is crossed somewhere.
I'll keep poking around my config files and hopefully find out what's causing some of this. What you and mitu offered was insightful and helped a lot.. but I think this is something that will ultimately leave me with a "it's working good enough" scenario.
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