Guide: Advanced Controller Mappings
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Thank you very much, you were absolutely right, i've made the step that allows uninput to run at user level but i forgot to remove
sudo
at the beginning of the command.
Now it works perfectly.
Thank you very much. -
I'm glad it's working. Tell Threepwood he fights like a dairy farmer.
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How appropriate! I fight like a cow! :D
Thank you again.
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For anyone interested, I posted an example of an Atari800/5200 mapping here.
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@mediamogul you have been making an epic tutorial here...
I d love to see a 4way restrictions tutorial for games like PacMan in FBA and ΜΑΜΕ
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I'm glad it's been helpful. Restricting the direction to four ways can be done by just adding the variable line below to any xboxdrv command. I've been meaning to edit the first section to make mention of it, but I'll post it here also.
--four-way-restrictor
If you're formatting the command the way I've been illustrating so far, you'd of course add a space and backslash afterward to allow a carriage return to the next line:
--four-way-restrictor \
The difference this makes when playing something like 'Pac-Man' or 'Burger Time' is huge and allows for a much tighter and more authentic control scheme.
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@mediamogul Sorry for the possible silly post that follows :)
So...lets say my rom is called pacman.zip
If I create a pacman.zip.cfg file that contains only
--four-way-restrictor
and put it where my roms are, will be enough?
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I'm afraid not. It can be added to any xboxdrv command, but it's exclusive to xboxdrv. I was a bit unclear in my wording above. I'll change for posterity.
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@mediamogul I think that I am on xboxdrv. How can I check that it is working? (except from playing experience)
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You can check to see if you've installed it previously by going into RetroPie-Setup > Manage Packages > Manage Driver Packages. It will read "installed" next to the xboxdrv entry.
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Hello again mediamogul,
i'm here again begging for your help.
I'm trying to switch the mouse control from the left stick to the right stick, so i change the configuracion from--ui-axismap x1=REL_X:10,y1=REL_Y:-10
to--ui-axismap x2=REL_X:10,y2=REL_Y:-10
but it doesen't seems to work correctly, i can use the right stick just to move left and right but not up and down, and the left stick is still active but doesen't move the pointer, just make it disappear like if it is going out of the screen.
My full configuration is the followingsudo killall >/dev/null xboxdrv /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ >/dev/null \ --evdev /dev/input/event2 \ --silent \ --detach-kernel-driver \ --force-feedback \ --deadzone-trigger 15% \ --deadzone 1000 \ --mimic-xpad \ --dpad-as-button \ --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_#48=lt,ABS_#49=rt \ --evdev-keymap KEY_#302=a,KEY_#301=b,BTN_DEAD=x,KEY_#300=y,BTN_THUMB=tl,BTN_THUMB2=tr,BTN_BASE5=lb,BTN_BASE6=rb,BTN_TRIGGER=back,KEY_#720=guide,BTN_TOP=start,BTN_TOP2=du,BTN_PINKIE=dr,BTN_BASE=dd,BTN_BASE2=dl \ --calibration x1=-32767:0:32767,y1=-32767:0:32767,x2=-32767:0:32767,y2=-32767:0:32767 \ --ui-axismap x2=REL_X:10,y2=REL_Y:-10 \ --ui-buttonmap b=BTN_LEFT,a=BTN_RIGHT,start=KEY_F5,back=KEY_ESC,y=KEY_SPACE \ --ui-buttonmap guide=void,x=void,lb=void,rb=void,tl=void,tr=void,lt=void,rt=void,back=void \ -- \
Do you think you can help me?
Please :) -
Everything looks to be correct at face value. I just tried switching one of my own mouse maps over to the right thumbstick and it worked. It could be that
ABS_RZ=y2
is incorrectly mapped on the--evdev-absmap
line. Perhaps the Y2 axis has a different ABS name other than RZ. You might try retracing your steps there. -
Doh!, me dumb, you are absolutely right,
ABS_RZ
is wrong, the correct one isABS_RX
. Now the right stick is working correctly, the strange thing is that the left stick still acting strange making the pointer disappear. Adding--ui-axismap x1=void,y1=void
at the bottom of my configuration doesen't change anything.
Any other advise ? -
That is strange. So, the left stick makes the cursor disappear when nudged? Does it disappear for good? Since, you've already tried voiding it, you could try mapping it to an unused key to see how it behaves. Something like
--ui-axismap x1=KEY_HOME:KEY_HOME,y1=KEY_HOME
would be worth trying. Also, not mapping the left stick at all under--evdev-absmap
might give you the desired effect as well. -
@mediamogul
Thank you for your fast reply, it seems to disappear when i move the left stick and reappear always at the top left when i move back to center.
Yes you are right, if i map the left stick to--ui-axismap x1=KEY_LEFT:KEY_RIGHT,y1=KEY_DOWN:KEY_UP
stop acting strange and work like the arrow keys.
You are also right, if i don't map the left stick under--evdev-absmap
it disable the left stick.
I will use one of the solution as a workaround but i will try to investigate futher on why is acting like this.
Thank you very much -
Hello again,
i have another questions about joypad configuration for individual emulators.
For emulators that start using a shell script like scummVM and amiga it's easy, but for others emulators like for example jzintv what should i do?
The emulators.cfg isjzintv="/opt/retropie/emulators/jzintv/bin/jzintv -p /home/pi/RetroPie/BIOS -q %ROM%" default="jzintv"
I should create a shell script like scummVM and change emulators.cfg to point the the script or there is an easy way ?
Thank you for any help. -
There's really no one right answer to that. Sometimes you can just add the xboxdrv command to the emulators.cfg and others by pointing to a shell script.
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Hi all,
i'm just making some test but it's seems to work well.
Create a runcommand-onstart.shnano /opt/retropie/configs/all/runcommand-onstart.sh
the script will contain a
case
statement where it will execute thexboxdrv
configuration according to the emulator launched.
The following is just an example, everyone should change the configuration based on their own controller#!/bin/sh case $1 in fba) ;; daphne) ;; scummvm) sudo killall >/dev/null xboxdrv /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ >/dev/null \ --evdev /dev/input/event2 \ --silent \ --detach-kernel-driver \ --force-feedback \ --mimic-xpad \ --dpad-as-button \ --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RX=y2 \ --evdev-keymap KEY_#302=a,KEY_#301=b,BTN_DEAD=x,KEY_#300=y,BTN_THUMB=tl,BTN_THUMB2=tr,BTN_BASE5=lb,BTN_BASE6=rb,BTN_TRIGGER=back,KEY_#720=guide,BTN_TOP=start,BTN_TOP2=du,BTN_PINKIE=dr,BTN_BASE=dd,BTN_BASE2=dl,BTN_BASE3=lt,BTN_BASE4=rt \ --calibration x1=-32767:0:32767,y1=-32767:0:32767,x2=-32767:0:32767,y2=-32767:0:32767 \ --axismap -Y1=Y1,-Y2=Y2 \ --ui-axismap x1=REL_X:10,y1=REL_Y:10 \ --ui-buttonmap b=BTN_LEFT,a=BTN_RIGHT,start=KEY_F5 \ --ui-buttonmap guide=void,x=void,y=void,lb=void,rb=void,tl=void,tr=void,lt=void,rt=void,back=void \ --ui-axismap x2=void \ & ;; intellivision) sudo killall >/dev/null xboxdrv /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ >/dev/null \ --evdev /dev/input/event2 \ --detach-kernel-driver \ --force-feedback \ --dpad-as-button \ --trigger-as-button \ --deadzone-trigger 15% \ --deadzone 4000 \ --silent \ --axismap -Y1=Y1,-Y2=Y2 \ --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RX=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \ --evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \ --ui-axismap X1=KEY_S:KEY_D,Y1=KEY_E:KEY_X,X2=KEY_1:KEY_2,Y2=KEY_3:KEY_4,lt+X2=KEY_5:KEY_6,lt+Y2=KEY_7:KEY_8,rt+X2=KEY_9:KEY_0,rt+Y2=KEY_MINUS:KEY_EQUAL \ --ui-buttonmap a=KEY_LEFTSHIFT,b=KEY_HOME,x=KEY_LEFTCTRL,y=KEY_LEFTALT,lb=KEY_F1,rb=KEY_F12,lt=KEY_HOME,rt=KEY_HOME,tl=KEY_HOME,tr=KEY_HOME,du=KEY_E,dd=KEY_X,dl=KEY_S,dr=KEY_D,start=KEY_PAUSE \ --ui-buttonmap back=cycle-key:KEY_F6:KEY_F5 \ --ui-buttonmap guide=void \ & ;; esac
Make the script exacutable
sudo chmod +x /opt/retropie/configs/all/runcommand-onstart.sh
Now we need to create the onend script to kill the xboxdrv, otherwise when we exit the emulator the driver remain active
nano /opt/retropie/configs/all/runcommand-onend.sh
#!/bin/sh sudo killall >/dev/null xboxdrv
sudo chmod +x /opt/retropie/configs/all/runcommand-onend.sh
I have to do some more test, and maybe create a more complex script with a base configuration for all the emulators and the just the different configuration specific for every emulators.
Also i think it will be possible to create a specific configuration not only for the emulator used but also for the games.
Will share any new info, maybe next week.
Now i need to rest, it was a very long day. -
What a great idea! It's a mark improvement over editing each run command. I look forward to trying this out later.
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You guys are making wonders here. You take ES to next level of functionality
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