(REQUEST) Add Daphne Singe emulator?
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Further tinkering (v2.5.5):
Laserdisc/CRT artifacts - Scanlines and blanking searches:
When setup optimally:
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@dteam said in (REQUEST) Add Daphne Singe emulator?:
Does Conan will be added to your list?
https://github.com/DirtBagXon/hypseus_singe_data/tree/master/00-singe1/conan
You just need to locate the Singe .m2v and .ogg files as listed in the README.
They are out there.....
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@dirtbagxon
Thanks !!! 👍🏻 -
@dirtbagxon said in (REQUEST) Add Daphne Singe emulator?:
You just need to locate the Singe .m2v and .ogg files as listed in the README.
They are out there.....I only found the "mp4" version for Singe2. Is there any way to split this MP4 into multiple m2v as you set in your conan.txt file.
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For anyone following this thread instead:
I have fixed a troublesome, and long standing, Singe frame timing issue in the latest release (2.5.6).
I recommend grabbing it, as it will probably make some of your existing, and some more of the newer games, playable.
I now have more Singe 2 games working through this fix, including some of the latest that have video frames within the < 65535 range:Files in the usual places in my signature.
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To ease integration into emulation platforms, there is no longer a need for a 'singe' peripheral data subdirectory.Hypseus Singe v2.6.1 has added the -retropath argument to Singe games.
hypseus singe vldp -retropath ...<other required arguments>...
This performs an on-the-fly rewrite of the singe data path passed by game LUA from:
singe/timegal/
to
singe/../timegal.daphne/
The 'singe' subdirectory is now purely traversed, so we can simply symlink it in the -homedir to the existing 'roms' folder in the daphne -datadir.
Detailed fully in latest RetroPie documentation and daphne.sh script.
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I have announced many features here, but the latest release of Hypseus Singe (v2.6.6) - has fixed a fundamental timing bug that has been there since I first got Singe working.
For those helping around that time, you may remember the think_delay() timing issue we were adjusting in order to get video/audio in sync.
At the time the number of 30ms was found to work universally. This was a huge 20ms above the original Singe value of 10ms. This 20ms difference has created issues with event timing and frame rate in Singe games ever since. Many I have worked-a-round, others not.
Well now I finally figured what was creating the issue that required the slower frame rate in the Daphne VLDP. This has been fixed. Singe is now working on the 10ms delay loop once again.
This makes massive improvements and fixes many timing issues that give fluid and smooth gameplay, especially in gun game accuracy and video (framerate) playback.
I suggest you go for the upgrade path.
Important Note: As of version 2.6.4 another massive improvement was made in aiming accuracy within gun games. Alignment changes were a by product of that change, which in turn affected sprite alignment of the Singe 2 ported games.
All the corrected Singe 2 .singe files have been updated in the hypseus_singe_data repo and fix this. But you will need to grab these if making the jump from versions previous to 2.6.4.
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@pjft said in (REQUEST) Add Daphne Singe emulator?:
There are, however, people still developing fan-made games that make for interesting experiences in this space. I personally am dabbling in re-creating Road Blaster based on higher quality footage. I'll see if that ever gets done :)
I don't know if you got anywhere in your project, but there is now a 4K MPEG-2 (2880x2160) .m2v for Road Blaster that works perfectly in Hypseus Singe:
I doubt you will get it running at this resolution on the Pi, but you could downsize or play in Ubuntu/Windows :)
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@dirtbagxon oh, wow. Thank you for the heads up - I was not aware of this! Definitely not to run on the Pi, but perhaps I could look into downscaling it or using it as an upgraded source for the version I was making. :)
At the time I finished my version, gameplay-wise, but I didn't finish all the unique death animations. I believe I shared my version at the time with Karis, an active creator of Singe ports, and he had suggested running my source video through a program such as Topaz, but I lacked the hardware for it, so I'm happy someone actually did a great job with it.
Thank you. How are you keeping?
Best.
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@pjft said in (REQUEST) Add Daphne Singe emulator?:
@dirtbagxon oh, wow. Thank you for the heads up - I was not aware of this! Definitely not to run on the Pi, but perhaps I could look into downscaling it or using it as an upgraded source for the version I was making. :)
Once it's out there, it good to go with whatever....
I am looking for 4K content for all the Daphne games, as unlike the old Daphne, Hypseus will support the high definition content on all games, not just the Digital Leisure titles in old OpenGL.
Of course these high res MPEG-2 videos will struggle on the current Pi's. But moving forward who knows....
At the time I finished my version, gameplay-wise, but I didn't finish all the unique death animations. I believe I shared my version at the time with Karis, an active creator of Singe ports, and he had suggested running my source video through a program such as Topaz, but I lacked the hardware for it, so I'm happy someone actually did a great job with it.
Yep, Road Blaster was run through Topaz, not by me, but it really has cleaned up nicely.
There is a 1440x1080 version of Cobra Command around too, which plays on cobra, cobraab, cobram3 and cobraconv ROMS.
Thank you. How are you keeping?
No problem bud.
All good here, good to see you around.
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Lightgun support added:
Sinden and DolphinBar confirmed:
https://github.com/DirtBagXon/hypseus-singe/discussions/21
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Hi, I'm stuck installing Singe on raspberry pi3b
the installation fails when I givemkdir build
cd build
cmake ../src
make -j -
@pablo-0 said in (REQUEST) Add Daphne Singe emulator?:
Hi, I'm stuck installing Singe on Retropie
the installation failsLooks like it has locked up ?
Try
make
instead ofmake -j
keep compilation to a single core.Reset, by removing the build directory first:
cd hypseus-singe rm -rf build mkdir build cd build cmake ../src make
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@dirtbagxon wow, thanks. Time Gal works like a charm
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@DirtBagXon
Hello,
first of all, thanks for your great work with Hypseus.I found a 1080 Dragon's Lair remastered version in MPEG2. My Rpi3 has mpeg2 HW acceleration enabled (I bought the licence years ago), so it is perfectly able to play this mpeg2 files in full screen (tested: they look really amazing) but under Retropie/Hypseus they are choppy and the game is basically unplayable.
My impression is that Hypseus lacks hw acceleration on Rpi3 under Retropie.
I'm running Linux osmc 4.19.122-2-osmc, Hypseus Singe v2.11.1-RPi and standard Retropie/daphne runs fine with 640x480 DL "classic" mpeg2 file.
Is there something else to try (I've already removed -nohwaccel options) to get 1080 DL mpeg2 working under Retropie/Hypseus?
Thank you, Epg.
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@Epg said in (REQUEST) Add Daphne Singe emulator?:
Hey, no forget 1080p on a RPi3 - you will get it to work on a RPi4.
The MPEG2 license has no effect as libmpeg2 libraries are used and no mmal or v4l/v4l2 are in use.
Here is a reference if you are interested.
https://forums.raspberrypi.com/viewtopic.php?p=1947760SD only video on the RPi3 I'm afraid.
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