My Realistic Arcade Overlays for Retroarch Collection
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@jamrom2 said in My Realistic Arcade Overlays for Retroarch Collection:
quick question... I read through the later of this thread regarding the HSM Mega Bezel which I guess holds the Hyperspace Madness shader?
https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates/25512/2614
Do these work in Retropie lr-mame-20xx version? I have your bezels working great, but not to the look that you have. I'm running Retroarch 1.9.5 on a RPi3b+. Do I even have enough horsepower to run this shader? It just looks out of this world on some of the screen shots you posted as well as others on that thread... the MSX shots are stunning.
Thanks!
As long as Retropie uses Vulkan they should work if they're properly setup.
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Here is an update to my Realistic Arcade Bezel for Puckman (AKA Pacman) for use with Retroarch. Reflective Shader by HyperspaceMadness
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Here is my Realistic Arcade Bezel Collection featuring the @HyperSpaceMadness Reflective Shader for Retroarch. Big thanks to HSM for suggesting that I use it my realistic arcade bezels. You can now download them.
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@orionsangel Excellent work!!
I don't know if you take requests, but have you considered making a vertical and horizontal bezel for the Astro City cabinet? I see you made one for the Blast City already.
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Here is my Realistic Bezel for the Arcade game Sky Skipper for Retroarch with Hyperspacemadness Reflective Shader.
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@orionsangel Awesome!!! I use my Astro City themed arcade stick to play fbneo, so this will be perfect!
EDIT: On retroarch, what scaling options am I supposed to use? No matter what I set, the game screen is significantly larger than the intended cab screen size and location. Is there a configuration file that you made that I was supposed to download or something?
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@dodonpachi Try my tutorial
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One thing that is really interesting is that with OLED screens and other technology with low amounts of ambient backlight/spill, these will begin to look more like a sticker or artwork and less like an image on a screen. would be cool to find a small/medium OLED and put some clear front glass over it to get the effect. I see tons of really wide arcades now, but the 16:9 wide aspect ratio doesn't really do it for me. I may need to look at designing a cabinet that supports 90degree rotation on a monitor. Something like that would look amazing with these.
Nice work.
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Here is my Realistic Bezel for the Arcade game Smash TV for Retroarch with Hyperspacemadness Reflective Shader.
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Here is my Realistic Bezel for the Arcade game Q-Bert for Retroarch with Hyperspacemadness Reflective Shader.
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Here is my Realistic Bezel for the Arcade game Punch Out for Retroarch with Hyperspacemadness Reflective Shader.
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Here is my Realistic Bezel for the Arcade game Arkanoid for Retroarch with Hyperspacemadness Reflective Shader.
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Here is my Realistic Bezel for the Arcade game DoDonPachi for Retroarch with Hyperspacemadness Reflective Shader and Bezel made by ArsInvictus
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Here is my Realistic Bezel for the Arcade game Captain America & The Avengers for Retroarch with Hyperspacemadness Reflective Shader
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Here is my Realistic Bezel for the Arcade game Ninja Baseball Bat Man for Retroarch with Hyperspacemadness Reflective Shader
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This is a test of glass reflection with my Arcade Mario Bros bezel using HyperspaceMadness's reflection shaders.
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Here's my Defender & Stargate Realistic Arcade Bezels for Retroarch with HyperSpaceMadness Reflective Shader
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Here are some of my Realistic Arcade Bezels for Retroarch with examples of reflective glass, scratches & using the Hyperspacemadness Shader. In case anyone is wondering versions of these bezels exist without the reflection and scratch filter. I always give the option.
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Here is my Candy Cab bezel for Konami Windy with a HyperspaceMadness reflection shader and Dark Mode by MQC for Retroarch
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