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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    FBNeo - Working games hi-score list ?

    Scheduled Pinned Locked Moved Help and Support
    hiscorestrack and fieldhypersportsfbneo
    15 Posts 3 Posters 1.5k Views
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    • R
      robbi3j @mitu
      last edited by robbi3j

      @mitu apols - I'm running retropie on an Odroid XU4 with FBNeo v1.0.0.03 (last updated yesterday in an attempt to get this working ) through retroarch front-end v1.8.1 -

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      • mituM
        mitu Global Moderator @robbi3j
        last edited by mitu

        @robbi3j Please add the info asked - what RetroPie version ? How did you install RetroPie ? etc.

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          robbi3j @mitu
          last edited by robbi3j

          @mitu

          Pi Model or other hardware: odroid XU4
          Power Supply used: N/A - but yes :)
          RetroPie Version Used (eg 3.6, 3.8.1, 4.1 - do not write latest): 4.7
          Built From: Ubuntu 16.04.6 LTS (GNU/Linux 3.10.106-153 armv7l
          USB Devices connected: 2 x usb game controllers / 1 x-arcade tankstick / 1 x keyboard
          Controller used: x-arcade tankstick / 8bitdo SF30

          Emulator: (Name of emulator - if applicable) fbneo v1.0.0.03 via retroarch v1.8.1

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            barbudreadmon @robbi3j
            last edited by

            @robbi3j said in FBANeo - Working games hi-score list ?:

            Hi - for latest FBAneo is there a list of games that have hi-score functionality enabled -

            No. Also, our emulator is named FBNeo, please don't butcher its name.

            @robbi3j said in FBANeo - Working games hi-score list ?:

            I've been trying to weeks to get track and field and hypersports HI-scores saving with no luck

            Games that don't appear in hiscore.dat (like those 2) usually won't save hiscores, however in this case i think hiscores could actually be saved through their eeproms, so i'll look into this.

            FBNeo developer - github - forum

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              robbi3j @barbudreadmon
              last edited by robbi3j

              @barbudreadmon ooops I do apologise on the name front (I'll edit as much as a can to rectify ) - and thankyou very much for looking into this, that is very much appreciated !

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                barbudreadmon @robbi3j
                last edited by

                @robbi3j the fix is on git, please update from sources and let me know if it did the trick.

                FBNeo developer - github - forum

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                  robbi3j @barbudreadmon
                  last edited by

                  @barbudreadmon you are the man - Im at work atm but will check later and feedback !

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                    robbi3j @robbi3j
                    last edited by

                    @robbi3j Yep fixed - thankyou v. much ! so fast !

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                      barbudreadmon @robbi3j
                      last edited by

                      @robbi3j i'm glad it worked, i wasn't sure because not every games save hiscores in their eeproms

                      FBNeo developer - github - forum

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                        robbi3j @barbudreadmon
                        last edited by

                        @barbudreadmon - Thought I better feed this back - this does seem to have created a slight issue with track and field that - so ... when asking retroarch to reset the console & game - the game gets stuck with partial reset and partial continue ( half of the running game graphics show through the initial rom test graphic ) and the game doesn't actually reset - this doesn't bother me as I rarely use the reset option from the quick menu in retroarch ( I always quit the emulator and re-load ) - Just FYI

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                          barbudreadmon @robbi3j
                          last edited by

                          @robbi3j Thanks for the report, i'll look into this

                          FBNeo developer - github - forum

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                            barbudreadmon @robbi3j
                            last edited by

                            @robbi3j it turns out this game is also using its eeprom as an additional ram, so the fix here was to stop saving/loading eeprom at reset (which should be perfectly fine, saving eeprom should only be required when exiting the game).

                            FBNeo developer - github - forum

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                              robbi3j @barbudreadmon
                              last edited by

                              @barbudreadmon Great stuff thank you !

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