Development of module-script generator for lr-mess, lr-mame and mame standalone
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I have spacedst.zip running with the new test method.
In the hash table it describes that this cart has extra ram on board.
Using the new test method it runs the file using the softlist and adds the ram extension automatically.
Bios fileapfm1000.zip
has to be added in/home/pi/RetroPie/roms/apfm1000
for now.
I hope we can come up with a nice fix for this problem.It runs by using this line in /opt/retropie/configs/apfm1000/emulators.cfg :
mame-driver-rompath-basename = "/opt/retropie/emulators/mame/mame apfm1000 -rompath /home/pi/RetroPie/roms/apfm1000 -v -c %BASENAME%"Keyboard keys to play :
LEFT RIGHT KPAD_ENTER -
@folly said in Development of module-script generator for lr-mess and mame standalone:
mame-driver-rompath-basename = "/opt/retropie/emulators/mame/mame apple2gsr1 -rompath /home/pi/RetroPie/roms/apple2gsr1 -v -c %BASENAME%"
Why apple2gsr1 in the line
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Oops a mistake ;-), fixet it ! (updated)
This is because I also did tests with that line on apple2gsr1 just picked the wrong one. -
@dteam said in Development of module-script generator for lr-mess and mame standalone:
I found this today
MESS and MAME: The GuideI will read some, perhaps some interesting stuff to find.
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Strange, those lines work with .bin and not .zip
mame-system-apfm1000-cart-autoframeskip = "/opt/retropie/emulators/mame/mame -rompath /home/pi/RetroPie/roms/apfm1000 -v -c -autoframeskip -ui_active apfm1000 -cart %ROM%" mame-system-apfm1000-cart = "/opt/retropie/emulators/mame/mame -rompath /home/pi/RetroPie/roms/apfm1000 -v -c -ui_active apfm1000 -cart %ROM%"
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@folly said in Development of module-script generator for lr-mess and mame standalone:
mame-sl
Yup.. sniffed it out. Thanks! I'll get it loaded and see where I'm at.
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@folly said in Development of module-script generator for lr-mess and mame standalone:
Edit:
.zip works for me.Now it works for me with .zip. I deleted everything and restart from scratch and now it works
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Is possible play sega arcade game in follow link with lr-mess?
https://www.gamesdatabase.org/all_system_games-sega_model_2 -
@folly I've got everything loaded that's a cart.
All 13 games start and run using "lr-mess-systemapfm100-cart" and a BIOS file that has
apf_4000.rom
basic_80.rom
basic_68.romOnly issue I had was Sapce Detroyers says "rocket Patrol" as the title and the graphics are a mess.
Other than that, everything worked as .zip files
nevermind... I see what you wrote up there about this game needing extra ram.
I've got everything working now. Easy install as well. My controller works, but does not fire. I'll keep playing with this and see where it gets me. Like you said, it's a bit strange that Space Destroyers requires a seperate path that is nothing like the rest. I hope that can be changed to the same as everything else.
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@isidoro80
If I remember correctly Sega Model 2 needs many resources from the host computer.
I doubt it will work on the pi. -
@isidoro80
With MAME, maybe yes with a X86 build but not for Lr-MESS. Lr-Mess only covers non-arcade games -
@dteam can you test if it works with mame current version in raspberry?
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More information :
https://emulation.gametechwiki.com/index.php/Sega_Model_2Not sure which system name it is using, but this documentation states that using mame is a bad choice.
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@isidoro80
Already tested. It doesn't workFor SEGA arcade "3D":
Model3 see https://retropie.org.uk/forum/topic/26909/sega-model-3-segamodel3
SEGA System 32 : lr-fbneo
NAOMI and Atomiswave : lr-flycast -
@folly said in Development of module-script generator for lr-mess and mame standalone:
Not sure which system name it is using, but this documentation states that using mame is a bad choice.
According the table, only Motor Raid and Rail Chase 2 seems to work with MAME
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@dteam for model 3 problem i compile supermodel 3 in raspbian and work. I would play sega midel 1 e 2
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@jamrom2 said in Development of module-script generator for lr-mess and mame standalone:
@folly I've got everything loaded that's a cart.
I've got everything working now. Easy install as well. My controller works, but does not fire. I'll keep playing with this and see where it gets me.
You can use the game-specific lines to create per game settings for the keyboard or joystick. We could even share them if we want.
Like you said, it's a bit strange that Space Destroyers requires a seperate path that is nothing like the rest. I hope that can be changed to the same as everything else.
If you know how it works then it's not so strange.
Basically the default system we install doesn't have the added ram and it just loads the roms/media directly without using the hash-table database..
Extra cartridge information is in the hash-table database and not used in the above situation.
With the test line it will use the hash table because the loading process is based upon hash-table database loading the information against the software filename.
Hope you understand this explanation. -
@dteam in the description of the test mame 0.192 was used, perhaps with the latest version it works
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Where can i find image for game apfm1000, apple 2 and applegs? I scan roms of this emulators with arrm but it find few image
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