Suggestions for ports #2
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@cyperghost thank you for clarifying for me. i will add something to the name to make it different from the one included with the main RetroPie Setup so it does not get ignored
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@exarkuniv I think you can compile and try ;) You'll see the difference quite early.
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I have got a new NXengine working on the Pi
wget https://raw.githubusercontent.com/Exarkuniv/Nxengine-Evo-RPi/Master/nxengine.sh -P $HOME/RetroPie-Setup/scriptmodules/ports/
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@exarkuniv
Hello so we are a teamxof retropie makers .
We love that you took over zero Jay.We would love to work with ya in the future .
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@exarkuniv said in Suggestions for ports #2:
I have got a new NXengine working on the Pi
wget https://raw.githubusercontent.com/Exarkuniv/Nxengine-Evo-RPi/Master/nxengine.sh -P $HOME/RetroPie-Setup/scriptmodules/ports/
I sent you a PR with some suggestions.
I haven't installed this yet -- where are saved games and configs saved to?
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Is possible run Open X-com on RPi4?
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@zzackk try the extras openxcom is included,if its not working let us know to fix it
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@retro-devil2 said in Suggestions for ports #2:
@exarkuniv
Hello so we are a teamxof retropie makers .
We love that you took over zero Jay.We would love to work with ya in the future .
I'm going to do my best to do as good as zerojay. He did set the bar high.
I'm still learning as I go. So be patient is all I ask.
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@sleve_mcdichael i was able to bind my 8bitdo FC30 in cavestore with no issue. i have asked them about the location of the save file.
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Updated NXengine and freesynd on the RetroPie-Setup-Exrtra
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@exarkuniv said in Suggestions for ports #2:
@sleve_mcdichael i was able to bind my 8bitdo FC30 in cavestore with no issue. i have asked them about the location of the save file.
I did get my gamepad working in nxe-evo, eventually; I had to use the keyboard to navigate to "options" and then bind the controls manually. Did you have to do that or was it plug-and-play for you?
Also haven't figured out my graphics issue, I've posted an issue on their repo about it.
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@sleve_mcdichael i had to use a keyboard also. once i did that, it worked great
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@exarkuniv said in Suggestions for ports #2:
@sleve_mcdichael i had to use a keyboard also. once i did that, it worked great
Got it, okay I think we're on the same page. Graphics issue has to do with framebuffer resolution. Am experimenting with game and runcommand settings. Looks great at 1024x768, but runs pretty sluggish. Runs better at 640x480, but the bottom of my image is cut off...
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@sleve_mcdichael said in Suggestions for ports #2:
@exarkuniv said in Suggestions for ports #2:
@sleve_mcdichael i had to use a keyboard also. once i did that, it worked great
Got it, okay I think we're on the same page. Graphics issue has to do with framebuffer resolution. Am experimenting with game and runcommand settings. Looks great at 1024x768, but runs pretty sluggish. Runs better at 640x480, but the bottom of my image is cut off...
maybe it needs the fkms option to run fast??
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@sleve_mcdichael said in Suggestions for ports #2:
@retropi19 said in Suggestions for ports #2:
maybe it needs the fkms option to run fast??
How make?
enable the fake 3d driver i mean from config.txt
add "dtoverlay=vc4-fkms-v3d" to /boot/config.txt.
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@retropi19 that setting is already in the default config and I didn't change it:
[pi4] # Enable DRM VC4 V3D driver on top of the dispmanx display stack dtoverlay=vc4-fkms-v3d max_framebuffers=2
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@sleve_mcdichael If you are from desktop enable the driver from the raspi-config
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@ExarKunIv I stumbled across a solution for dhewm3 not exiting properly. Add
+set in_tty 0
To the end of the line of dhewm3 emulators.cfg
Edit: I also found a few minor mistakes with some of the scripts in your repo. Would you prefer I open issues there or just report them here?
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@quicksilver either work just fine with me
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