Suggestions for ports #2
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@sleve_mcdichael said in Suggestions for ports #2:
@retropi19 said in Suggestions for ports #2:
maybe it needs the fkms option to run fast??
How make?
enable the fake 3d driver i mean from config.txt
add "dtoverlay=vc4-fkms-v3d" to /boot/config.txt.
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@retropi19 that setting is already in the default config and I didn't change it:
[pi4] # Enable DRM VC4 V3D driver on top of the dispmanx display stack dtoverlay=vc4-fkms-v3d max_framebuffers=2
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@sleve_mcdichael If you are from desktop enable the driver from the raspi-config
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@ExarKunIv I stumbled across a solution for dhewm3 not exiting properly. Add
+set in_tty 0
To the end of the line of dhewm3 emulators.cfg
Edit: I also found a few minor mistakes with some of the scripts in your repo. Would you prefer I open issues there or just report them here?
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@quicksilver either work just fine with me
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NOTE: a keyboard is required to exit this game. I have made this abundantly clear in the module readme.
ProtoType - an R-Type remake by Ron Bunce, Linux port by ptitSeb.
wget https://raw.githubusercontent.com/s1eve-mcdichae1/ProtoType-RPi/main/prototype.sh -P $HOME/RetroPie-Setup/scriptmodules/ports/
As always, download the scriptmodule to your system and then install the port through "experimental packages."
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@exarkuniv so i noticed that you have the openra script module named as opencc and openrct2 named openrct. I would recommend that the script module name match the name of the game engine for the sake of uniformity.
Also in the openra script module I see that it makes 3 launchers, one for each game that openra supports. However it looks like tiberium dawn is listed twice (dune 2k is mislabeled as tiberium dawn).
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@quicksilver thanks I'll add it to my to-do list. Lol
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UPDATE
I have updated the Readme on RetroPie-Extra with all the new scripts that have been added.
I also have gone and Installed them all to find the ones that DID install and DIDN'T install and mark them accordingly.I HAVE not tested playing them all yet, that is next
If anyone whats to let me know what is playing and not playing. Im gratefulOnce that is all done im going to mess with seeing if i can get any of the not installing ones to work.
Last im going to rewrite the scripts to make them more inline with how RetroPie is doing things.
But for now Functionality is more important
Have a good one guys -
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@exarkuniv Hi. I followed all of the initial install steps and am getting an error now every time I enter the retropie menu. It's probably because I tried to install Redneck Rampage before installing the retropie-extra features maybe?
How can I fix please? Thank you.
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@drdave79 you've got conflicting scripts in RP's own
scriptmodules
dir, and in the customext/RetroPie-Extra/scriptmodules
location. Delete the ones in/home/pi/RetroPie-Setup/scriptmodules/
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@sleve_mcdichael I'll try that, thank you. That won't mess anything else up? I don't want a domino effect.
Second question, these additional ports that are now available because of this retropie-extra addon don't seem to include the games or demos for the script that they're installing for? The original ports section adds demos like Doom, Decent, Quake, etc. But when I tried to add ports under the retropie-extra section, it didn't add an actual game or demo.
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@drdave79 no, those are extra scripts that weren't even a part of RetroPie to begin with, so removing the extraneous copies shouldn't hurt anything.
If the scriptmodule developer didn't author a function that retrieves the game data, then the module will not retrieve any game data. What game are you curious about? Does it even have a demo version?
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@sleve_mcdichael After I installed the retropie-extra, I tried to add Redneck Rampage and Diablo under the ports section and neither game or demo would launch. It's a pretty big list under the ports section, but it'd be nice to know which are actual game/demo installs. I'm fine if these are just demos, but it would be nice to know beforehand.
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@drdave79 only a small few download game data with the install.
Blake stone,
Jazz Jackrabbit
Hexen 2
ecwolf
nxengine-evoare a few that include it
most you have to provide the data your self
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@drdave79 said in Suggestions for ports #2:
but it would be nice to know beforehand.
You could always look at the script module and see if there is any function that looks like
game_data
or similar: https://github.com/s1eve-mcdichae1/NXEngine-Evo-RPi/blob/main/nxengine-evo.sh#L47-#L58function gamedata_nxengine-evo() { if [[ ! -f "$romdir/ports/CaveStory/$md_id/Doukutsu.exe" ]]; then downloadAndExtract "https://cavestory.org/downloads/cavestoryen.zip" "$romdir/ports/CaveStory/$md_id" mv "$romdir/ports/CaveStory/$md_id/CaveStory/"* "$romdir/ports/CaveStory/$md_id" rmdir "$romdir/ports/CaveStory/$md_id/CaveStory" fi [[ ! -d "$romdir/ports/CaveStory/$md_id/data/lang" ]] && downloadAndExtract "https://github.com/nxengine/translations/releases/download/v1.14/all.zip" "$romdir/ports/CaveStory/$md_id" [[ ! -d "$romdir/ports/CaveStory/$md_id/data/mods" ]] && downloadAndExtract "https://github.com/nxengine/nxengine-evo/releases/download/v2.6.5/boss_rush.zip" "$romdir/ports/CaveStory/$md_id" cp -r "$md_inst/data" "$romdir/ports/CaveStory/$md_id" pushd "$romdir/ports/CaveStory/$md_id"; "$md_inst/nxextract"; popd chown -R $user:$user "$romdir/ports/CaveStory/$md_id" }
rednukem.sh
anddevilutionx.sh
contain no such function. If you are aware of a legitimate source for demo/shareware versions of these game datas, then it is possible they might be able to be worked into the install scripts. As it stands, the scripts only install the game engines for these games as those are the only parts released to the public, and not the licensed game data. You have to provide that data yourself, for example either from an old installation media or by purchasing the game from a website such as GoG ("Good-old Games.") -
@exarkuniv I appreciate that info. Thank you.
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@sleve_mcdichael Just to make sure I understand correctly, if I install the script and purchase the game, all I have to do is copy the files into the ports folder and it should work fine?
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@drdave79 yep, there is a description telling what files and where to put them.
some of them need work, and im trying to get to them to make them easier to understand
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