Suggestions for ports #2
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Got one for the "unstable" repo. It works, but requires a keyboard.
"Chopper Commando Revisited" is a port for modern systems of the 1990 (1988? Sources differ) DOS game "Chopper Commando" (
CHOPPER2.EXE
), written by at-the-time 15-year-old Mark Currie while learning to program and ported to SDL2 by Jason McSweeney (loadzero), with additional work by Harvey Patterson.Get the scriptmodule at https://raw.githubusercontent.com/Exarkuniv/RetroPie-Extra-unstable/master/scriptmodules/ports/chopper258.sh or in RetroPie-Extra-unstable.
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Hi fellow Ports-fans. I just found a new potential game for the Retropie: Arx Fatalis (also available on GOG).
The source code was made public and there is the project Arx Libertatis on Github. I tried to compile it (which worked). But when I run it, it crashes. I think it's sound related, but I'm not sure...
Maybe some else wants to take a shot. ;)
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just wanted to let you all know, im back on working on my scripts.
i have updated the main repo with a few scripts from @sleve_mcdichael.
and i have started taking a better look at the other scripts and cleaning them up a little more and doing a better test to see what works and what doesn't.
i might even try to mess around with making a few new ones too.
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I have added
chopper258.sh
and
prototype.sh
to Extras, thanks to @sleve_mcdichael for taking a shot at them.
they both need keyboards but otherwise play fine.i moved
amphetamine.sh
due to it not going fullscreen and it being a small window in the upper left corneri have installed and played around with
abuse.sh
- Classic action game
augustus.sh
- Augustus - Enhanced Caesar III source port
audacity.sh
Audacity open-source digital audio editor
bstone.sh
- Blake Stone - BStone A source port of Blake Stone: Aliens of Gold and Blake Stone: Planet Strikethey all work well and are full screen,
for Augustus i fixed the missing assets
bstone i believe i have got it so it starts with full screen out of boxI will be posting updates as i get through a handfull
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I forgot with my last post i also added a new BGM script made by @sleve_mcdichael
Please givebgm123.sh
a try and let him know how it works and if any improvements are needed or ideas
it is in the supplementary part of the Retropie setupi have done more clean up and testing on my end
barrage.sh
Shooting Gallery action game
bermudasyndrome.sh
Bermuda Syndrome engine
bloboats.sh
Fun physics game
breaker.sh
Arkanoid clone
burgerspace.sh
BurgerTime clone
chocolate-doom.sh
- DOOM source port
chocolate-doom-system.sh
- For setting up DOOM as an emulated system, not port
chromium.sh
- Open Source Web Browser
crispy-doom.sh
DOOM source port
crispy-doom-system.sh
For setting up DOOM as an emulated system, not portfor these
bermudasyndrome.sh
works but i cant figure out how to exit the game
breaker.sh
need to drop the resolutions down to the lowest to get full screen
burgerspace.sh
need to drop the resolutions down to the lowest to get full screenboth crispy-doom-system and chocolate-doom-system makes its own system folder for the WADS to go into
as always let me know what needs work on my github
UPDATE
corsixth.sh
- Theme Hospital engine clone -
crack-attack.sh
- Tetris Attack clone -corsixth
now installs the demo and correct data path
crack-attack.sh
need to drop the resolutions down to the lowest to get full screen kinda. you'll see if you try it -
@ExarKunIv said in Suggestions for ports #2:
Please give
bgm123.sh
a try and let him know how it works and if any improvements are needed or ideas
it is in the supplementary part of the Retropie setupYou can follow my development version here:
https://github.com/s1eve-mcdichae1/RetroPie-Extra/blob/bgm123/scriptmodules/supplementary/bgm123.sh
This might be about ready for a bump, I'll put in the PR soon.
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@sleve_mcdichael nice work
I'll play around with it later this week
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Hey guys, would you help me. please? I can't go fullscreen in Rise of the Triad: Dark War, I am using the "rott-darkwar.sh" port/script from https://github.com/Exarkuniv/RetroPie-Extra, and I don't know what to do, I only can view the game in a diminute window.
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@NIGHTKILLER05 you have to hit "a" when the run command pops up and drop the resolution to a lower one to make the screen bigger
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@ExarKunIv Thanks for the help man, but unfortunately changing the resolution didn't do anything noticeable, I tried 800x600 and 640x480, with no avail, and I realy like this game, It reminds me my childhood, help, please.
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@NIGHTKILLER05 unless someone else can give input on this it will have to wait till the the start of the week for me to take a look at it on my end.
I had to switch to using XINIT for rott due to it not starting correctly, and lowering the resolution to the lowest has worked on my screen which is just a 25in monitor
I'll have to mess around with it more Monday unless someone beats me
BTW when did you install RetroPie extra's
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@ExarKunIv said in Suggestions for ports #2:
I had to switch to using XINIT for rott due to it not starting correctly,
Probably best to include it, then ;)
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@ExarKunIv of course man, I'll wait for the help, no worries, and I installed your excellent script like 6-8 months ago, do I need to update it? how can I do that?
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"cd RetroPie-Extra/"
Then
"./update-extras.sh"But the scripts are missing the correct depends, so that don't help.
I'll get them updated as soon as I can. Sorry about this.
I do have the ones I have been working on with the correct things. I just never pushed them before end of day of Friday.
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@ExarKunIv Thank you for that man, by the way, would you check the rtcw (Return to Castle Wolfenstein) script too, please? I don't see it in the extras list, don't know why, and it is an excellent game.
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@NIGHTKILLER05 said in Suggestions for ports #2:
like 6-8 months ago, do I need to update it? how can I do that?
@ExarKunIv said in Suggestions for ports #2:
"cd RetroPie-Extra/"
Then
"./update-extras.sh"Remember, though we didn't add the "update" script until April this year, so if the installation is any older than that, use this instead (the first time; after that you should have the update script, which just does this pull and ./install automatically):
cd ~/RetroPie-Extra git pull origin ./install-extras.sh
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@NIGHTKILLER05 said in Suggestions for ports #2:
@ExarKunIv Thank you for that man, by the way, would you check the rtcw (Return to Castle Wolfenstein) script too, please? I don't see it in the extras list, don't know why, and it is an excellent game.
That script was added on Feb 10 so if you update you should have it.
But, I don't really understand what it's doing. Why are the install files moved into the roms dir?
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@sleve_mcdichael Hi man, thanks for the tip, unfortunately that didn't work for some reason, it didn't "pull" any file to, for example, /scriptmodules/ports.
After the "./install-extras.sh" execution, I listed the contents of "/home/pi/RetroPie-Extra" and there is no "update-extras.sh" file inside that folder, I also list the contents of the "/home/pi/RetroPie-Extra/scriptmodules/ports" folder and the file "rtcw.sh" is not there.
Do you have any ideas? Its very strange
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@NIGHTKILLER05 are you still on ZeroJay's repo? Can you enter the RP-Extra dir and do a
git remote -v
?
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