Arcade overlays 4:3, 1600x1200
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@Clyde restored back the alternative versions of both 1941 and Varth bezels.
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@svera Thanks! 😀
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@svera I have some bezels how can I share them
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@Robert-79 great! Open a pull request against https://github.com/svera/vertical-bezels-4-3
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@svera Alright!
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@svera send you a message to your email
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one for lupin3
Edit: Juts noticed the "whitish" pixel(s) on the lower left border and updated/removed 'em in my branch, as my pull request wasn't
"commited"/(sorry, edit:)accepted so far, I am not sure whether I have to open a new one or not ... (but as the files where just overwritten in my repo, my guess is "not") ... -
I just noticed, that my "in-forum-attached"-images are only shown as links now (or is it just my browser at the moment?) and not anymore as images, whereas external linked images are still shown as images.
Ok, it is offtopic, but anyone aware of recent forum changes or is in possession of an explanation for that observation?
P.S.: In the trying to get an deeper insight in this, I am going to edit one/some older posts of mine in here. So please, if you get some edit Notifications... this post is the explanation for 'em.
Edit: Ok, just noticed in one post of mine, there still is an image i've uploaded directly to the forum. So maybe there was a size limit introduced to show just a link vs. in previous times showing a shrinked image ??? Image-Linking the Url I got from the link that was shown for my prevoius images seem to work (lupin3 above) !?. I don't get it :/
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After nearly two years, I finally became motivated enough for another one. 😁
Mad Gear / L.E.D. Storm (pull request)(edit: see below)Another game from a time when 2011 was far into the future. 😉 (See the left text box.)
edit: I just learned that the bezel must be from an earlier variant of the game, LED Storm Rally 2011 (leds2011.zip), because the newer Mad Gear / LED Storm doesn't have the transform and popping features anymore that are described in the right text box of the bezel. See here for all of the many differences of both variants. I'll change the cfg files to leds2011, and maybe also make another bezel for madgear/ledstorm without the right side instructions, soon.
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leds2011: A new pull request, this time for the right version of the game. 😅
madgear & ledstorm: After some fruitless research for artwork that I could replace the right text box with, or any original bezel pictures for these two successors of leds2011, I went for a completely different approach: I split a promo picture that I found on capcom.fandom.com, giving Mad Gear and its US clone LED Storm a completely different, unique look.
I didn't make a pull request for it yet, to put this up here for discussion. What do you all think of it?
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@Clyde said in Arcade overlays 4:3, 1600x1200:
After some fruitless research for artwork that I could replace the right text box with, or any original bezel pictures for these two successors of leds2011
madgear over at Mr.Do's, or from arcade artwork?
Edit: The linked Mr.Do's jpg is 800x800, but the led-storm.jpg within the corresponding madgear.zip is 4000x4000 (same as the bezel at arcade artwork).
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@Ashpool Thanks, but these are for LED Storm Rally 2011 (leds2011), like I described in the edit of my post above. As I mentioned yesterday in Jitsi, many artwork sites list this bezel wrongly for Mad Gear (madgear) or its clone LED Storm (ledstorm).
Of course, it might just be that this bezel actually was used for them, despite the wrong instructions for them on it, but I couldn't find any information about that either, so I rather won't just assume it. And even if so, I don't want to make a 4:3 bezel with incorrect text on it. 🧐
Soo … what are your thoughts about my alternative bezel? Or any other ideas what I could do with the right text panel in the original?
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Hi Guys....
Absolute newbie to retropie here, and am in the middle of converting an Arcade1up cab to run retropie. I have replaced the original Arcade1up monitor with a Dell 2007fpb, and have retropie running on it.
This setup is working great for horizontal games, but I found the vertical games were lacking with the borders being shown, so did a search and came across these bezels which look like they will be ideal for filling in the blank borders. Great, I have downloaded the zip file and have all the files required, but, this is where i am getting lost:
The .cfg files in cfgs assume retroarch overlay folder is: /opt/retropie/emulators/retroarch/overlays/arcade-bezels/. If folder does not exist on your RetroPie, create it. If using a different folder, edit .cfg files accordingly.
Summarizing the steps:
SSH or FTP into Pi
Copy cfgs/romname.cfg into your configs/all/retroarch/config/MAME <version> (lr-mame) or configs/all/retroarch/config/FB Neo (lr-fbneo) folder
Copy PNG file and bezel-cfgs/romname.cfg into overlay folder. There is also a generic.png bezel for games without a dedicated one.Ok, so I have created the folder: /opt/retropie/emulators/retroarch/overlays/arcade-bezels/
But the rest of the instructions are baffling me, bearing in mind this is a straight install of retropie im using with no mods or custom configs at all.
Firstly, it says to copy the contents of cfg/romname.cfg into your configs/all/retroarch/config/ MAME <version> (lr-mame) or configs/all/retroarch/config/FB Neo (lr-fbneo) folder, but these folders dont exist on my install. I guess I need to create these folders, but am a little confused as to where to create them. Would I be right in thinking /retropie-mount/roms/arcade, in this folder i have 3 other folders, Mame2003, Mame2003-plus & roms (yes, im using a usb drive for the roms hence the retropie-mount). I can see a cfg folder in both Mame2003 & Mame2003-plus folders, but again, they are empty folders, so they don't match the instructions?
I have another folder under roms named mame-libretro, but this folder only has roms in it?
Secondly, its the same with Copy PNG file and bezel-cfgs/romname.cfg into overlay folder. There is also a generic.png bezel for games without a dedicated one. Im guessing this is the folder I created earlier opt/retropie/emulators/retroarch/overlays/arcade-bezels/ but the instructions say to copy the PNG file and bezel-cfgs/romname.cfg into the overlay folder. Would that be the overlays folder or arcade-bezels folder?
As I say, i have retropie up and running, but am a complete newbie when it comes to custom configs on retropie.
Cheers
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@apefray Right, The image of desired resolution and the bezel-cfg/*.cfg goes into /opt/retropie/configs/all/retroarch/overlays/arcade-bezels (or via samba shares simply /config/all/...).
But there are multiple places the config from [GIT-Repo]/cfgs could be placed. The GIT-Repo doc/naming scheme assumes it to be a core specific game override (see: retroarch docs "per game override").
It can either (named as is romname.cfg) be placed into .../configs/all/retroarch/config/[CORE NAME] (e.g. for FBNeo: "FinalBurn Neo") [-> Those directories aren't created by default, if unsure what the proper core name is - just start a game and from the libretro menu go into core options -> manage core options -> save game options, this will create a romname.opt file together/within the proper cores folder in above config path (you can delete the .opt file afterwards)], or it can be placed next to the rom inside the rom folder, but then the config-file has to be renamed to match the full romname including its file extension (e.g. for amidar.7z it has to be named amidar.7z.cfg, for zaxxon.zip it will be zaxxon.zip.cfg). -
@Ashpool cheers bud..... Will give it a go
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Im still struggling a bit with this after following your instructions.
I have copied all the *.cfg & *.png files as shown here:
However, when I go to a game, and go to the overlay settings, im following this video by the way:
Im not seeing any Bezels listed for me to select?
I also tried your other suggestion of starting a game friom the libretro menu, then going to core options -> manage core options -> save game options, but it didn't save a romname.opt file that I can see.
My worry is, that im running retropie off of a m2 ssd, but the roms are stored on an external hard drive, so not sure if theres anything different I should be doing.
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@apefray Ok, i think we have a major conflict here between us (two non native english speakers i asume?) trying to understand each other ... I've tried to point out that there are various ways within the libretro/retroarch context to achieve/place overlays (but each one of it is different to the others and has to follow its own set of rules/you cannot mix guide(s/lines) here). And sorry, In Manual/Guide/RTFM context I am a big fan of still-images next to words and words must be IMHO readable and not be spoken over moving-pictures [1]. Have you tried to strictly follow one of the possibilities I've posted?
Most easily approach would be: keep the arcade-bezel folder and content at the location you've posted the image for. Then, within the rom folder, place the config file from [GIT-Repo]/cfgs but rename it (this is important) to romname.extension.cfg (and make sure/verify that the path set within this cfg file is matching the targeted cfg one within the arcade-bezel folder [reminder: upper/lowercase matching is important in posix based environments]).If you can name me a single rom + emulator (path to (including romname) within the retropie romfolder) you want to have a bezel for, I could post my corresponding pathes/files for it as an example.
1: [personal rant] I really hate video tutorials - as speech is so much slower compared to reading and with reading i can easily skip forward/backward without any real delay, I can fast observe/scann/read an article to see if it may contain viable information or is just a waste of time and also i can reread passages without delayed seeking, etc. -> so please, if you link to a video based guide, use a timed-video-link that is skipping right to the scene you want to show as I really don't want to view a whole video and having to guess when/what is the major point for the context here (sorry again, i don't want to be/sound rude, but video tutorials are for me just PITAs i try to avoid).
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Here's a frame I use for Missile Command. I believe the aspect ratio of the transparent area, 1.36:1 is right for this game ( 256:231 x 27:22 ).
Settings I use :
aspect_ratio_index = "23"
input_overlay_enable = "true"
input_overlay_enable_autopreferred = "true"
input_overlay_hide_in_menu = "true"
input_overlay_opacity = "1.000000"
input_overlay_scale_landscape = "1.000000"
input_overlay_scale_portrait = "1.000000"
input_overlay_show_inputs = "2"
input_overlay_show_mouse_cursor = "true"
custom_viewport_height = "1000"
custom_viewport_width = "1360"
custom_viewport_x = "120"
custom_viewport_y = "100"
input_player1_mouse_index = 1
input_player2_mouse_index = 1 -
A couple more...
aspect_ratio_index = "23"
custom_viewport_height = "1040"
custom_viewport_width = "1200"
custom_viewport_x = "200"
custom_viewport_y = "80"
input_overlay_enable = "true"
input_overlay_opacity = "0.600000"
input_overlay_scale = "1.000000" -
Super Cobra
(Posted as a .jpg instead of the original 32-bit lossless .png to keep file size under 1024Kb)
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