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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Syncing button leds with gameplay

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    led buttonsled cledspicer
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    • F
      Folly @hopwon
      last edited by

      @hopwon

      Sure, welcome back again ;-)

      H 1 Reply Last reply Reply Quote 1
      • H
        hopwon @Folly
        last edited by

        @Folly @MeduZaPaT I have it nearly working but I think my issue now is network.
        Following the instructions above, I have created the profile for the game, ledspicerd -p arcade/invaders works and produces output but nothing in game.
        Whilst I have the game up and running, trying netcat (nc -v 127.0.0.1 8000) produces an error:

        nc: connect to 127.0.0.1 port 8000 (tcp) failed: Connection refused
        

        Running with -output console, I see the led0 & led1 in the runcommand.log.

        I think this is a network rather than configuration issue. NC works if I set up a server on another screen (nc -l -p localhost) then run nc -v localhost, the command is accepted but no output fro mame.
        I can confirm mame is running and the game is loaded OK.
        Where to look now, any ideas?

        MeduZaPaTM F 3 Replies Last reply Reply Quote 0
        • MeduZaPaTM
          MeduZaPaT @hopwon
          last edited by

          @hopwon That looks like MAME is not opening the network port.
          Can you check the MAME configuration? It is some replies above.
          Yo need to set MAME to send output data using the network, so nc or ledspicer can pick that info.

          LEDSpicer

          1 Reply Last reply Reply Quote 0
          • F
            Folly @hopwon
            last edited by Folly

            removed double post

            1 Reply Last reply Reply Quote 0
            • F
              Folly @hopwon
              last edited by Folly

              @hopwon said in Syncing button leds with gameplay:

              @Folly @MeduZaPaT I have it nearly working but I think my issue now is network.
              Following the instructions above, I have created the profile for the game, ledspicerd -p arcade/invaders works and produces output but nothing in game.
              Whilst I have the game up and running, trying netcat (nc -v 127.0.0.1 8000) produces an error:

              nc: connect to 127.0.0.1 port 8000 (tcp) failed: Connection refused
              

              Running with -output console, I see the led0 & led1 in the runcommand.log.

              I think this is a network rather than configuration issue. NC works if I set up a server on another screen (nc -l -p localhost) then run nc -v localhost, the command is accepted but no output fro mame.
              I can confirm mame is running and the game is loaded OK.
              Where to look now, any ideas?

              I checked invaders on my laptop.
              I had no output in both situations (network and console).
              I am not able to check the source code of invaders now as I cannot download it now.
              I will check it on my pi.
              I checked other drivers yesterday and you will be able to find whether there is led output or not in the source code.
              For now it seems invaders doesn't have it.

              Did you load nc after mame or before ?
              Make sure you run mame first and then nc.
              I use socat now for checking, it works much better as it will output line by line with : ,cr .
              Make sure you install it first :

              sudo apt install socat
              

              Then use :

              socat - TCP4:0:8000,cr
              

              You will get the same output as you get when outputting to the console.

              Edit :
              I looked at the source of invaders :

              pi@raspberrypi:~ $ /opt/retropie/emulators/mame/mame -listsource invaders
              invaders         midw8080/mw8080bw.cpp
              

              (is in src/mame/.....)
              Searching in mw8080bw.h on "output_finder" looks like it can output to lamps :

              output_finder<16> m_exp_lamps;
              output_finder<4> m_torp_lamps;
              

              Not sure why there is no output either.

              H 1 Reply Last reply Reply Quote 0
              • H
                hopwon @Folly
                last edited by

                @Folly Thanks for the info, I just assuumed Invaders would work! I will download the correct version of Galaga (not sure what version I have but it doesn't work with lr-mame) then I am working on the same game.
                @MeduZaPaT You are correct I had not configured mame for network output. Thanks for the tip

                H 1 Reply Last reply Reply Quote 1
                • H
                  hopwon @hopwon
                  last edited by

                  @hopwon Waaaahooooooo! I did it. Well I have now got -network working for mame and lr-mame

                  I could not get the correct ROM version for mame/lr-mame for Galaga so I used Galaxians instead:

                  socat - TCP4:0:8000,cr
                  mame_start = galaxian
                  lamp0 = 1
                  lamp0 = 0
                  lamp0 = 1
                  lamp0 = 0
                  lamp0 = 1
                  lamp0 = 0
                  ...
                  ...
                  
                  

                  This behavior is the games starts, put a coin in and it start flashing Start (lamp0 on and off) until Start is pressed and then it stops flashing. As long as there is credit in, when a game ends it starts flashing the Start button (if there is credit, if not, it stays off).
                  Now to set up LEDSpicer mame plugin...
                  I will update later

                  1 Reply Last reply Reply Quote 1
                  • H
                    hopwon
                    last edited by

                    @MeduZaPaT Its not producing the output I want, can you check my profile_arcade and inputs file to see if you can figure whats wrong? I can confirm that during testing the games is outputting lamp0 =.... text.

                    I am running ledspicer in foreground for debug but its not outputing anything:

                    galaxians.xml

                    <?xml version="1.0" encoding="UTF-8"?>
                    <LEDSpicer
                        version="1.0"
                        type="Input"
                        name="Mame"
                    >
                            <map
                                type="Element"                 
                                target="P1_START"   
                                trigger="lamp0 = 0"
                                color="Purple"
                                filter="Normal"
                            />
                    </LEDSpicer>
                    
                    

                    profile_arcade.xml

                    <?xml version="1.0" encoding="UTF-8"?>
                    <LEDSpicer
                    	version="1.0"
                    	type="Profile"
                    	backgroundColor="Black"
                    >
                    <inputs>
                    	<input name="galaxians"/>
                    </inputs>
                    </LEDSpicer>
                    

                    I also tried creating a game specific profile with the same results:

                    profiles/arcade/galaxians.xml

                    <?xml version="1.0" encoding="UTF-8"?>
                    <LEDSpicer
                    	version="1.0"
                    	type="Profile"
                    	backgroundColor="Black"
                    >
                    	<inputs>
                    		<input name="galaxians"/>
                    	</inputs>
                    </LEDSpicer
                    

                    As a double check I can confirm that P1_START is valid and working via ledspicerd -e

                    MeduZaPaTM 1 Reply Last reply Reply Quote 0
                    • MeduZaPaTM
                      MeduZaPaT @hopwon
                      last edited by MeduZaPaT

                      @hopwon hey, is only the name for triggers, not the value or the =:
                      lamp0 = 0 means TRIGGER with name lamp0, VALUE 0, you only need the name (lamp0 in this case)
                      so in ledspicer you should type just this:

                              <map
                                  type="Element"                 
                                  target="P1_START"   
                                  trigger="lamp0"
                                  color="Purple"
                                  filter="Normal"
                              />
                      

                      so ledspicer will read that trigger and check the value as 0 = OFF and 1 = ON

                      You will find a lot of different triggers coming out of MAME for different games, there is no standard, I have an Excel file I can share with you with most of them (outdated but better than nothing),
                      LAMP, LED, LIGHT, TRIGGER, KNOCKER, and a big etc.

                      look, this my input for terminator 2 (just a test I did for the this video on YT

                      <?xml version="1.0" encoding="UTF-8"?>
                      <LEDSpicer
                      	version="1.0"
                      	type="Input"
                      	name="Mame"
                      >
                      	<map
                      		type="Group"
                      		target="player 1"
                      		trigger="Left_Gun_Red_Led"
                      		color="Red"
                      		filter="Normal"
                      	/>
                      	<map
                      		type="Group"
                      		target="player 1"
                      		trigger="Left_Gun_Green_Led"
                      		color="Green"
                      		filter="Normal"
                      	/>
                      	<map
                      		type="Group"
                      		target="player 1"
                      		trigger="Left_Flash_1"
                      		color="Yellow"
                      		filter="Combine"
                      	/>
                      	<map
                      		type="Group"
                      		target="player 1"
                      		trigger="Left_Flash_2"
                      		color="Brown"
                      		filter="Combine"
                      	/>
                      	<map
                      		type="Group"
                      		target="player 3"
                      		trigger="Left_Flash_3"
                      		color="Gold"
                      		filter="Combine"
                      	/>
                      	<map
                      		type="Group"
                      		target="player 3"
                      		trigger="Left_Flash_4"
                      		color="Orange"
                      		filter="Combine"
                      	/>
                      
                      	<map
                      		type="Group"
                      		target="player 2"
                      		trigger="right_Gun_Red_Led"
                      		color="Red"
                      		filter="Normal"
                      	/>
                      	<map
                      		type="Group"
                      		target="player 2"
                      		trigger="right_Gun_Green_Led"
                      		color="Green"
                      		filter="Normal"
                      	/>
                      	<map
                      		type="Group"
                      		target="player 2"
                      		trigger="right_Flash_1"
                      		color="Yellow"
                      		filter="Combine"
                      	/>
                      	<map
                      		type="Group"
                      		target="player 2"
                      		trigger="right_Flash_2"
                      		color="Brown"
                      		filter="Combine"
                      	/>
                      	<map
                      		type="Group"
                      		target="player 4"
                      		trigger="right_Flash_3"
                      		color="Gold"
                      		filter="Combine"
                      	/>
                      	<map
                      		type="Group"
                      		target="player 4"
                      		trigger="right_Flash_4"
                      		color="Orange"
                      		filter="Combine"
                      	/>
                      
                      </LEDSpicer>
                      

                      Hope that this helps
                      regards.

                      LEDSpicer

                      H 2 Replies Last reply Reply Quote 2
                      • H
                        hopwon @MeduZaPaT
                        last edited by

                        @MeduZaPaT Thanks I am implementing your suggestions now :)
                        Incidently I found that, just for Galaxians there are two LEDs, P1 Start and P2 Start. When looking at the network output from mame I see (with one credit) lamp0 = 0, lamp0 = 1, lamp0 = 0, etc.
                        Put two credits in then:
                        lamp0 = 1
                        lamp1 = 1
                        lamp0 = 0
                        lamp1 = 0

                        So its basically flashing both start buttons on and off.
                        Will LEDSpicer accept the whole string or does it not work with spaces in the text?

                        MeduZaPaTM 1 Reply Last reply Reply Quote 0
                        • H
                          hopwon @MeduZaPaT
                          last edited by

                          @MeduZaPaT said in Syncing button leds with gameplay:

                          You will find a lot of different triggers coming out of MAME for different games, there is no standard, I have an Excel file I can share with you with most of them (outdated but better than nothing),
                          LAMP, LED, LIGHT, TRIGGER, KNOCKER, and a big etc.

                          One project is to wire up a knocker for QBert so would appreciate any and all help and later on Santa is going to bring me some base shakers which will be fun to enable with LEDSpicer....

                          MeduZaPaTM 1 Reply Last reply Reply Quote 0
                          • H
                            hopwon
                            last edited by

                            Its working! Its WORKING! Oh man I am over the moon, I understand (mostly!) now how it all hangs together and works and it does WORK :)

                            I have to say a massive thanks both of you for supporting this, @Folly & @MeduZaPaT
                            Its been a great education which I will put to good use. I will try to build some cool animations and triggers and whatever I want now :)

                            F 1 Reply Last reply Reply Quote 1
                            • F
                              Folly @hopwon
                              last edited by Folly

                              @hopwon

                              Just an idea.
                              Can you summarise this topic in your first post, like a tutorial or is this too much to ask ?

                              H 1 Reply Last reply Reply Quote 0
                              • H
                                hopwon @Folly
                                last edited by

                                @Folly I feel like I should. To be honest I have been looking for years and apart from the Wiki, there is that post on attractmode and thats it. After all the input from you guys its the least I can do :)

                                F 1 Reply Last reply Reply Quote 0
                                • F
                                  Folly @hopwon
                                  last edited by

                                  @hopwon

                                  Would be great ;-)
                                  Take your time, no hurry.

                                  It's not done yet, I have to look at the Blinker and the Impulse stuff when I can.
                                  And most likely more.

                                  1 Reply Last reply Reply Quote 0
                                  • MeduZaPaTM
                                    MeduZaPaT @hopwon
                                    last edited by MeduZaPaT

                                    @hopwon for the Knocker for QBert and others you have 3 options (maybe more) to connect the solenoid:
                                    1 get a USB controller that support high current (like the paddrive)
                                    2 build or get a circuit using transistors to control the solenoid.
                                    3 use a relay to move the solenoid (also need a driver for the relay).
                                    I also need to add a knocker to mine, I have everything but time to connect and test :(

                                    LEDSpicer support solenoids BTW :)

                                    0444c068-b212-45a1-a812-459913d2cac7-image.png

                                    Trying to get the UI done ASAP, makes life easier, and you see things that are really hard to find by reading documentation

                                    LEDSpicer

                                    H 1 Reply Last reply Reply Quote 0
                                    • MeduZaPaTM
                                      MeduZaPaT @hopwon
                                      last edited by MeduZaPaT

                                      @hopwon said in Syncing button leds with gameplay:

                                      @MeduZaPaT Thanks I am implementing your suggestions now :)
                                      Incidently I found that, just for Galaxians there are two LEDs, P1 Start and P2 Start. When looking at the network output from mame I see (with one credit) lamp0 = 0, lamp0 = 1, lamp0 = 0, etc.
                                      Put two credits in then:
                                      lamp0 = 1
                                      lamp1 = 1
                                      lamp0 = 0
                                      lamp1 = 0

                                      So its basically flashing both start buttons on and off.
                                      Will LEDSpicer accept the whole string or does it not work with spaces in the text?

                                      in that case you have 2 TRIGGERS: lamp0 and lamp1
                                      so you need something like this:

                                      ........
                                      <map
                                      	type="Element"
                                      	target="P1_START"
                                      	trigger="lamp0"
                                      	color="Blue"
                                      	filter="Normal"
                                      />
                                      <map
                                      	type="Elemet"
                                      	target="P2_START"
                                      	trigger="lamp1"
                                      	color="Red"
                                      	filter="Normal"
                                      />
                                      ........
                                      

                                      LEDSpicer

                                      1 Reply Last reply Reply Quote 1
                                      • H
                                        hopwon @MeduZaPaT
                                        last edited by

                                        @MeduZaPaT said in Syncing button leds with gameplay:

                                        @hopwon for the Knocker for QBert and others you have 3 options (maybe more) to connect the solenoid:
                                        1 get a USB controller that support high current (like the paddrive)
                                        2 build or get a circuit using transistors to control the solenoid.
                                        3 use a relay to move the solenoid (also need a driver for the relay).
                                        I also need to add a knocker to mine, I have everything but time to connect and test :(

                                        I have a UltimateIO which is supposed to be able to drive "high current" but its still limited to 5v. I bought a 5v Solenoid to test but there was lots of heat and smoke so I stopped testing :)
                                        I think I will put a relay from the UltimateIO and drive say a 12v soleniod via that. Much safer

                                        Like you I have all the parts, just not the time. Future project...

                                        MeduZaPaTM 1 Reply Last reply Reply Quote 0
                                        • H
                                          hopwon @MeduZaPaT
                                          last edited by

                                          @Folly Small addition to your runcommand-onlaunch.sh to test if an individual game profile exists and if so loads it, if not load ByEmulator

                                          #!/bin/bash
                                          
                                          /home/pi/Lightgun/utils/sindenautostart.sh -a "$1" "$2" "$3" "$4"
                                          # Get system name
                                          system=$1
                                          emulator=$2
                                          rom=$3
                                          command=$4
                                          
                                          
                                          # rom_bn receives $rom excluding everything from the first char to the last slash '/'
                                          rom_bn="${rom##*/}"
                                          # rom_bn receives $rom_bn excluding everything from the last char to the first dot '.'
                                          rom_bn="${rom_bn%.*}"
                                          rom_xml=$rom_bn.xml
                                          
                                          if [ -f "$system/$rom_xml" ]
                                                  then
                                                          emitter LoadProfile $system/$rom_bn
                                                  else
                                                          emitter LoadProfileByEmulator $rom_bn $system
                                          fi
                                          
                                          

                                          I've tested some games with "normal" names but I suspect this will be a bit buggy...

                                          1 Reply Last reply Reply Quote 1
                                          • MeduZaPaTM
                                            MeduZaPaT @hopwon
                                            last edited by MeduZaPaT

                                            @hopwon

                                            lets say you have a Solenoid on the pin # 1 of the ultimateIO
                                            in the config inside the device section, you need something like this:

                                            <element
                                                name="KNOCKER"
                                                solenoid="1"
                                                onTime="75"
                                            />
                                            

                                            Where name is the element name you want to use, solenoid=<pin number> is the pin on the ultimateIO where the solenoid is connected, and onTime is the number of ms to send the electric pulse, 75ms is ok for most solenoids, but others needs more, you can play with this number until you get a good "kick".
                                            solenoids needs to be shutdown after trigger, or they will overheat.

                                            LEDSpicer

                                            H 1 Reply Last reply Reply Quote 1
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