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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Dolphin & RetroArch Compile fails - RockPro64 Armbian Ubuntu 20.04.6 LTS - RetroPie Setup 4.8.5

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    dolphinfailed compilerockpro644.8.5retroarch
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    • mituM
      mitu Global Moderator @2Play
      last edited by mitu

      @2Play said in Dolphin & RetroArch Compile fails - RockPro64 Armbian Ubuntu 20.04.6 LTS - RetroPie Setup 4.8.5:

      Pastebin lr-mess compile (private as it found offensive material??? in the log :D)
      [https://pastebin.com/r8Dt1hG0](link url)

      Not sure what use is it - I don't have an account with Pastebin to see it and I don't intend to create one.

      2Play2 1 Reply Last reply Reply Quote 0
      • 2Play2
        2Play @mitu
        last edited by

        @mitu :) ok dk not my error
        I tried to cut text that just has no relative information and managed to save as public
        You can try above when you have time

        Your friend,
        2Play!

        mituM 1 Reply Last reply Reply Quote 0
        • mituM
          mitu Global Moderator @2Play
          last edited by mitu

          @2Play you don't have enough RAM to compilelr-mess - for 64bit you'd need at least 12 GB available, if not more.

          2Play2 1 Reply Last reply Reply Quote 1
          • 2Play2
            2Play @mitu
            last edited by

            @mitu thought so. I have an idea. tx for your feedback

            Your friend,
            2Play!

            1 Reply Last reply Reply Quote 0
            • 2Play2
              2Play
              last edited by

              @mitu in regards to RA compile
              Tried to compile clean (removed package and try to compile RA 1.16 on RockPro64)
              Latest RPie Setup
              aabb25ff-4946-4cbb-ae4c-dc7a62a535d8-image.png

              From Source
              da380a93-a691-4cce-97c3-9e3776bc2307-image.png

              CRASH in seconds
              3a7f6183-02d8-4887-91bc-e7f58feafd6d-image.png

              From log is looking again for brcm
              `= = = = = = = = = = = = = = = = = = = = =
              Building 'retroarch' : RetroArch - frontend to the libretro emulator cores - required by all lr-* emulators
              = = = = = = = = = = = = = = = = = = = = =

              Checking operating system ... Linux (Ubuntu 20.04.6 LTS 20.04)
              Checking for suitable working C compiler ... /usr/bin/gcc works
              Checking for suitable working C++ compiler ... /usr/bin/g++ works
              Checking for pkg-config ... /usr/bin/pkg-config
              Checking for availability of switch -std=gnu99 in /usr/bin/gcc ... yes
              Checking for availability of switch -std=c++11 in /usr/bin/g++ ... yes
              Checking for availability of switch -Wno-unused-result in /usr/bin/gcc ... yes
              Checking for availability of switch -Wno-unused-variable in /usr/bin/gcc ... yes
              Checking function sd_get_machine_names in -lsystemd ... no
              Checking presence of package bcm_host ... 1
              Checking presence of header file EGL/eglext.h ... yes
              Checking presence of package brcmegl ... no
              Checking existence of -lbrcmEGL ... no
              Forced to build with library -lbrcmEGL, but cannot locate. Exiting ...
              rm -rf obj-unix
              rm -f retroarch
              rm -f .d
              config.mk is outdated or non-existing. Run ./configure again.
              make: *** [Makefile:196: config.mk] Error 1
              Could not successfully build retroarch - RetroArch - frontend to the libretro emulator cores - required by all lr-
              emulators (/home/pi/RetroPie-Setup/tmp/build/retroarch/retroarch not found).
              /home/pi

              Log ended at: Mon 23 Oct 2023 01:57:45 PM UTC`

              As you can see on top image, the system is recognized correctly.

              Any suggestions? Something to add to the scriptmodule?

              Your friend,
              2Play!

              mituM 1 Reply Last reply Reply Quote 0
              • mituM
                mitu Global Moderator @2Play
                last edited by

                @2Play said in Dolphin & RetroArch Compile fails - RockPro64 Armbian Ubuntu 20.04.6 LTS - RetroPie Setup 4.8.5:

                Checking existence of -lbrcmEGL ... no
                Forced to build with library -lbrcmEGL, but cannot locate. Exiting ...

                It fails because of the error above. I don't know why it tries to include brcmEGL, can you upload the config.log from the build folder somewhere to take a look ?

                1 Reply Last reply Reply Quote 0
                • 2Play2
                  2Play
                  last edited by

                  @mitu
                  I took the liberty and changed the scriptmodule to do my job on the RockPro64

                  Ive updated below build function to

                  function build_retroarch() {
                      local params=(--disable-opengl1 --disable-videocore --enable-udev --enable-kms --enable-x11 --enable-egl --enable-vulkan --disable-sdl --enable-sdl2 --disable-pulse --disable-oss --disable-al --disable-jack --disable-qt --enable-opengles --enable-opengles3 --enable-opengles3_1 --disable-opengles3_2)
                      ./configure --prefix="$md_inst" "${params[@]}"
                      make clean
                      make
                      md_ret_require="$md_build/retroarch"
                  

                  from original

                  function build_retroarch() {
                      local params=(--disable-sdl --enable-sdl2 --disable-oss --disable-al --disable-jack --disable-qt)
                          if ! isPlatform "x11"; then
                              params+=(--disable-pulse)
                              ! isPlatform "mesa" && params+=(--disable-x11)
                          fi
                          if [[ "$__os_debian_ver" -lt 9 ]]; then
                              params+=(--disable-ffmpeg)
                          fi
                          isPlatform "gles" && params+=(--enable-opengles)
                          if isPlatform "gles3"; then
                              params+=(--enable-opengles3)
                              isPlatform "gles31" && params+=(--enable-opengles3_1)
                              isPlatform "gles32" && params+=(--enable-opengles3_2)
                          fi
                          isPlatform "rpi" && isPlatform "mesa" && params+=(--disable-videocore)
                          # Temporarily block dispmanx support for fkms until upstream support is fixed
                          isPlatform "dispmanx" && ! isPlatform "kms" && params+=(--enable-dispmanx --disable-opengl1)
                          isPlatform "mali" && params+=(--enable-mali_fbdev)
                          isPlatform "kms" && params+=(--enable-kms --enable-egl)
                          isPlatform "arm" && params+=(--enable-floathard)
                          isPlatform "neon" && params+=(--enable-neon)
                          isPlatform "vulkan" && params+=(--enable-vulkan) || params+=(--disable-vulkan)
                          ! isPlatform "x11" && params+=(--disable-wayland)
                          isPlatform "vero4k" && params+=(--enable-mali_fbdev --with-opengles_libs='-L/opt/vero3/lib')
                          ./configure --prefix="$md_inst" "${params[@]}"
                          make clean
                          make
                          md_ret_require="$md_build/retroarch"
                  

                  It compiled ok.
                  So ill do this in the meantime until a fix applied or have more time in peace to see what is breaks the script from the params choices

                  Your friend,
                  2Play!

                  mituM 1 Reply Last reply Reply Quote 0
                  • mituM
                    mitu Global Moderator @2Play
                    last edited by

                    @2Play said in Dolphin & RetroArch Compile fails - RockPro64 Armbian Ubuntu 20.04.6 LTS - RetroPie Setup 4.8.5:

                    So ill do this in the meantime until a fix applied

                    I don't think there will be any fix applied if the cause of the failure is not determined first.

                    2Play2 1 Reply Last reply Reply Quote 0
                    • 2Play2
                      2Play @mitu
                      last edited by

                      @mitu I hear you but the prob seems to be in the params mix
                      If you have an idea bss the log it would be great.
                      Ill test my side and propose here and Ill leave the commits to you in due time

                      Your friend,
                      2Play!

                      1 Reply Last reply Reply Quote 0
                      • 2Play2
                        2Play
                        last edited by

                        @mitu
                        With the latest RA 1.16 the lr dolphin crashes with segmentation fault.
                        In similar post you fixed something related to Intellivision core
                        Do you believe that there is also a similar problem to latest RA code affecting lr dolphin?
                        Was ok on 1.15

                        Btw compiled from source the core just in case. No change

                        I'll check with previous bin as I kept backup and advise.

                        Your friend,
                        2Play!

                        mituM 2Play2 2 Replies Last reply Reply Quote 0
                        • mituM
                          mitu Global Moderator @2Play
                          last edited by

                          @2Play said in Dolphin & RetroArch Compile fails - RockPro64 Armbian Ubuntu 20.04.6 LTS - RetroPie Setup 4.8.5:

                          In similar post you fixed something related to Intellivision core
                          Do you believe that there is also a similar problem to latest RA code affecting lr dolphin?

                          I don't remember about the Intellivision core, but I doubt it's the same problema as lr-dolphin. I don't have any ARM system set-up for lr-dolphin, so I don't know what might be wrong.

                          2Play2 2 Replies Last reply Reply Quote 0
                          • 2Play2
                            2Play @mitu
                            last edited by

                            @mitu
                            here is what happened back then
                            https://retropie.org.uk/forum/topic/32019/intellivision-lr-freeintv-segmentation-fault/7?_=1698166199893

                            Your friend,
                            2Play!

                            1 Reply Last reply Reply Quote 0
                            • 2Play2
                              2Play @mitu
                              last edited by

                              @mitu btw if i can help/test with something, feel free to let me know. if I can I will!

                              Your friend,
                              2Play!

                              1 Reply Last reply Reply Quote 0
                              • 2Play2
                                2Play @2Play
                                last edited by 2Play

                                @mitu Just an update on the lr-dolphin.
                                i applied the 1.15 and same no boot. So im thinking something else changed in OS as there was an update prior to the compile.

                                So I ll do some more testing with an earlier OS backup that was ok, ill update to 1.16 and retest

                                Your friend,
                                2Play!

                                2Play2 1 Reply Last reply Reply Quote 0
                                • 2Play2
                                  2Play @2Play
                                  last edited by 2Play

                                  @mitu
                                  Just a quick question related to the new ES Dev version we talked above with the upper case fix.
                                  Are you guys changed/forced ES to ignore special chars at the beg of an entry name, specifically FOLDER TAG names?

                                  At my RPie menu setup, I have folders named with a ":" before the text so they can be on top of the list and now, all sorted in alphabetical order and folders just show with a brighter color or diff color depending the theme.

                                  Your friend,
                                  2Play!

                                  mituM 1 Reply Last reply Reply Quote 0
                                  • mituM
                                    mitu Global Moderator @2Play
                                    last edited by

                                    @2Play said in Dolphin & RetroArch Compile fails - RockPro64 Armbian Ubuntu 20.04.6 LTS - RetroPie Setup 4.8.5:

                                    At my RPie menu setup, I have folders named with a ":" before the text so they can be on top of the list and now, all sorted in alphabetical order and folders just show with a brighter color or diff color depending the theme.

                                    As far as I know that's always been the case - folders are shown with a different color than regular games.

                                    2Play2 1 Reply Last reply Reply Quote 0
                                    • 2Play2
                                      2Play @mitu
                                      last edited by

                                      @mitu
                                      This is on 2.11.2rp
                                      26d0f03e-8fd1-428e-a508-1eeb7dc6bea7-image.png

                                      and this on 2.12.0rp
                                      67abc7b5-09e1-4495-af28-1d8d3a2d674a-image.png

                                      Same gamelist.xml in retropie folder

                                      Your friend,
                                      2Play!

                                      1 Reply Last reply Reply Quote 0
                                      • mituM
                                        mitu Global Moderator
                                        last edited by

                                        I don't know about sorting, could have been changed by something added recently.

                                        2Play2 2 Replies Last reply Reply Quote 0
                                        • 2Play2
                                          2Play @mitu
                                          last edited by

                                          @mitu I think you are correct on the existing alphabetiacal sorting. Agree
                                          I think only change is the special chars handling or to be ignored for sake of the sorting.
                                          but even if they did let as it was sorting was working ;-)

                                          Your friend,
                                          2Play!

                                          mituM 1 Reply Last reply Reply Quote 0
                                          • 2Play2
                                            2Play @mitu
                                            last edited by 2Play

                                            @mitu Here are my findings

                                            The new dev ES ignores in total the gamelist.xml tag for folders
                                            example

                                            <name>: Controller Tools</name>
                                            

                                            It is sorting now ONLY bss the name of the actual folder in

                                            /home/RetroPie/retropiemenu
                                            

                                            example
                                            760c8dad-90b6-4d1b-a2a3-64c06dda4b0c-image.png

                                            For files, example .sh script in there it follows the gamelist.xml name tag

                                            Your friend,
                                            2Play!

                                            1 Reply Last reply Reply Quote 0
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