Development of module-script generator for lr-mess, lr-mame and mame standalone
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@bbilford83 good luck
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@Folly - i sent you an email re this.
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@Folly just a general update and a quick question re: the Zemmix/MSX. I've now tested all the way from #-L games, so I am about halfway through, and I have 315 working games now. Kind of nuts how many work without a keyboard. But one question I have because I'm unfamiliar with the MSX, there is a "software list" set of games described as msx1_bee_card that seems to be games released in a strange proprietary format that quickly failed. It only has ten games in it. But on a whim I tested it in Zemmix thinking there's no way it would work, since the Zemmix only took cartridges, but the first game I tested (Bomber Man Special) did work. Now I see that it seems there was a "converter" that allowed the Bee Card games in the standard cartridge slot - i.e., it was required to "turn" the Bee Card into a cartridge to play Bee Cards at all. See the top of the post here for what I mean.
I separately looked everywhere I could find to see if the Zemmix could play Bee Cards and have found nothing. But do you agree with me from what I linked/explained above, it seems like they all must be playable with the cartridge adapter on the Zemmix like any other cartridge game? I get this is an uber-niche question but I am just wondering if I am inaccurately including these games if I have them in my playlist as playable on a Zemmix.
TIA for any thoughts.
Edit: I also just saw here that the CPC-61 had a port to attach a floppy drive! So it is possible I'll have a whole lot more games to test than I originally thought...
Edit 2: I just tested a few floppy games and none worked, so at least that will save me time.
Edit 3 (sorry for all the edits!): I discovered something just like the "Bee Cards" existed that was for other markets called the Electric Software Astron Softcard adapter (see here). There are only four known dumps for it but I just tested one of those games playing as a "cartridge" and it worked. I think my logic is the same as with the Bee Cards that the Zemmix must have been able to play them too but would welcome supportive or contrary thoughts.
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Good tinkering !
Correct the bee_card is a converter.
Originally the didn't implement it in MAME.
I think from 251 they did and sadly the from the softlist they didn't implement that the bee_card cartridge (a slot device) is loaded when a game is loaded.
So you have to do that manually or via the runcommand.I experimented in the past with adding it with the patched runcommands.sh adding it to the standard runcommands when needed when placing these carts in a separate folder but I think I didn't implemented it.
I can however now add a slot device just like we do for certain types of systems but the bee_card only needs to be loaded when a bee_cart game is inserted.Adding the diskdrive is basically the same story. I can see if I can add it by default. will have a look at that.
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@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
Good tinkering !
Correct the bee_card is a converter.
Originally the didn't implement it in MAME.
I think from 251 they did and sadly the from the softlist they didn't implement that the bee_card cartridge (a slot device) is loaded when a game is loaded.
So you have to do that manually or via the runcommand.I experimented in the past with adding it with the patched runcommands.sh adding it to the standard runcommands when needed when placing these carts in a separate folder but I think I didn't implemented it.
I can however now add a slot device just like we do for certain types of systems but the bee_card only needs to be loaded when a bee_cart game is inserted.Adding the diskdrive is basically the same story. I can see if I can add it by default. will have a look at that.
Just to clarify, as of now both the bee card and the Astron softcard games work fine when loaded as cartridges, no tinkering with the runcommands needed. Floppy disks aren't working and that might be what you're referencing but the two games requiring "adapters" just work when loaded as cartridges!
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Aha, good to know that it works with loading it as cartridges.
Looked at the cpc-61 but can't find a way to add a drive.
This page doesn't show that there is a drive port also.
So can't help you with that. -
@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
Aha, good to know that it works with loading it as cartridges.
Looked at the cpc-61 but can't find a way to add a drive.
This page doesn't show that there is a drive port also.
So can't help you with that.No problem! At least that means I don't need to test a ton of new games. Thank you for trying.
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@bbilford83 I d/led another rom that should have worked but it had weird graphics like the last one. I'm befuddled about this bowling microvision game.
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What version of emulator do you use ?
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New working systems
Casio CZ-1 [Mastropiero, Devin Acker]
CXG Systems / Newcrest Technology Enterprise "S" [hap, Sean Riddle, Lord Nightmare]
CXG Systems / Newcrest Technology Super Enterprise (model 210) [hap, Sean Riddle]
dreamGEAR My Arcade Plug And Play 220 Game Retro Controller (DGUN-2959) [TeamEurope, ChinnyVision] For All in one and plug & play systems = MAME name : DGUN2959
Fengyun Hui [Guru, Dyq, little0]
Game Zone II 128-in-1 [TeamEurope, David Haywood] For All in one and plug & play systems MAME name : GAMEZN2
Lexibook Noddy's TV Console [David Haywood, TeamEurope] For All in one and plug & play systems MAME name = LXNODDY
Lexibook Super TV Air Jet 6-in-1 (Lexibook Junior) [TeamEurope, David Haywood] For All in one and plud & play systems MAME name: LXAIRJET
LJN Toys VideoArt [hap, Sean Riddle, Phil Bennett]
Play Vision / Taikee Racing Challenge - 8 Games In 1 [David Haywood, TeamEurope] For All in one and plug & play systems MAME name: RACECHL8
Play Vision Joystick88 [TeamEurope, David Haywood] For All in one and plug & play systems MAME name: 88IN1JOY
SciSys Chess Companion II [hap, Sean Riddle]
WinFun / JungleTac Motorcycle 30-in-1 [TeamEurope, David Haywood] For All in one and plug & play systems MAME name: WFMOTOR
Yamaha Portatone PSR-11 [Carl, Sean Riddle]7 new games for All in one (
maybe Fengyun Hui , to validatearcade game)Do we add
LJN Toys VideoArt ? -
Long time no see, busy ?
Looking good !
Do we add LJN Toys VideoArt ?
Don't know what it is, will have a look when I can.
ps.
Can you add my pull request to our theme ? -
@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
Can you add my pull request to our theme ?
Done!
Long time no see, busy ?
Yes! I'll try to update the gamelist files with those new systems and the descriptions provided by bbilford83
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@DTEAM said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
Can you add my pull request to our theme ?
Done!
Long time no see, busy ?
Yes! I'll try to update the gamelist files with those new systems and the descriptions provided by bbilford83
Just FYI I have a gamelist and art up there now for Zemmix (consolized MSX) but I am only a few days away I think from finishing it and it will be about 4x as many games as it is now. So I wouldn't put that one up yet if you end up getting to it soon :). I'll tag you and @Folly when I finish it.
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@DTEAM said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
Do we add LJN Toys VideoArt ?
For making a theme, I leave it up to you.
I looked at this console and it's working on my VM and most likely will run on the RPI too.
You have to draw and put colours in the pictures.
At first drawing / colouring / erasing didn't seem to work but you have to use lctrl+lshift to change the behaviour.I do not have the 261 database yet but if you want to try you can add an entry to the 260 database (as root), something like this :
Driver videoart (LJN’s VideoArt (Europe)): @game_console@good@home_videogame@non-arcade@
Example :
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Alright @Folly and @DTEAM, I am finally done with my work on Zemmix. It has 434 working games! That's more than dreamcast, saturn, etc... lots of other big systems. And that is still with only cartridge games and only games that don't need a keyboard at all. There are a huge number of MSX-exclusives, especially shmups, so I am glad I spent the effort to do this. Hopefully some others will use the work too.
In the same google drive link as before you will still find correctly-nested folders that have both a gamelist (in the gamelists/zemmix) and matching art (in two different folders, (downloaded_media/msx2 and downloaded_images/zemmix). I know this is clunky and weird, but MSX is really poorly-scraped in all databases, and I had to do a LOT of descriptions from scratch (by watching/playing games) or by digging them up in weird places, often from Japanese-language MSX fan websites (I used google translate). So after I initially tried normal scraping in screenscraper I figured out a better way but had to switch the folder location. I'm too exhausted to do the work to combine all the art in one place and edit the gamelist entries one by one accordingly, but it will work perfectly this way even if it's kind of strange.
There are still at least two other similar systems that can install via your script that I would like to add and I can share them too: Commodore 64 Games System and Atari XEGS. They are both computers that usually have keyboards turned into game consoles, which shipped with no keyboard. So I'd like to do the exact same thing I did here.
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Great work, as you see I did the themes for the Zemmix ones now too.
I will have a look at your gamelists when I can.Can you add your base google drive folder id, I can't seem to find it anywhere.
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@Folly one other thing, I did briefly try the XEGS and the system installed correctly with the script, games are loading properly with xegs bios in the right place, but for some reason no matter what I try controls do nothing. I checked and the games are properly loading the two controllers both as a standard atari 1-button joystick (joy) which is what they should be doing. I tried disabling player 1 and player 2 each, still no luck. Also tried messing around in keyboard selection... emulated vs. natural, etc. Still no controls :(. If you have any ideas I'd welcome them, nothing like this happened with any of the other systems that I can recall.
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I tested the keyboard as joystick with airball and it worked by default on mame and lr-mess in my x86_64 VM.
Can't test right now with a real joysick.Also tested choplift and some other game but these didn't seem to load as the roms seems to be still old. Have to look again later.
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