PSX Games Question
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@Exmix you can look up eboot pbp files. It works something like that, I haven't really used them so I dont know. But yea in the future releases bin won't be an option because of all the duplicates as you mentioned. The cue will call the correct files which keeps the list cleaner
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@herb_fargus
Ah ok. Thanks. I'll deal with this until the next releases come out :P -
@herb_fargus
I just had a look down this thread:
https://retropie.org.uk/forum/topic/735/psx-please-remove-bin-from-the-file-typesI was thinking it would be easier for users to have .cue hidden, as a .bin can call the .cue if needed. That way, all the single track (and multi track if suitable cue is provided) bin files wouldnt cause any queries. And most users wouldnt have to worry about generating a .cue if required.
Although I guess if a game has multi .bins they will have the problem the other way. But then a multi bin file should really be rebuilt into a single one.Or maybe I should update the Wiki to make cue generation very clear?
https://retropie.org.uk/forum/topic/2044/retopiepsx-emu-problem -
@Floob how I figure there is only ever one cue file but there may be multiple bin files (perhaps as audio tracks unless those are separate filetypes like .mp3)
I also wasnt aware bin called the cue file if it was there, I thought only the cue called the bin file due to the aforementioned multiple tracks component.
I don't really use psx all that much but it would probably be good to have the cue requirement mentioned in the wiki
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also some (all?) bins can work on their own, without a cue. some of the psx roms i acquired were just a single .bin files with no .cue included, and they still worked.
for me i couldn't get a nice way for it to all work until i got everything in single .PBP format files :)
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@herb_fargus Thanks! I was wondering why my PSX games didn't show up. I have fixed it now.
@dankcushions said in PSX Games Question:
also some (all?) bins can work on their own, without a cue. some of the psx roms i acquired were just a single .bin files with no .cue included, and they still worked.
for me i couldn't get a nice way for it to all work until i got everything in single .PBP format files :)
For me some games didn't show up until I added the .cue files. I wonder why they changed it?
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@PetroRie There are a few reasons to change it, and I'll write up more info in the Wiki soon (now updated).
A few reasons I can think of now are:
- It is very common for PSX games to be in 2 parts, a .bin and .cue, this means that Emulation Station will show duplicates for each game which no-one really wants. This is because it used to show extensions .bin and .cue
- A PSX game will only ever need one .cue file, so by hiding a .bin it prevents duplicates showing (as it could have multiple .bins. Sort of.)
- By hiding .bin files it will make the user think a little bit more about how the emulator loads files rather than blindly throwing files at it until it works.
- Any PSX game that has multi tracks will work better (usually audio tracks) if it has a .cue to point to the audio.
I cover it briefly here
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@Floob I noticed that with some games the games show up twice. With multi disk games for an example Fear Effect, it shows the first disk twice and the others only once. Once I remove the cue file from the first disk it lists it only once like it should be. Is it a bug? If I remove all the cue files the folder will be gone.
With Metal Gear Solid VR Missions I get this too. Since this is a one disk game only once I add the cue file it shows the game twice. If I remove the cue file it shows it only once.
EDIT: I just finished watching your YouTube clip it makes sense now. Thanks!
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Hello, I would like to know how to launch mgs vr mission
I have images of both mg cds but when I load them this tells me bad drive.
Thank you for helping me because I really want to be able to replay finally a vr missionPS: sorry for my english I use google translate
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