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    crt-pi shader users - reduce scaling artifacts with these configs in lr-mame2003, lr-fbalpha, lr-nestopia (and more to come)

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    crt-pi shadercrt-picrt-pi-verticalshaderslr-mame2003
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    • edmaul69E
      edmaul69
      last edited by

      Since i have no special mame configs and since i couldnt get this to work so i just used bulk rename utility to add the .zip into the names.

      RionR 1 Reply Last reply Reply Quote 0
      • RionR
        Rion @edmaul69
        last edited by

        @edmaul69 strange.. I'm using RetroPie 4.1.
        Have you tried the ones i posted?

        FBNeo rom filtering
        Mame2003 Arcade Bezels
        Fba Arcade Bezels
        Fba NeoGeo Bezels

        edmaul69E 1 Reply Last reply Reply Quote 0
        • edmaul69E
          edmaul69 @Rion
          last edited by

          @Rion i just put yours directly in my roms folder since you already had the .zip in the name. I dont know what the folder name was supposed to be where to put yours in the fba config folder.

          RionR 1 Reply Last reply Reply Quote 0
          • RionR
            Rion @edmaul69
            last edited by Rion

            @edmaul69 The ones i posted are for mame not fba.

            But if your looking for fba look here

            FBNeo rom filtering
            Mame2003 Arcade Bezels
            Fba Arcade Bezels
            Fba NeoGeo Bezels

            edmaul69E 1 Reply Last reply Reply Quote 0
            • edmaul69E
              edmaul69 @Rion
              last edited by edmaul69

              @Rion i was talking about those fba ones. im sorry i didnt realise you had a mame set as well. do yours still go in a folder named MAME 2003? or do i keep them in the folder you get from the zip?

              RionR 1 Reply Last reply Reply Quote 0
              • RionR
                Rion @edmaul69
                last edited by

                @edmaul69 The ones i posted goes in to the rom folder not mame2003.

                FBNeo rom filtering
                Mame2003 Arcade Bezels
                Fba Arcade Bezels
                Fba NeoGeo Bezels

                1 Reply Last reply Reply Quote 0
                • dankcushionsD
                  dankcushions Global Moderator @Rion
                  last edited by

                  @Rion said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:

                  @dankcushions @Sharkus @Dochartaigh

                  Updated for RetroPie 4.1

                  mame2003-crt-pi-vertical-overrides-.zip.cfg

                  mame2003-crt-pi-curvature-vertical-overrides-.zip.cfg

                  Place these in you mame-libretro or arcade folder.

                  how are these 'updated' for 4.1? the mame gamelist hasn't changed.

                  also, whilst i appreciate your effort i think your alternative versions are confusing this thread and unnecessary. the ones i uploaded in my original post should work for anyone using retropie 4.1. your .zip.cfg overrides in the rom folder are a retropie hack made before retroarch supported per-game cfg overrides. there's no need for that approach any more, and maybe it won't always be supported.

                  i think we should use the properly supported retroarch way as it has advantages. for example, if you use a .zip.cfg rom override with config_save_on_exit = true in your main retroarch.cfg, your per-game shader override will migrate to your main retroarch.cfg. this doesn't happen with the supported approach.

                  dankcushionsD 1 Reply Last reply Reply Quote 0
                  • dankcushionsD
                    dankcushions Global Moderator @dankcushions
                    last edited by dankcushions

                    i see, the shader location has changed in 4.1. i will update my .cfgs.

                    still, unless someone can give me a good reason for keeping the .zip.cfg versions, i will be cleaning up this thread

                    RionR FloobF 2 Replies Last reply Reply Quote 0
                    • RionR
                      Rion @dankcushions
                      last edited by

                      @dankcushions

                      Sorry about that i should have been more clear about the .zip.cfg files i posted. Do you want me to remove these and add the cfg files only or post both for people to choose?

                      I have also posted this

                      Mame2003 (0.78u6) Generic Arcade Bezel for every game with crt-pi-curvate (vertical & horizontal)

                      And this

                      crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-fbalpha 029739 (formerly lr-fba-next)

                      Same here with only .zip.cfg files. Do you want me to Change these to and only post the cfg files or both?

                      FBNeo rom filtering
                      Mame2003 Arcade Bezels
                      Fba Arcade Bezels
                      Fba NeoGeo Bezels

                      dankcushionsD 1 Reply Last reply Reply Quote 0
                      • dankcushionsD
                        dankcushions Global Moderator @Rion
                        last edited by

                        @Rion thanks! yeah for me the cfg files only should be the ones we use. i don't see the reason for the .zip.cfg ones going forward. i will update my initial post once i've re-run my script with the new shader directory.

                        RionR 2 Replies Last reply Reply Quote 0
                        • RionR
                          Rion @dankcushions
                          last edited by

                          @dankcushions Ok i will update my posts with the cfg files during the evening.

                          FBNeo rom filtering
                          Mame2003 Arcade Bezels
                          Fba Arcade Bezels
                          Fba NeoGeo Bezels

                          1 Reply Last reply Reply Quote 0
                          • FloobF
                            Floob @dankcushions
                            last edited by

                            @dankcushions said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:

                            i see, the shader location has changed in 4.1. i will update my .cfgs.

                            still, unless someone can give me a good reason for keeping the .zip.cfg versions, i will be cleaning up this thread

                            Is there a chance someone not on a new enough version of RetroArch will get confused why the retroarch based location/overrides dont work?
                            Although I would hope as more and more people use the current version of RetroPie/RetroArch it shouldnt matter.

                            Please read the Docs before asking a new question.
                            RetroPie Help Guides: https://goo.gl/3gcNsT

                            J dankcushionsD 2 Replies Last reply Reply Quote 0
                            • RionR
                              Rion @dankcushions
                              last edited by

                              @dankcushions Sorry about the delay. Here are the fixed ones for RetroPie 4.1 *.cfg Only

                              mame2003_Vertical_ crt-pi-vertical

                              mame2003_Vertical_crt-pi-curvature-vertical

                              These should go into the folder "/opt/retropie/configs/all/retroarch/config/MAME 2003/" or and not the rom folder.

                              Please tell me if i misses anything?

                              FBNeo rom filtering
                              Mame2003 Arcade Bezels
                              Fba Arcade Bezels
                              Fba NeoGeo Bezels

                              dankcushionsD 1 Reply Last reply Reply Quote 0
                              • dankcushionsD
                                dankcushions Global Moderator @Floob
                                last edited by

                                @Floob said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:

                                @dankcushions said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:

                                i see, the shader location has changed in 4.1. i will update my .cfgs.

                                still, unless someone can give me a good reason for keeping the .zip.cfg versions, i will be cleaning up this thread

                                Is there a chance someone not on a new enough version of RetroArch will get confused why the retroarch based location/overrides dont work?
                                Although I would hope as more and more people use the current version of RetroPie/RetroArch it shouldnt matter.

                                i thought about this but the vertical shader was only included in retropie from 4.0 ish, and RA overrides were late august, so hopefully it shouldn't be a problem for many. hopefully!

                                1 Reply Last reply Reply Quote 0
                                • dankcushionsD
                                  dankcushions Global Moderator @Rion
                                  last edited by

                                  @Rion said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:

                                  @dankcushions Sorry about the delay. Here are the fixed ones for RetroPie 4.1 *.cfg Only

                                  mame2003_Vertical_ crt-pi-vertical

                                  mame2003_Vertical_crt-pi-curvature-vertical

                                  These should go into the folder "/opt/retropie/configs/all/retroarch/config/MAME 2003/" or and not the rom folder.

                                  Please tell me if i misses anything?

                                  looks good to me, thanks! i can test later.

                                  1 Reply Last reply Reply Quote 0
                                  • dankcushionsD
                                    dankcushions Global Moderator
                                    last edited by dankcushions

                                    sorry, got a bit sidetracked :) i have been working on a small improvement to my .cfgs.

                                    alt text

                                    previous with crt-pi-vertical.glslp:
                                    alt text

                                    now:
                                    0_1480380617366_upload-3c98dd01-0754-4f08-8548-629ca637c1d0

                                    this is via my new resizing algorithm that always keeps the horizontal scaling at an integer scale, but still stretches the vertical to fullscreen. this makes things look a lot better when using vertical scanlines, especially when scrolling left to right. i think this sort of algorithm will be goof for horizontal games also, but i need to test.

                                    vbsV 1 Reply Last reply Reply Quote 1
                                    • vbsV
                                      vbs @dankcushions
                                      last edited by vbs

                                      @dankcushions
                                      Should the crt-pi-vertical maybe added to the "official" shader collection here https://github.com/RetroPie/common-shaders?

                                      EDIT:
                                      Oh also would it make sense to have two additional crt-pi-curvatureand crt-pi-vertical-curvature?

                                      dankcushionsD 1 Reply Last reply Reply Quote 0
                                      • dankcushionsD
                                        dankcushions Global Moderator @vbs
                                        last edited by

                                        @vbs said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:

                                        @dankcushions
                                        Should the crt-pi-vertical maybe added to the "official" shader collection here https://github.com/RetroPie/common-shaders?

                                        EDIT:
                                        Oh also would it make sense to have two additional crt-pi-curvatureand crt-pi-vertical-curvature?

                                        it is :) see https://github.com/RetroPie/common-shaders/tree/rpi

                                        (on the rpi branch)

                                        vbsV 1 Reply Last reply Reply Quote 0
                                        • vbsV
                                          vbs @dankcushions
                                          last edited by

                                          @dankcushions
                                          Oh I see, I didn't know that there is a separate branch for rpi. I am on x86 so probably on x86 the master branch is used and thats the reason I don't have it? Should I make a PR to add those shaders also on master or is it intended to not be there?

                                          dankcushionsD 1 Reply Last reply Reply Quote 0
                                          • dankcushionsD
                                            dankcushions Global Moderator @vbs
                                            last edited by

                                            @vbs there's no harm in it but if you're on x86 you will probably want to use a more sophisticated crt shader.

                                            1 Reply Last reply Reply Quote 0
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