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    crt-pi shader users - reduce scaling artifacts with these configs in lr-mame2003, lr-fbalpha, lr-nestopia (and more to come)

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    crt-pi shadercrt-picrt-pi-verticalshaderslr-mame2003
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    • edmaul69E
      edmaul69 @Rion
      last edited by edmaul69

      @Rion i was talking about those fba ones. im sorry i didnt realise you had a mame set as well. do yours still go in a folder named MAME 2003? or do i keep them in the folder you get from the zip?

      RionR 1 Reply Last reply Reply Quote 0
      • RionR
        Rion @edmaul69
        last edited by

        @edmaul69 The ones i posted goes in to the rom folder not mame2003.

        FBNeo rom filtering
        Mame2003 Arcade Bezels
        Fba Arcade Bezels
        Fba NeoGeo Bezels

        1 Reply Last reply Reply Quote 0
        • dankcushionsD
          dankcushions Global Moderator @Rion
          last edited by

          @Rion said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:

          @dankcushions @Sharkus @Dochartaigh

          Updated for RetroPie 4.1

          mame2003-crt-pi-vertical-overrides-.zip.cfg

          mame2003-crt-pi-curvature-vertical-overrides-.zip.cfg

          Place these in you mame-libretro or arcade folder.

          how are these 'updated' for 4.1? the mame gamelist hasn't changed.

          also, whilst i appreciate your effort i think your alternative versions are confusing this thread and unnecessary. the ones i uploaded in my original post should work for anyone using retropie 4.1. your .zip.cfg overrides in the rom folder are a retropie hack made before retroarch supported per-game cfg overrides. there's no need for that approach any more, and maybe it won't always be supported.

          i think we should use the properly supported retroarch way as it has advantages. for example, if you use a .zip.cfg rom override with config_save_on_exit = true in your main retroarch.cfg, your per-game shader override will migrate to your main retroarch.cfg. this doesn't happen with the supported approach.

          dankcushionsD 1 Reply Last reply Reply Quote 0
          • dankcushionsD
            dankcushions Global Moderator @dankcushions
            last edited by dankcushions

            i see, the shader location has changed in 4.1. i will update my .cfgs.

            still, unless someone can give me a good reason for keeping the .zip.cfg versions, i will be cleaning up this thread

            RionR FloobF 2 Replies Last reply Reply Quote 0
            • RionR
              Rion @dankcushions
              last edited by

              @dankcushions

              Sorry about that i should have been more clear about the .zip.cfg files i posted. Do you want me to remove these and add the cfg files only or post both for people to choose?

              I have also posted this

              Mame2003 (0.78u6) Generic Arcade Bezel for every game with crt-pi-curvate (vertical & horizontal)

              And this

              crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-fbalpha 029739 (formerly lr-fba-next)

              Same here with only .zip.cfg files. Do you want me to Change these to and only post the cfg files or both?

              FBNeo rom filtering
              Mame2003 Arcade Bezels
              Fba Arcade Bezels
              Fba NeoGeo Bezels

              dankcushionsD 1 Reply Last reply Reply Quote 0
              • dankcushionsD
                dankcushions Global Moderator @Rion
                last edited by

                @Rion thanks! yeah for me the cfg files only should be the ones we use. i don't see the reason for the .zip.cfg ones going forward. i will update my initial post once i've re-run my script with the new shader directory.

                RionR 2 Replies Last reply Reply Quote 0
                • RionR
                  Rion @dankcushions
                  last edited by

                  @dankcushions Ok i will update my posts with the cfg files during the evening.

                  FBNeo rom filtering
                  Mame2003 Arcade Bezels
                  Fba Arcade Bezels
                  Fba NeoGeo Bezels

                  1 Reply Last reply Reply Quote 0
                  • FloobF
                    Floob @dankcushions
                    last edited by

                    @dankcushions said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:

                    i see, the shader location has changed in 4.1. i will update my .cfgs.

                    still, unless someone can give me a good reason for keeping the .zip.cfg versions, i will be cleaning up this thread

                    Is there a chance someone not on a new enough version of RetroArch will get confused why the retroarch based location/overrides dont work?
                    Although I would hope as more and more people use the current version of RetroPie/RetroArch it shouldnt matter.

                    Please read the Docs before asking a new question.
                    RetroPie Help Guides: https://goo.gl/3gcNsT

                    J dankcushionsD 2 Replies Last reply Reply Quote 0
                    • RionR
                      Rion @dankcushions
                      last edited by

                      @dankcushions Sorry about the delay. Here are the fixed ones for RetroPie 4.1 *.cfg Only

                      mame2003_Vertical_ crt-pi-vertical

                      mame2003_Vertical_crt-pi-curvature-vertical

                      These should go into the folder "/opt/retropie/configs/all/retroarch/config/MAME 2003/" or and not the rom folder.

                      Please tell me if i misses anything?

                      FBNeo rom filtering
                      Mame2003 Arcade Bezels
                      Fba Arcade Bezels
                      Fba NeoGeo Bezels

                      dankcushionsD 1 Reply Last reply Reply Quote 0
                      • dankcushionsD
                        dankcushions Global Moderator @Floob
                        last edited by

                        @Floob said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:

                        @dankcushions said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:

                        i see, the shader location has changed in 4.1. i will update my .cfgs.

                        still, unless someone can give me a good reason for keeping the .zip.cfg versions, i will be cleaning up this thread

                        Is there a chance someone not on a new enough version of RetroArch will get confused why the retroarch based location/overrides dont work?
                        Although I would hope as more and more people use the current version of RetroPie/RetroArch it shouldnt matter.

                        i thought about this but the vertical shader was only included in retropie from 4.0 ish, and RA overrides were late august, so hopefully it shouldn't be a problem for many. hopefully!

                        1 Reply Last reply Reply Quote 0
                        • dankcushionsD
                          dankcushions Global Moderator @Rion
                          last edited by

                          @Rion said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:

                          @dankcushions Sorry about the delay. Here are the fixed ones for RetroPie 4.1 *.cfg Only

                          mame2003_Vertical_ crt-pi-vertical

                          mame2003_Vertical_crt-pi-curvature-vertical

                          These should go into the folder "/opt/retropie/configs/all/retroarch/config/MAME 2003/" or and not the rom folder.

                          Please tell me if i misses anything?

                          looks good to me, thanks! i can test later.

                          1 Reply Last reply Reply Quote 0
                          • dankcushionsD
                            dankcushions Global Moderator
                            last edited by dankcushions

                            sorry, got a bit sidetracked :) i have been working on a small improvement to my .cfgs.

                            alt text

                            previous with crt-pi-vertical.glslp:
                            alt text

                            now:
                            0_1480380617366_upload-3c98dd01-0754-4f08-8548-629ca637c1d0

                            this is via my new resizing algorithm that always keeps the horizontal scaling at an integer scale, but still stretches the vertical to fullscreen. this makes things look a lot better when using vertical scanlines, especially when scrolling left to right. i think this sort of algorithm will be goof for horizontal games also, but i need to test.

                            vbsV 1 Reply Last reply Reply Quote 1
                            • vbsV
                              vbs @dankcushions
                              last edited by vbs

                              @dankcushions
                              Should the crt-pi-vertical maybe added to the "official" shader collection here https://github.com/RetroPie/common-shaders?

                              EDIT:
                              Oh also would it make sense to have two additional crt-pi-curvatureand crt-pi-vertical-curvature?

                              dankcushionsD 1 Reply Last reply Reply Quote 0
                              • dankcushionsD
                                dankcushions Global Moderator @vbs
                                last edited by

                                @vbs said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:

                                @dankcushions
                                Should the crt-pi-vertical maybe added to the "official" shader collection here https://github.com/RetroPie/common-shaders?

                                EDIT:
                                Oh also would it make sense to have two additional crt-pi-curvatureand crt-pi-vertical-curvature?

                                it is :) see https://github.com/RetroPie/common-shaders/tree/rpi

                                (on the rpi branch)

                                vbsV 1 Reply Last reply Reply Quote 0
                                • vbsV
                                  vbs @dankcushions
                                  last edited by

                                  @dankcushions
                                  Oh I see, I didn't know that there is a separate branch for rpi. I am on x86 so probably on x86 the master branch is used and thats the reason I don't have it? Should I make a PR to add those shaders also on master or is it intended to not be there?

                                  dankcushionsD 1 Reply Last reply Reply Quote 0
                                  • dankcushionsD
                                    dankcushions Global Moderator @vbs
                                    last edited by

                                    @vbs there's no harm in it but if you're on x86 you will probably want to use a more sophisticated crt shader.

                                    1 Reply Last reply Reply Quote 0
                                    • W
                                      windale
                                      last edited by

                                      @dankcushions
                                      Are your new 'crt-pi-vertical' and 'crt-pi-vertical-curvature' shaders still in progress or have they already been changed ?

                                      dankcushionsD 1 Reply Last reply Reply Quote 0
                                      • dankcushionsD
                                        dankcushions Global Moderator @windale
                                        last edited by

                                        @windale said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:

                                        @dankcushions
                                        Are your new 'crt-pi-vertical' and 'crt-pi-vertical-curvature' shaders still in progress or have they already been changed ?

                                        i have not/am not doing any changes to the shaders. i have done some changes to per-game mame/fba configs to do better shader scaling, which i will release when i'm happy with them.

                                        W 1 Reply Last reply Reply Quote 0
                                        • W
                                          windale @dankcushions
                                          last edited by

                                          @dankcushions That's OK, i've decided to go with no shader and no filter because i've seen scrolling stuttering in Genesis games with the CRT filter, so MAME games will run even worse. I'm starting to quite like the pixelated look !

                                          1 Reply Last reply Reply Quote 0
                                          • caver01C
                                            caver01
                                            last edited by

                                            @dankcushions Are these changes merely adding integer scaling or are there tweaks to brightness or something too? Your second closeup looks like it has more color saturation. Is that true?

                                            My 4-player cocktail style cabinet built as a custom "roadcase"

                                            dankcushionsD 1 Reply Last reply Reply Quote 0
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