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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Golden Axe Glitch

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    golden axe
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    • herb_fargusH
      herb_fargus administrators @GreenHawk84
      last edited by

      @GreenHawk84 I played the megadrive port and her fire was fine there

      If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

      Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

      1 Reply Last reply Reply Quote 1
      • GreenHawk84G
        GreenHawk84
        last edited by

        @herb_fargus Yes I noticed that too, the Genesis version is solid on emulators.

        @Beretta9 I read that somewhere else here that Sega arcade games are good on Mame2010. I will try that later.

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        • B
          barbudreadmon
          last edited by

          fbalpha-libretro should run this fine (there was a glitch with fba prior to 0.2.97.31, which means pifba and fbalpha2012-libretro).

          FBNeo developer - github - forum

          GreenHawk84G 1 Reply Last reply Reply Quote 1
          • GreenHawk84G
            GreenHawk84 @barbudreadmon
            last edited by

            @barbudreadmon Hell yes I love lr-FBA, I'll check it out.

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            • GreenHawk84G
              GreenHawk84
              last edited by

              Okay so I tried lr-fba and lr-fba2012 and both of those run good but have horrible sound (same problem for each emulator). lr-Mame2010 seems to work great. Actually, lr-Mame2010 might be the best emulator for Sega arcade hardware on Retropie right now.

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              • B
                barbudreadmon @GreenHawk84
                last edited by

                @GreenHawk84 said in Golden Axe Glitch:

                Okay so I tried lr-fba and lr-fba2012 and both of those run good

                That's strange, altered beast shouldn't run properly on fba2012 : https://github.com/libretro/fbalpha2012/issues/16 .
                By the way, i remember reading on libretro's forum that playing with "sound presets" actually improve the sound a lot on some emulators, didn't try it though.

                FBNeo developer - github - forum

                dankcushionsD 1 Reply Last reply Reply Quote 0
                • dankcushionsD
                  dankcushions Global Moderator @barbudreadmon
                  last edited by

                  @barbudreadmon i seem to remember it affects the speech in altered beast also. i wonder if the garbled sound in system 16 is in FBA standalone? i had a look on their forum and the only references to be system 16 i could find is that it's "fully emulated" :P

                  i need to test it properly on my pi as i may be thinking of mame2003 or something else!

                  GreenHawk84G 1 Reply Last reply Reply Quote 0
                  • GreenHawk84G
                    GreenHawk84 @dankcushions
                    last edited by

                    @dankcushions yes Golden Axe has garbled sound in both FBA emu I tried. Works great in Mame2010. I will use Mame2010 for these games over Mame2003.

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                    • B
                      barbudreadmon @GreenHawk84
                      last edited by

                      @GreenHawk84 I think i know why the sound is garbled on libretro-fbalpha, i'll try to fix this later today.

                      FBNeo developer - github - forum

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                      • B
                        barbudreadmon @GreenHawk84
                        last edited by

                        @GreenHawk84 Ok, i changed fbalpha's samplerate from 32kHz to 44.1kHz (not sure why it was hardcoded to 32kHz, i took this from the old port and never changed it because i thought there was a good reason), could you rebuild fbalpha and tell me if you hear any difference ? Honestly i didn't hear much difference between fbalpha at 32kHz, fbalpha at 44.1kHz, and mame2010, but perhaps i'm kinda deaf. It could (should ?) impact other games.

                        FBNeo developer - github - forum

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                        • GreenHawk84G
                          GreenHawk84
                          last edited by

                          Hmm, that's strange, I will have to go check it out. If you don't notice a drastic issue with Golden Axe's sound, I am not sure what is happening on my end vs. yours or anyone elses. I didn't change any sound options for anything, it is out of the box sound over HDMI and other games work just fine. I will try and update everything and see what happens in the other cores with Golden Axe.

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