N64 on Retropie 4.1.3 - not as good as 4.0.2
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Hi all. Rather than upgrade my 4.0.2 which I have running extremely well, I decided to do a fresh SD card with a new install of the latest available Retropie. I then updated it to 4.1.3, and added my files.
I'm noticing that N64 isn't quite as good generally compared to my older install. Even staple titles like SM64 seem to struggle a bit, and have quite a bit of slowdown when the older version did not. I haven't made many changes - just a config edit to get HDMI sound and an fstab edit for the external drive, but it's definitely a big difference. I usually use GlideN64, and on the older Retropie with SM64 you could even go hi-res and it worked extremely well.
I'm using a Raspberry Pi 3 with a 2Tb external drive and a PS3 controller. The SD card is SanDisk and only 8Gb, but it's enough for the OS. Connected to a 32" Samsung TV.
Is there something I should be doing on this new install to improve things? Let me know, thanks all.
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Please can you update RetroPie-Setup and update
mupen64plus
from source and see if that makes a difference. -
Just that one package? Sure I'll have a look at that and post back.
Have there been m/any changes since 4.1.3?
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I made a change regarding c compiler optimisation which may have affected performance on that emulator (It was changed around 4.0 and then changed again just now so I want to see if it is responsible - if not it might be upstream video plugin changes).
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OK, sorry for late reply. Did this just this morning. The compiling seemed to complete just fine, and then I shut down the Pi 3 before adjusting the config to point it to my roms.
Unfortunately, the situation seems worse. While the rom (specifically SM64) boots fine, there is now just a screen filled with garbage with the game running very choppily behind it. I tried changing the plug in but it makes no difference. It performs the same.
Hope this is of some use to you.
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Why don't you try lr-glupen?
On my RPI2, I'm using lr-glupen on RetroPie 4.1 and I'm quite satisfied with the results. Games such as Super Mario 64, Doom 64, Duke Nukem 64 and Mario Kart 64 are working with almost no slowdowns. And since lr-glupen runs inside retroarch, I can remap buttons for specific games such as FPS genre, to accomodate use of two analogs.
I'm even being able to play heavy titles such as 007 GoldenEye, and despite running a bit slow, the performance is playable. Even on coop it's working here.
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I did actually. It's not too bad but I didn't want to switch to it at this point because of a couple of reasons:
For some reason it picks up my old save file on my external drive rather than my actual backed up saves on the SD card.
It messes up my controls, the buttons are wrong (though I could change this if I wanted).
Performance was really very nice on 4.0.2 with GlideN64 and I don't see a need to swap unless it is being deprecated by the devs here.
I'm quite happy to stay on 4.0.2 for the time being, but I was happy also to try out 4.1.3 and see the progress being made. :)
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