Someone please upload Updated crt-pi shaders
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I couldn't find it in the latest Retroarch builds.
as mentioned below
Re: Updated crt-pi shaderPlease someone kind enough to upload all the
Updated crt-pi shaders, thank you. -
I believe our crt-pi shader is reasonably up to date, but it's not updated when updating retroarch. You update it from the retropie-setup via "Configuration / Tools -> RetroArch"
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Actually, not quite true. It should be updated when updating retroarch, but the shaders can be updated separately. However it would depend what version of RetroPie-Setup you are running - https://retropie.org.uk/forum/topic/3/read-this-first
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@BuZz
Ah shoot, I'm supposed to be on retropie. I came here because I wanted to use these shaders for my lowend windows tablet retroarch setup. The only shader I could run in it is the crt-pi and I always loved the curvature feature(crt geom is 1fps for me). I was hoping I can grab the shaders from the retropie img file but I couldn't open it with winrar and 7zip.If you could please upload the updated crt pie shaders for me, I would really appreciate it. Thank you for replying
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@drckml it would have saved time had you mentioned all this in your original post!
Go to the libretro link in the other topic for downloads - https://libretro.com/forums/showthread.php?t=4937 (newer versions posted later in the thread)
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@BuZz thank you and sorry I am a retard lol. I just found out now that this is a retropie site not "retroarch"
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@BuZz sorry but it only has crt-pi in it. I am specifically looking for crt-pi curvature.
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you check the whole thread ?
Also available here btw https://github.com/RetroPie/common-shaders/tree/rpi
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@drckml said in Someone please upload Updated crt-pi shaders:
@BuZz sorry but it only has crt-pi in it. I am specifically looking for crt-pi curvature.
Edit the crt-pi.glsl file and change the line that says
//#define CURVATURE
to read
#define CURVATURE
The curvature versions are just copies of crt-pi with this change already made.
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@davej I remove the // from //#define CURVATURE and still nothing :(
Am I supposed to put space before #?
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@drckml pretty sure you need to remove the # as well for the command to be used
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@markyh444 i give up -____- it's not working
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@drckml said in Someone please upload Updated crt-pi shaders:
@davej I remove the // from //#define CURVATURE and still nothing :(
Am I supposed to put space before #?
No. It should just be remove the //.
Buzz posted a link to the github repository which contains the curved versions. You're best getting them from there to avoid any problems with editing the file.
You'll need the crt-pi-curvature.glslp file and, in the shaders directory, the crt-pi-curvature.glsl file.
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@markyh444 said in Someone please upload Updated crt-pi shaders:
@drckml pretty sure you need to remove the # as well for the command to be used
You definitely need the # there.
//
is GLSL for ignore everything until the end of the line.#define
defines something that can be used elsewhere in the shader. -
@davej thanks it finally worked :D
thanks for the help everyone! -
@davej Sorry, I've not edited these type of files myself and just assumed like other config files that a # meant to ignore the entry. Learnt something there.
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