N64 highres with shader?
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Greetings all
I'm new to all things Pi and have just set up my Raspberry Pi 3B with RetroPie. Most emulators and games are working really well for me but I am stumped about this one:
I'm running Ocarina of Time on N64 using the mupen64plus-GlideN64-highres emulator
This works like a dream, but my default shader (crt-pi) does not get applied (it does get applied to all other emulators)If I use the lr-glupen64 emulator then the shader is applied but the resolution is reduced to 320x240 (why on earth is this hard-coded?!)
How do I enable shaders with the highres emulator?
Many thanks.
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Additional info:
Pi Model: 3B
RetroPie Version Used: 4.1
Built From: SD image - retropie-4.1-rpi2_rpi3.img
USB Devices connected: Keyboard, mouse, flash drive, controller
Controller used: Logitech F310
Error messages received: none
Log found in /dev/shm/runcommand.log (if relevant): Haven;t grabbed this yet, will add later if needed
Guide used: Numerous online re setting up default shader and choosing N64 emulator
File: N/A
Emulator: mupen64plus-GlideN64-highres
Attachment of config files: Haven't grabbed this yet, will add later if needed. Edited /opt/retropie/configs/all/retroarch.cfg to set default shader -
@Blaze said in N64 highres with shader?:
mupen64plus-GlideN64-highres
not a libretro (lr-) emulator, so can't use libretro shaders.
If I use the lr-glupen64 emulator then the shader is applied but the resolution is reduced to 320x240 (why on earth is this hard-coded?!)
because many n64 games have performance issues on the pi even at this resolution.
it can be changed, it's a retroarch core option
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