psx multitap retroarch 4 players
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like this:
lr-pcsx-rearmed-multitap="/opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-pcsx-rearmed/libretroMultitap.so --config /opt/retropie/configs/psx/retroarch.cfg %ROM%"
default = "lr-pcsx-rearmed-multitap"no. the multitap change was merged into the the main core. of course you don't need to modify it to point to a new binary.
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@dankcushions ok that what I thought but any idea why it only works for us doing the old beta way of doing?
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I forgot to mention, I confirmed all four controllers are configured and recognized, all four controllers work fine in MAME, SNES9X, and beetle-pcengine or whatever its called.
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@Bast525 yes same thing for me...we are missing something I think
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@dankcushions still no luck for me with many tries to adjust binds and multitap1 and 2, I know your time is precious any advice would help do you need more info from me?
Here is my setup:
Pi Model: 3B
RetroPie Version Used: 4.1
Built From: Pre made SD Image on RetroPie website
USB Devices connected: Xin Mo 2 Players / 2*USB GAMEPAD
Error messages received: No
Emulator: pcsx-rearmed (updated from source 3 nov 2016)4 players with this setup works on every other emulators for SNES, MAME, ...I manage to enable the multitaps and 4 players appears afterward in the game menu but USB GAMEPADS still dont control anything....the only way of making it works on my system is by pointing the old library libretro-multitap.so like before it has been merged
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Any chance this will be looked in to further?
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I'm in the same boat. I haven't even been able to get the "beta" even to work. Could it be the raspberry pi 3 that's the problem?
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@Bast525 Exactly the same issue here.
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as explained in the Wiki I use a game-options file to enable the multitap 1 and 2 for specific multiplayer games and set the core option multitap 1 and 2 parameters to "Auto". Anyone knows where this game-options file is saved? it says "Core options file created successfully" but I cant locate it anywhere...
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@jeffrye23 I don't think so as it works for me using a Pi3 and the "Beta" way of doing
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@FAB2TB ok here they are: opt/retropie/configs/all/SYSTEMNAME DIR...I cant explain why there is other system parameters saved in this file! PCSX for eg contain CAP32, fba and so on...but Multitaps are correctly here and enable and shall overides my core config where they are seted as "auto":
cap32_autorun = "enabled"
cap32_Model = "6128"
cap32_Ram = "128"
fba-diagnostic-input = "Hold Start"
fuse_machine = "Spectrum 128K"
gambatte_gb_colorization = "custom"
mame2003-skip_disclaimer = "enabled"
mame2003-dcs-speedhack = "enabled"
mame2003-samples = "enabled"
pcsx_rearmed_frameskip = "0"
pcsx_rearmed_region = "Auto"
pcsx_rearmed_pad1type = "default"
pcsx_rearmed_pad2type = "default"
pcsx_rearmed_pad3type = "default"
pcsx_rearmed_pad4type = "default"
pcsx_rearmed_pad5type = "default"
pcsx_rearmed_pad6type = "default"
pcsx_rearmed_pad7type = "default"
pcsx_rearmed_pad8type = "default"
pcsx_rearmed_multitap1 = "enabled"
pcsx_rearmed_multitap2 = "enabled"
pcsx_rearmed_drc = "enabled"
pcsx_rearmed_neon_interlace_enable = "disabled"
pcsx_rearmed_neon_enhancement_enable = "enabled"
pcsx_rearmed_neon_enhancement_no_main = "enabled"
pcsx_rearmed_duping_enable = "on"
pcsx_rearmed_spu_reverb = "on"
pcsx_rearmed_spu_interpolation = "simple"
pcsx_rearmed_pe2_fix = "disabled"
pcsx_rearmed_inuyasha_fix = "disabled" -
@alexis-puska any idea to help us as you are the master of this library! ...cant make it works with the newly merged function (only your beta library is working for me)
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Hi guys,
I also have the same problem with the merged function. The Multitap gets recognized, so I can see player 3 and 4.
But the controls of player 3/4 seem to not work.Awesome work btw, I have been waiting for the psx multitap function for nearly 2 years :-) thanks a lot!
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Hi everyone,
I will make some test tomorrow. When i have finished the development it's work fine. If i found a problem i'll try to fix it, and fix the rumble support, add a properties to disabled rumble by code.
Alexis-puska -
@alexis-puska thanks! I'm really looking forward to it.
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@alexis-puska thx a lot Alexis your library libretroMultitap.so is working fine but with the merged version everybody have the same pb...nice work anyway :)
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Can someone check for me something?
After I read the code process that Kekun did for the Multitap, I found that this could be resolved if you change all controllers type from "default" to "standard" .. to activate the multitap feature.I will check and going to confirm if my predicting for the issue is true, you can check also the line code in the Repo too: https://github.com/libretro/pcsx_rearmed/commit/15504ca8fb3d4dbcb1822f2aafb4797e88f88175
436:+ // else 'default' case, do nothing
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Hi every one, I have updated pcxs-rearmed from source on my retropie installation, i have the last version of the code from github and retropie repository. I have made some test with my raspberry pi 3, I don't reproduce the problem, but i don't have controller with rumble motor (PS3 controller). i ask to my friend to take once and re-test. If someone is located near Montpellier (france) with a PS3 controller, tell me here. You can help !
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i have made test with 3 players and the player 3 not responding... something is broken. i take a look in the code.
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@alexis-puska Glad that you were testing the issue, I was also investigating regard the issue itself.
It looks like that the controller are actually become "none" by default .. I'm trying to resolving it without enhance coding to check either it is resolvable or required re-coding for the controller assignment.
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