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    Light Gun (Sega Master System) on lr-genesis-plus-gx for RetroPie

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    • johne79J
      johne79
      last edited by

      I'm running lr-genesis-plus-gx for my 3D games like Maze Hunter 3D, Missile Defense 3D, and Zaxxon 3D instead of lr-picodrive because it shows up on one frame (like Meka) instead of flickering between the left and right frames like it would on a CRT without the Segascope glasses.

      On Missile Defense 3D I can't get anything out of the light gun, except being able to shoot with the mouse, but it shoots at the middle of the screen with no cursor displayed. I haven't tried Safari Hunt or other light gun games on the SMS yet. Has anyone ever gotten it working?

      My mouse seems to work fine on the Minecraft Pi Edition port, just not on this emulator.

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      • InsecureSpikeI
        InsecureSpike
        last edited by

        these may be helpful

        https://wiki.libretro.com/index.php?title=Genesis_Plus_GX

        then

        https://github.com/ekeeke/Genesis-Plus-GX/issues?q=is%3Aissue+is%3Aclosed

        i found a few posts

        https://github.com/ekeeke/Genesis-Plus-GX/issues/87

        https://github.com/ekeeke/Genesis-Plus-GX/issues/49

        https://github.com/ekeeke/Genesis-Plus-GX/issues/29

        RPi 3 - RetroPie + 500gb HDD [consoles] + Razer Onza Tournament
        RPi 3 - RetroPie + 32gb USB [computers] + Keyboard
        both with AttractMode + FuzzBoxx Layout

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        • johne79J
          johne79 @InsecureSpike
          last edited by

          @InsecureSpike said in Light Gun (Sega Master System) on lr-genesis-plus-gx for RetroPie:

          these may be helpful

          https://wiki.libretro.com/index.php?title=Genesis_Plus_GX

          then

          https://github.com/ekeeke/Genesis-Plus-GX/issues?q=is%3Aissue+is%3Aclosed

          i found a few posts

          https://github.com/ekeeke/Genesis-Plus-GX/issues/87

          https://github.com/ekeeke/Genesis-Plus-GX/issues/49

          https://github.com/ekeeke/Genesis-Plus-GX/issues/29

          Thanks for the links InsecureSpike. I read through them and it would lead me to believe that the issue has been fixed, but updating lr-genesis-plus-gx from source didn't seem to do the trick. :(

          After a while of messing with RetroArch configs I got the cursor to display by using gun_cursor = "yes", but it goes to the middle of the screen. If I move my mouse cursor around a lot very fast I will see it trying to move in the upper left of the screen but quickly go back to center. Should I open this up as a new ticket on their github?

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          • dankcushionsD
            dankcushions Global Moderator
            last edited by

            this is your problem: https://github.com/libretro/RetroArch/issues/2192

            udev mice devices are relative, but need to be absolute devices for genesis to understand them. i thought of a way that might solve it but i haven't attempted it yet: https://github.com/libretro/Genesis-Plus-GX/issues/31#issuecomment-242426869

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            • johne79J
              johne79 @dankcushions
              last edited by johne79

              @dankcushions said in Light Gun (Sega Master System) on lr-genesis-plus-gx for RetroPie:

              this is your problem: https://github.com/libretro/RetroArch/issues/2192

              udev mice devices are relative, but need to be absolute devices for genesis to understand them. i thought of a way that might solve it but i haven't attempted it yet: https://github.com/libretro/Genesis-Plus-GX/issues/31#issuecomment-242426869

              Could I resolve this in the meantime by using an absolute positioned device? I'm not sure what device I would use or what could be used, I'm opened to suggestions as long as it could be kept cost-effective.

              dankcushionsD 1 Reply Last reply Reply Quote 0
              • dankcushionsD
                dankcushions Global Moderator @johne79
                last edited by

                @johne79 said in Light Gun (Sega Master System) on lr-genesis-plus-gx for RetroPie:

                Could I solve this by using an absolute positioned device? I'm not sure what device I would use or what could be used, I'm opened to suggestions as long as it could be kept cost-effective.
                Is it possible to use a small Android tablet as a "virtual" input device over a connection (Wifi or BT)? I ventured looking into this about a year ago and found some kind of hacky solutions, maybe the landscape has changed since then.

                it's possible if you can get something that linux and udev understand to be a pointer, but i'm not entirely clear on the criteria of that. a wii mote should work as a mouse, but i'm not sure if it updates the pointer in linux. see https://github.com/libretro/RetroArch/issues/4333#issuecomment-270173083

                (i would have thought it should, as surely it is an absolute device, not a relative one)

                (Off-topic): I'm a local volunteer and want to help make gaming more accessible for lower income families, so far this has turned out to be a really cost-effective solution overall with RetroPie + RPI3. Also later as I get acclimated I want to help make games and edutainment software for the platform as Ports, eventually I'll get going down that road once I start getting my VirtualUI framework ported from C#/Unity to C++/SDL2 (http://virtualui.codeplex.com/).

                sounds great :D

                mediamogulM 1 Reply Last reply Reply Quote 0
                • mediamogulM
                  mediamogul Global Moderator @dankcushions
                  last edited by mediamogul

                  @dankcushions said in Light Gun (Sega Master System) on lr-genesis-plus-gx for RetroPie:

                  a wii mote should work as a mouse, but i'm not sure if it updates the pointer in linux.

                  It does if used in conjunction with the Mayflash DolphinBar. When used this way, the Wiimote will actually pair with the DolphinBar rather that the computer. The DolphinBar will in-turn translate the readings to absolute mouse coordinates that are read by the computer no differently than a standard pointer device. In a landscape of limited options for computer light guns, it not only works very well, but is quite affordable and when combined with a gun casing like the one below, it looks and feels great in use.

                  alt text

                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                  johne79J dankcushionsD 2 Replies Last reply Reply Quote 0
                  • johne79J
                    johne79 @mediamogul
                    last edited by

                    @mediamogul said in Light Gun (Sega Master System) on lr-genesis-plus-gx for RetroPie:

                    @dankcushions said in Light Gun (Sega Master System) on lr-genesis-plus-gx for RetroPie:

                    a wii mote should work as a mouse, but i'm not sure if it updates the pointer in linux.

                    It does if used in conjunction with the Mayflash DolphinBar. When used this way, the Wiimote will actually pair with the DolphinBar rather that the computer. The DolphinBar will in-turn translate the readings to absolute mouse coordinates that are read by the computer no differently than a standard pointer device. In a landscape of limited options for computer light guns, it not only works very well, but is quite affordable and when combined with a gun casing like the one below, it looks and feels great in use.

                    alt text

                    That's slick!

                    Keep in mind though my goal for this challenge is to keep this as low-tech / low-cost as possible for others who can't afford something like a Perfect Shot or even a Wiimote Plus (they're usually around $40'ish at Walmart, which is a little pricey for a low income family).

                    For me personally though, it would be awesome if there were a way to connect that up somehow to a recoil mechanism for kickback, maybe I should look into one of those Guncon 2 guns and see if they can somehow sync up if I made some middleman tech like an Arduino -> USB HID controller setup (which I have somewhat working but I wanted to change over to an mbed controlled STM32 NUCLEO and that's when I ran into problems trying to find a good HID implementation library without rolling my own as I'm still learning about HID Report Descriptors).

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                    • mediamogulM
                      mediamogul Global Moderator @johne79
                      last edited by mediamogul

                      @johne79

                      It'll be tough to find a computer light gun solution for under $50. Outside of the Wiimote option, every gun setup I've ever seen hovers in the neighborhood of $150-200 a gun. I did a quick search through Amazon for the lowest cost with free Prime shipping and came up with:

                      https://www.amazon.com/Nintendo-Wii-Remote-Plus-White/dp/B0094X227I/ref=sr_1_1?s=videogames&ie=UTF8&qid=1483559281&sr=1-1&keywords=white+wiimote

                      https://www.amazon.com/Mayflash-W010-Wireless-Sensor-DolphinBar/dp/B00HZWEB74/ref=sr_1_7?s=videogames&rps=1&ie=UTF8&qid=1483559214&sr=1-7&keywords=wii+gun&refinements=p_85%3A2470955011%2Cp_36%3A2422978011

                      https://www.amazon.com/SAKAR-SPORTS-GUN-WII/dp/B00195RD6E/ref=sr_1_6?s=videogames&rps=1&ie=UTF8&qid=1483559036&sr=1-6&keywords=wii+gun&refinements=p_85%3A2470955011%2Cp_36%3A2422977011

                      For a total of $50.83

                      Edit: Of course if the DolphinBar could be removed from the equation by way of a linux driver, that price comes down to $36.43.

                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                      johne79J 1 Reply Last reply Reply Quote 0
                      • johne79J
                        johne79 @mediamogul
                        last edited by johne79

                        hardware setup

                        For the sake of testing I wondered if I could possibly use my STM32 NUCLEO F103RB with a thumbstick (pictured), and emulate a USB HID game controller that reports absolute positioning. It will just start out at "center" and go out to some arbitrary coordinates on each axis controlled by software. All of that I got at a local surplus electronics store for <$20.

                        Also I have a 4.3" Sainsmart LCD screen I couldn't find much use for before because it used a different pinout than the Arduino Mega2560 (even though it claims to be compatible it has 4 more pins and needs an adapter from Sainsmart...), maybe could be used through the Nucleo as an absolute positioning device. Although I think it was about $35 when I bought it, but this was just for custom proof of concept hardware testing.

                        EDIT: Picture won't link from Imgur, is that a forum rule?

                        dankcushionsD 1 Reply Last reply Reply Quote 0
                        • dankcushionsD
                          dankcushions Global Moderator @mediamogul
                          last edited by

                          @mediamogul said in Light Gun (Sega Master System) on lr-genesis-plus-gx for RetroPie:

                          @dankcushions said in Light Gun (Sega Master System) on lr-genesis-plus-gx for RetroPie:

                          a wii mote should work as a mouse, but i'm not sure if it updates the pointer in linux.

                          It does if used in conjunction with the Mayflash DolphinBar. When used this way, the Wiimote will actually pair with the DolphinBar rather that the computer. The DolphinBar will in-turn translate the readings to absolute mouse coordinates that are read by the computer no differently than a standard pointer device. In a landscape of limited options for computer light guns, it not only works very well, but is quite affordable and when combined with a gun casing like the one below, it looks and feels great in use.

                          alt text

                          are you sure this works with linux + retroarch + as a pointer, though? if you check out my link, we can see it updates Mouse0, but we didn't get as far to see if it's updating RETRO_DEVICE_POINTER. it SHOULD, but i don't want to promise anything. if it only updates RETRO_DEVICE_MOUSE, then that won't help in genesis-plus-gx :(

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                          • mediamogulM
                            mediamogul Global Moderator @dankcushions
                            last edited by

                            @dankcushions said in Light Gun (Sega Master System) on lr-genesis-plus-gx for RetroPie:

                            it SHOULD, but i don't want to promise anything.

                            I'll do some testing with it this evening to see. Also, I just read through both your links and the idea to spoof coordinate types is inspired. Here's hoping it pays off.

                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                            • johne79J
                              johne79 @mediamogul
                              last edited by johne79

                              @dankcushions

                              I don't know enough about udev/RetroArch yet to weigh in on the conversation about spoofing absolute coordinates, where's a good place to start? Is the problem actually in udev itself or is it in RetroArch or is it in lr-genesis-plus-gx?

                              As for me this seems like a great motivation for me to pick back up on building hardware devices that respect USB HID compliancy. Maybe I can make some support for the mbed crowd.

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                              • mediamogulM
                                mediamogul Global Moderator
                                last edited by mediamogul

                                OK, so color me surprised. I tried out the Wiimote and DolphinBar combination with all the applicable RetroArch cores and came up empty every time. Altogether, I tried lr-picodrive, lr-genesis-plus-gx, lr-snes9x-next, lr-nestopia and lr-mame2003. With each core I tested with both the udev and sdl input drivers and with lr-mame2003 specifically, I tested both 'mouse' and 'pointer' mouse types.

                                While I was there I tested out a high-end PC light gun that I recently picked up for my arcade cabinet. Sadly, it suffered the same impotence in every test. For one last go, I tested an air mouse I use for Kodi and other than the inability to see cross hairs in a few cores, it seemed to work everywhere.

                                Normally I have the high-end guns attached to my cabinet and the DolphinBar attached to an older Mac, so I guess I've just been taking for granted that these would work in some capacity with RetroPie as well, given the wide array of input options. So, while I have no doubt that gun support will come over time, I guess there's just no current pathway to gun gaming at the moment.

                                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                johne79J dankcushionsD 2 Replies Last reply Reply Quote 0
                                • johne79J
                                  johne79 @mediamogul
                                  last edited by

                                  @mediamogul said in Light Gun (Sega Master System) on lr-genesis-plus-gx for RetroPie:

                                  OK, so color me surprised. I tried out the Wiimote and DolphinBar combination with all the applicable RetroArch cores and came up empty every time. Altogether, I tried lr-picodrive, lr-genesis-plus-gx, lr-snes9x-next, lr-nestopia and lr-mame2003. With each core I tested with both the udev and sdl input drivers and with lr-mame2003 specifically, I tested both 'mouse' and 'pointer' mouse types.

                                  While I was there I tested out a high-end PC light gun that I recently picked up for my arcade cabinet. Sadly, it suffered the same impotence in every test. For one last go, I tested an air mouse I use for Kodi and other than the inability to see cross hairs in a few cores, it seemed to work everywhere.

                                  Normally I have the high-end guns attached to my cabinet and the DolphinBar attached to an older Mac, so I guess I've just been taking for granted that these would work in some capacity with RetroPie as well, given the wide array of input options. So, while I have no doubt that gun support will come over time, I guess there's just no current pathway to gun gaming at the moment.

                                  For the time being just in testing, an air mouse may be the way to go. What model and brand is it, and does it work specifically in lr-genesis-plus-gx on RPI3? (Preferably on Missile Defense 3-D is what I'm wanting to play, and I need it to run in that emulator because it knows to only show one side of the SegaScope 3D frames otherwise it will be unplayable.)

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                                  • mediamogulM
                                    mediamogul Global Moderator @johne79
                                    last edited by

                                    @johne79 said in Light Gun (Sega Master System) on lr-genesis-plus-gx for RetroPie:

                                    does it work specifically in lr-genesis-plus-gx on RPI3?

                                    It is recognized and will fire, but just like your initial experience, it doesn't track past the center of the screen.

                                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                    • dankcushionsD
                                      dankcushions Global Moderator @mediamogul
                                      last edited by

                                      @mediamogul said in Light Gun (Sega Master System) on lr-genesis-plus-gx for RetroPie:

                                      OK, so color me surprised. I tried out the Wiimote and DolphinBar combination with all the applicable RetroArch cores and came up empty every time. Altogether, I tried lr-picodrive, lr-genesis-plus-gx, lr-snes9x-next, lr-nestopia and lr-mame2003. With each core I tested with both the udev and sdl input drivers and with lr-mame2003 specifically, I tested both 'mouse' and 'pointer' mouse types.

                                      did you try it in a non-retroarch application? the best test is maybe a simple mouse script i mention here: https://github.com/libretro/RetroArch/issues/4333#issuecomment-269702220

                                      if it updates the system mouse, we should be able to get something from it.

                                      it might be that the kernel in retropie/raspian doesn't support the dolphinbar yet :(

                                      mediamogulM 1 Reply Last reply Reply Quote 0
                                      • dankcushionsD
                                        dankcushions Global Moderator @johne79
                                        last edited by

                                        @johne79 said in Light Gun (Sega Master System) on lr-genesis-plus-gx for RetroPie:

                                        hardware setup

                                        For the sake of testing I wondered if I could possibly use my STM32 NUCLEO F103RB with a thumbstick (pictured), and emulate a USB HID game controller that reports absolute positioning. It will just start out at "center" and go out to some arbitrary coordinates on each axis controlled by software. All of that I got at a local surplus electronics store for <$20.

                                        an analog joystick (like an xbox 360 controller, etc) should be usable in any retroarch core that wants an absolute mouse coordinate (like a lightgun game), but it has to be coded in. mame2003 supports it, and i think genesis-plus-gx (i should test this later!)

                                        however, if you're creating your own analog stick it would have to appear as a valid HID game controller in linux.

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                                        • dankcushionsD
                                          dankcushions Global Moderator @johne79
                                          last edited by dankcushions

                                          @johne79 said in Light Gun (Sega Master System) on lr-genesis-plus-gx for RetroPie:

                                          @dankcushions

                                          I don't know enough about udev/RetroArch yet to weigh in on the conversation about spoofing absolute coordinates, where's a good place to start? Is the problem actually in udev itself or is it in RetroArch or is it in lr-genesis-plus-gx?

                                          the problem is potentially fixable in either retroarch's UDEV driver, or lr-genesis-plus-gx, but the former makes it something all cores can use.

                                          the basic flow (as i understand it is)

                                          1. linux has access to your hardware (eg, pointer device) via UDEV
                                          2. retroarch's UDEV input driver provides access to the UDEV information (eg, a UDEV pointer device)
                                          3. the core (emulator) asks retroarch for status of a generic RETRO_DEVICE_POINTER, which the UDEV input driver provides

                                          here is where the UDEV input driver updates the RETRO_DEVICE_POINTER's state (coordinates): https://github.com/libretro/RetroArch/blob/master/input/drivers/udev_input.c#L460
                                          it's at this point i'd have to start debugging to work out what's going on!

                                          note, you can might see some references to RETRO_DEVICE_LIGHTGUN, but as far as i can tell this is just another way of looking at the mouse: https://github.com/libretro/RetroArch/blob/master/input/drivers/udev_input.c#L420
                                          i guess UDEV/linux doesn't see lightgun's as anything other than mice. also, i don't know of many (any?) cores that actually use RETRO_DEVICE_LIGHTGUN - they normally ask for a POINTER or maybe a MOUSE.

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                                          • mediamogulM
                                            mediamogul Global Moderator @dankcushions
                                            last edited by mediamogul

                                            @dankcushions said in Light Gun (Sega Master System) on lr-genesis-plus-gx for RetroPie:

                                            it might be that the kernel in retropie/raspian doesn't support the dolphinbar yet :(

                                            That could be the case, and seeing as how I've also tested the high-end offerings from AimTrak previously and those from ArcadeGuns last night, the issue most likely extends further to whatever this particular class of pointer device is classified as, making any kind PC light gun an impossibility.

                                            I have three different emulation gaming rigs for when I want to play light gun games, so this isn't really a big issue for me, but I realize there are many people who would like to play these games on the Pi. If you should ever need someone to help test gun peripherals against any changes made to RetroArch or RetroPie, just give me a shout.

                                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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