Runcommand System Splashscreens!
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@meleu resize "x235 > " -resize "600x > " - the ">" does the trick. It resizes only if the dimension width x heigth is bigger than. So if the image heigth is > 235px or the width > 600px resize it to 235px heigth or/and 600px width. Also checkout my latest changes regarding the positioning of the image / text.
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@daeks Are you a sorcerer or what?! :D
Thanks, I'll implement it on my script and release it soon! -
@UDb23 said in Runcommand System Splashscreens!:
If you need the Gamecube SVG with white text, it's here.
Thx I have updated my repo and recreated the images
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@daeks I also submitted a PR with this image to the carbon theme repository: https://github.com/RetroPie/es-theme-carbon/pull/23
I think my script is pretty usable now (after the @daeks tips):
https://github.com/meleu/share/blob/master/carbon-launching-images.sh -
@meleu looks nice, dont know if you have missed it, but the params on L58, L61, L65 differs regarding the positioning of the image/text. :)
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@daeks said in Runcommand System Splashscreens!:
the params on L58, L61, L65 differs regarding the positioning of the image/text.
You mean vertically, right? I noticed it. Thanks for sharing your knowledge here!
Feel free to add the script on your repository. I'm used to use "Public Domain" license on my scripts. :-)
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I have moved my images to a zip file ready for installation: https://github.com/daeks/retropie-system-splashscreens-carbon/releases
@meleu yes, correct.
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Hehe, graphic changes for Carbon must be reviewed by the devs. I can't even change things in Carbon and I made it. So pull requests to change graphics are a little bold.
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@meleu Just made a new game runcommand splashscreen.
.
Part of the new Burning Force Artwork pack.
;-) -
@Rookervik said in Runcommand System Splashscreens!:
Hehe, graphic changes for Carbon must be reviewed by the devs. I can't even change things in Carbon and I made it. So pull requests to change graphics are a little bold.
My PR doesn't change the game cube system.svg, it just adds a system2.svg with white letters. ;-)
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I've created a new thread for the carbon runcommand launching screens:
https://retropie.org.uk/forum/topic/7067/runcommand-launching-images-for-carbon-themeAlso updated my script just to make it more robust and warning the user about the images that were not created (e.g.: trs-80 directory name from
/opt/retropie/configs/
differs from/etc/emulationstation/themes/carbon/
).
https://github.com/meleu/share/blob/master/carbon-launching-images.sh -
@daeks I've just realized that if we bring some xml reading capabilities to the script we can automate the launching images generation to any theme! Maybe we need to deal with some background vs logo colors matching later, but first I need to learn how to make my script read the XML files correctly (I think the
sed
tricks I know won't be enough here)... -
is it possible to have one splash screen for all emulators?
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@badhorse yes. Put a file named launching.png (.jpg) in
/opt/retropie/configs/all
and make sure that there's no launching images on the system specific configs directories. -
@meleu awesome. thanks dude
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I've made a script to generate launching images for ANY theme. Posted about it here:
https://retropie.org.uk/forum/topic/7193/runcommand-launching-images-for-any-theme -
OK, i gotta ask. Lets take it to the next level. How do we get videos to play instead of a png/jpg?
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@mxstar1 Tain't no time to play a video before a game launches. We're lucky Jools coded this for us. All praise be to Jools.
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@Rookervik said in Runcommand System Splashscreens!:
@mxstar1 Tain't no time to play a video before a game launches. We're lucky Jools coded this for us. All praise be to Jools.
Totally, I am not putting this down by no means, its awesome, and i use it. But im always thinking, how cool would a loading bar be, even if it was quick. im just curious if other file types could be used, mp4, swf, gif. Just out of curiosity. Thats all.
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@mxstar1 easy enough to call omxplayer and an mp4 with the onstart.sh command so it's called right before the game launches
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