Runcommand System Splashscreens!
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@daeks said in Runcommand System Splashscreens!:
the params on L58, L61, L65 differs regarding the positioning of the image/text.
You mean vertically, right? I noticed it. Thanks for sharing your knowledge here!
Feel free to add the script on your repository. I'm used to use "Public Domain" license on my scripts. :-)
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I have moved my images to a zip file ready for installation: https://github.com/daeks/retropie-system-splashscreens-carbon/releases
@meleu yes, correct.
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Hehe, graphic changes for Carbon must be reviewed by the devs. I can't even change things in Carbon and I made it. So pull requests to change graphics are a little bold.
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@meleu Just made a new game runcommand splashscreen.
.
Part of the new Burning Force Artwork pack.
;-) -
@Rookervik said in Runcommand System Splashscreens!:
Hehe, graphic changes for Carbon must be reviewed by the devs. I can't even change things in Carbon and I made it. So pull requests to change graphics are a little bold.
My PR doesn't change the game cube system.svg, it just adds a system2.svg with white letters. ;-)
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I've created a new thread for the carbon runcommand launching screens:
https://retropie.org.uk/forum/topic/7067/runcommand-launching-images-for-carbon-themeAlso updated my script just to make it more robust and warning the user about the images that were not created (e.g.: trs-80 directory name from
/opt/retropie/configs/
differs from/etc/emulationstation/themes/carbon/
).
https://github.com/meleu/share/blob/master/carbon-launching-images.sh -
@daeks I've just realized that if we bring some xml reading capabilities to the script we can automate the launching images generation to any theme! Maybe we need to deal with some background vs logo colors matching later, but first I need to learn how to make my script read the XML files correctly (I think the
sed
tricks I know won't be enough here)... -
is it possible to have one splash screen for all emulators?
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@badhorse yes. Put a file named launching.png (.jpg) in
/opt/retropie/configs/all
and make sure that there's no launching images on the system specific configs directories. -
@meleu awesome. thanks dude
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I've made a script to generate launching images for ANY theme. Posted about it here:
https://retropie.org.uk/forum/topic/7193/runcommand-launching-images-for-any-theme -
OK, i gotta ask. Lets take it to the next level. How do we get videos to play instead of a png/jpg?
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@mxstar1 Tain't no time to play a video before a game launches. We're lucky Jools coded this for us. All praise be to Jools.
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@Rookervik said in Runcommand System Splashscreens!:
@mxstar1 Tain't no time to play a video before a game launches. We're lucky Jools coded this for us. All praise be to Jools.
Totally, I am not putting this down by no means, its awesome, and i use it. But im always thinking, how cool would a loading bar be, even if it was quick. im just curious if other file types could be used, mp4, swf, gif. Just out of curiosity. Thats all.
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@mxstar1 easy enough to call omxplayer and an mp4 with the onstart.sh command so it's called right before the game launches
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@herb_fargus @mxstar1
I read further up the thread about enabling the option of pressing a button WHILE a runcommand boot image appears to open the runcommand menu, rather than waiting for the image to disappear and then pressing any button or joy button 0.
Has anybody worked this out? -
@butflash one button mash closes the image. The next button mash opens runcommand.
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@herb_fargus
Thank you, I'll try that tomorrow. I've got something showing using the runcommand-onstart.sh script for a certain duration. I want to jump out when a button is pressed.
Thanks -
@butflash I guess I'm not sure about interrupts on the onstart script let us know how you make out
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@herb_fargus said in Runcommand System Splashscreens!:
@mxstar1 easy enough to call omxplayer and an mp4 with the onstart.sh command so it's called right before the game launches
thank you, got it working
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