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Grid View EmulationStation Mod Ideas

Scheduled Pinned Locked Moved Ideas and Development
grid viewemulationstatiomod
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  • Z
    Zigurana
    last edited by 16 Dec 2016, 19:02

    @jacobfk20 @firewater, please have a look here for more info on building ES for windows. @fieldofcows was gracious enough to write down all you need! There are only a few fixes needed to stock ES to get it to compile correctly.
    Even I could do it, so give it a try!

    If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

    1 Reply Last reply Reply Quote 2
    • F
      firewater
      last edited by firewater 16 Dec 2016, 23:24

      @jacobfk20 Oh no, quite the contrary your response is very encouraging on the future of a non-pi build! Not to mention, the very friendly guide that @Zigurana has linked. Think I will give this a go myself and see how it goes. Hoping the *nix stuff just doesn't work instead of crashing the whole thing down...

      And about the image scaling - the fork I had (maybe vanilla too) was downloading smaller images than full resolution due to a width="400" setting. This, plus the nearest neighbour you mention, gave awful results. I disabled this setting and now the images look nice. Antialiasing would be better, but they look presentable as is.

      One more thing I gotta ask - the fork I have has a "<string name="ConfigDirectory" value="C:/Users/firewater/.emulationstation" />" line on es_settings.cfg. I assumed changing this value would work, but it doesn't seem to pick up the directory if it's in any other place... I know I can run portable mode on Windows, but I wanna change OS in the future and that wouldn't work there. Am I doing something wrong? And, does your fork support this setting?

      1 Reply Last reply Reply Quote 1
      • J
        jacobfk20
        last edited by 17 Dec 2016, 04:59

        @Zigurana I knew someone had to have taken the time to write up a guide. It looks like monday I'll give it a go and hopefully have windows support finally added. Thank you for linking me to it. I'm sure theme makers will appreciate it too :)

        @firewater As I said above-- I'll be attempting to compile my fork on windows on Monday. If you still try before I do tell me about it, fail or not. My fork does not have the setting you're talking about. Which fork are you using? ES usually just looks for the config in HOME_PATH/.emulationstation So if for example you switch to linux it will look in /home/firewater/.emulationstation

        1 Reply Last reply Reply Quote 1
        • F
          firewater
          last edited by 19 Dec 2016, 00:23

          @jacobfk20 I thought I was gonna have lots of free time, but things changed so I will not be able to try to compile anyday soon, so I rest my hopes on you. Thank you very much for doing this, whether you succeed or not. I will await eagerly, and hopefully get to play around with the grid theme someday soon...

          This is the fork I'm using. And I hate the default location because I like having that folder clean without apps, or at most have them in the Windows AppData folder. Even if it's hidden, knowing that it's there bothers me haha

          1 Reply Last reply Reply Quote 0
          • C
            Capeman
            last edited by 9 Jan 2017, 21:00

            I just found this post and was fascinated at the progress everyone was making with this awesome fork of ES. Is this something that is going to be integrated into the main RetroPie image in the future? I don't generally use forks of software until they're officially released. Wish I was a coder so I could help, but unfortunately I'm just one of the many hopefuls waiting for more skilled people do their magic, haha.

            Vector Artist, Designer and Maker of Stuff: Laser Cut Atari / Pixel Theme Bartop

            A 1 Reply Last reply 4 Feb 2017, 11:34 Reply Quote 1
            • R
              radius
              last edited by 3 Feb 2017, 12:53

              Re: Grid View EmulationStation Mod Ideas

              Hi,
              I've been trying to figure out how to correctly use grid and tile sizes with no great success ^^, I'll be using square artboxes from now on so it'll be easier to maintain except I'll need to customize nearly all the covers, but it looks better in my opinion :)

              D 1 Reply Last reply 4 Feb 2017, 09:55 Reply Quote 1
              • D
                dudleydes @radius
                last edited by 4 Feb 2017, 09:55

                @radius The issue regarding maintaining aspect ratio of box art was fixed some time ago. I have portrait box art for NES and Megadrive and landscape box art for SNES. Make sure you are using the latest binary which is available earlier on this thread.

                The aspect ratio of box art for a system is determined by the image dimensions of the first game. All other box art will appear in the same ratio. In your example, if the box art for Contra is square, then the box art for all other games will also be square irrespective of the actual image aspect ratio.

                R 1 Reply Last reply 6 Feb 2017, 13:57 Reply Quote 0
                • A
                  AndersHP @Capeman
                  last edited by 4 Feb 2017, 11:34

                  @Capeman said in Grid View EmulationStation Mod Ideas:

                  I just found this post and was fascinated at the progress everyone was making with this awesome fork of ES. Is this something that is going to be integrated into the main RetroPie image in the future? I don't generally use forks of software until they're officially released. Wish I was a coder so I could help, but unfortunately I'm just one of the many hopefuls waiting for more skilled people do their magic, haha.

                  I second this. Really loving the work here, fingers crossed it will be implemented into the RetroPie UI at some point! Looking very good!

                  My "Bubble Bobble" Themed Bartop Arcade
                  My Gameboy

                  1 Reply Last reply Reply Quote 2
                  • R
                    radius @dudleydes
                    last edited by 6 Feb 2017, 13:57

                    @dudleydes Thanks I'll check if I'm using latest source or not :)

                    1 Reply Last reply Reply Quote 0
                    • R
                      roquen
                      last edited by 6 Feb 2017, 17:48

                      Check out https://squaredretrogameart.tumblr.com/ for a growing compilation of square box artwork; and feel free to submit your own work as well, the more the merrier :)

                      1 Reply Last reply Reply Quote 0
                      • P
                        paffley
                        last edited by 3 Sept 2017, 22:53

                        Hi, is this still under development?

                        E M 2 Replies Last reply 4 Sept 2017, 00:42 Reply Quote 0
                        • E
                          EctoOne @paffley
                          last edited by 4 Sept 2017, 00:42

                          @paffley there is some activity happening regarding grid view according to the github discussions, but I can't tell how close it is for release. Simply because I rarely check out github and when I do, I mostly do a quick scan.

                          1 Reply Last reply Reply Quote 0
                          • M
                            mattrixk @paffley
                            last edited by 4 Sept 2017, 00:55

                            @paffley: As for GridView itself, I don't know, but @jacobfk20 was the one that originally created the GirdView mod, and they haven't been active on this forum in over 5 months.

                            My ES themes: MetaPixel | Spare | Io | Indent

                            1 Reply Last reply Reply Quote 0
                            • Z
                              Zigurana
                              last edited by 4 Sept 2017, 07:54

                              Current status:
                              @Koerty has taken up where @jacobfk20 has left, and matured the grid view functionality considerably. The code is under review, with only minor issues to iron out, and there is an in-depth technical discussion underway on the syntax to be used in the themes to drive this new functionality. All this takes place on the Github Repo.

                              If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                              D A 2 Replies Last reply 15 Oct 2017, 10:20 Reply Quote 1
                              • P
                                paffley
                                last edited by 4 Sept 2017, 09:59

                                Thanks @EctoOne @mattrixk @Zigurana ......can you put a link to the git repo please? Thanks guys :)

                                HurricaneFanH 1 Reply Last reply 4 Sept 2017, 14:42 Reply Quote 0
                                • HurricaneFanH
                                  HurricaneFan @paffley
                                  last edited by 4 Sept 2017, 14:42

                                  @paffley https://github.com/RetroPie/RetroPie-Setup

                                  herb_fargusH 1 Reply Last reply 4 Sept 2017, 15:23 Reply Quote 0
                                  • herb_fargusH
                                    herb_fargus administrators @HurricaneFan
                                    last edited by 4 Sept 2017, 15:23

                                    @hurricanefan he's talking about this repo.

                                    https://github.com/RetroPie/EmulationStation

                                    If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

                                    Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

                                    1 Reply Last reply Reply Quote 1
                                    • P
                                      paffley
                                      last edited by 4 Sept 2017, 15:27

                                      Thanks guys :)

                                      1 Reply Last reply Reply Quote 0
                                      • D
                                        darknior @Zigurana
                                        last edited by 15 Oct 2017, 10:20

                                        @zigurana said in Grid View EmulationStation Mod Ideas:

                                        Current status:
                                        @Koerty has taken up where @jacobfk20 has left, and matured the grid view functionality considerably. The code is under review, with only minor issues to iron out, and there is an in-depth technical discussion underway on the syntax to be used in the themes to drive this new functionality. All this takes place on the Github Repo.

                                        I read on Git that coders are always working on this great feature :)
                                        One year of hard work ...
                                        Do you know we will have a release this year 2017 to try it ?
                                        Thanks

                                        Life is game, just play it !

                                        1 Reply Last reply Reply Quote 0
                                        • P
                                          paffley
                                          last edited by paffley 16 Oct 2017, 14:14

                                          has anybody ever experimented with using the gridview with one row? bit like the nes/snes mini game boxart carousel?

                                          Just curious...

                                          D 1 Reply Last reply 16 Oct 2017, 19:30 Reply Quote 0
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