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How to get best image quality on a 1080 modern screen

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guideshadersresolution
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  • E
    edm203
    last edited by 2 Feb 2017, 14:33

    Yeah, FZero looks a bit muddy vs. crt-pi, but I prefer the smoothness in my games. Again, it's all about personal taste.

    Pi Model or other hardware: Pi3B
    Power Supply used: 2.5 amp power supply
    RetroPie Version Used: 4.2.10
    Built From: Premade from Retropie website
    USB Devices connected: 4x ibuffalo snes controllers

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    • H
      herb_fargus administrators
      last edited by 2 Feb 2017, 14:36

      If I want a retro look I'll pull out a real CRT.

      Otherwise give me the nice clean blocky pixels.

      If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

      Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

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      • D
        dankcushions Global Moderator @Tasio
        last edited by 2 Feb 2017, 14:46

        @Tasio said in How to get best image quality on a 1080 modern screen:

        @dankcushions thanks for the feedback, I have already checked your post and it has some interesting information.
        Using integer scale on 1080 screen looks nice but your solution is better for other screens resolutions or non integer scale, it is a more advanced option which requires a bit of work

        i use it on a 1080p screen because i don't like top/bottom borders that you mostly get with full integer scaling. for me it's a good compromise.

        To be honest I'm not sure what looks better but my feeling is that crt-pi-vertical looks slightly better, this is a comparison and size is 200%
        Left side is crt-pi and right side is crt-pi-vertical
        0_1486045751959_crt vs crt vertical.jpg
        Looks almost the same but vertical crt seems only using horizontal lines, which I think is better, what do you think?

        crt-pi has a shadow mask that goes vertically - this is the fainter line you can see. crt-pi-vertical has this shadow mask rotated 90 degrees so it goes left to right, effectively behind the regular scanlines. this gives an unwanted 'rainbow' effect on the regular scanlines.

        if you play a vertical shooter like donpachi on mame, the arcade machine actually had a 4:3 CRT screen on its side, so the scanlines went vertically rather than horizontally. if you run crt-pi shader on a vertical game the scanlines go vertically fine, but the shadow mask stays vertical also (there's some reason why it doesn't automatically rotate like the scanlines that i don't understand!). this gives the unwanted rainbow effect. for this reason, crt-pi-vertical was created with a horizontal shadowmask, so it always looks right on vertical games.

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        • D
          davej @Tasio
          last edited by 2 Feb 2017, 19:36

          @Tasio said in How to get best image quality on a 1080 modern screen:

          Left side is crt-pi and right side is crt-pi-vertical
          0_1486045751959_crt vs crt vertical.jpg
          Looks almost the same but vertical crt seems only using horizontal lines, which I think is better, what do you think?

          As dankcushions said, the vertical lines are the shadow mask emulation. If you want to remove the shadow mask the best way is to disable it by changing the mask type in the crt-pi.glsl file. e.g.

          #define MASK_TYPE 0

          Just using the vertical variant of the shader means you have shadow mask emulation running horizontally, although it's somewhat hidden by the scan lines.

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          • M
            mrbwa1
            last edited by 2 Feb 2017, 19:43

            I know it's hinted at, but I wanted t make it clear for new folks: rt-pi / crt-pi-vertical is designed for a 1080P screen. Te defaults o not look good on other screen reolutions.

            I have made my own custom CT-pi-vrtical shader for my 720P TV, though I'm not using integer scaling, so can't guarantee that it would look good on all 720P screens.

            I have been a big fan of crt- for a while, but I have always had to make a copy and tweak it for my TV I really should back it up so I don't lose it... again....).

            C 1 Reply Last reply 7 Feb 2017, 19:31 Reply Quote 0
            • T
              tekn0
              last edited by tekn0 2 Jul 2017, 19:02 7 Feb 2017, 18:57

              You guys should change linear to nearest when using crt-pi. Linear is blurry.

              I also find some of the Sony BVM/PVM overlays look better then crt-pi. I will make a video tonight.

              R D 2 Replies Last reply 7 Feb 2017, 20:16 Reply Quote 0
              • C
                caver01 @mrbwa1
                last edited by 7 Feb 2017, 19:31

                @mrbwa1 said in How to get best image quality on a 1080 modern screen:

                I know it's hinted at, but I wanted t make it clear for new folks: rt-pi / crt-pi-vertical is designed for a 1080P screen.

                This just isn't true. The CRT shaders affect the image scaled at any resolution. They are not designed for a specific screen size. I use them effectively on a 5:4 LCD running 1280x1024. The higher resolution you go, non-integer scaling effects will become less noticeable which is why integer scaling makes a big difference, but that isn't because the shader was designed for certain display size. It is because the display rarely runs at an exact integer magnification. In other words, retro game resolution rarely divides equally into the native resolution of any modern display.

                New folks: Go ahead and try the CRT-PI shaders. They are the reason I use libretro core emulators! Just be prepared to invest some effort into understanding how they work because it is possible to apply additional knowledge to squeeze a little more quality out of the experience customized to your hardware.

                My 4-player cocktail style cabinet built as a custom "roadcase"

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                • R
                  Rion @tekn0
                  last edited by 7 Feb 2017, 20:16

                  @tekn0 You could make a video with comparison of Crt-pi/curvate Crt-pi vertical/curvate with linear vs nearest.

                  FBNeo rom filtering
                  Mame2003 Arcade Bezels
                  Fba Arcade Bezels
                  Fba NeoGeo Bezels

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                  • D
                    davej @tekn0
                    last edited by 7 Feb 2017, 21:24

                    @tekn0 said in How to get best image quality on a 1080 modern screen:

                    You guys should change linear to nearest when using crt-pi. Linear is blurry.

                    I also find some of the Sony BVM/PVM overlays look better then crt-pi. I will make a video tonight.

                    I added the SHARPER setting to crt-pi for those who find the default too blurry. It looks more PVM/BVM like than nearest.

                    See this post for details and examples of the differences.

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                    • C
                      Capt_MorganCreek @Tasio
                      last edited by 8 Feb 2017, 19:32

                      @Tasio GBA Looks really good!
                      I tried setting up my GBA with the same shader, but I couldn't select it in the Configuration menu. Do I need to install it first?

                      RetroPie64 - My Nintendo 64 conversion: https://retropie.org.uk/forum/post/55927

                      T 1 Reply Last reply 8 Feb 2017, 21:06 Reply Quote 0
                      • T
                        Tasio @Capt_MorganCreek
                        last edited by 8 Feb 2017, 21:06

                        @Capt_MorganCreek thanks for the feedback, I'm glad you like this configuration. I haven't install any additional shaders, I think an up to date Retropie should have it.
                        This is the path where I have set it up:
                        RetroPie -> Configure basic libretro emulator options -> configure additional options for gba -> video shader file -> 451 shaders_glsl/handheld/lcd-shader/lcd-shader.glslp

                        Alternatively you can select this shader from the retroarch menu following this path:
                        Load shader preset -> shaders_glsl -> handheld -> lcd-shader -> lcd-shader.glslp

                        C 1 Reply Last reply 11 Feb 2017, 10:50 Reply Quote 1
                        • Z
                          Zeke
                          last edited by Zeke 2 Aug 2017, 22:55 8 Feb 2017, 22:55

                          Thanks for the suggestions folks! I have settled on the CRT shader as the optimal option for 8-bit/16-bit, but will need to fiddle with these extra variables (integer scaling).

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                          • C
                            Capt_MorganCreek @Tasio
                            last edited by 11 Feb 2017, 10:50

                            @Tasio Thanks! It seems this shaders_glsl is missing in my install, but I tried some other shaders and found the LCD grid (just lines) works nice for me. Also tried the nds shader, but it makes the picture to soft for my taste.

                            RetroPie64 - My Nintendo 64 conversion: https://retropie.org.uk/forum/post/55927

                            1 Reply Last reply Reply Quote 0
                            • deepthawD
                              deepthaw
                              last edited by 13 Feb 2017, 14:16

                              Back when I did all my retrogaming on my PC, I avoided scanlines and stuff like the devil, but now that I'm playing on an HDTV I actually find the picture and contrast to be almost painfully bright if I don't use the crt-pi shaders. Maybe it's my age?

                              R 1 Reply Last reply 13 Feb 2017, 17:37 Reply Quote 0
                              • R
                                Rion @deepthaw
                                last edited by 13 Feb 2017, 17:37

                                @tonytoon You are not alone. 😀

                                FBNeo rom filtering
                                Mame2003 Arcade Bezels
                                Fba Arcade Bezels
                                Fba NeoGeo Bezels

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                                • T
                                  tekn0
                                  last edited by 14 Feb 2017, 22:02

                                  For me scanlines are almost like "anti aliasing" for strong pixel style games.

                                  P 1 Reply Last reply 4 Mar 2017, 06:53 Reply Quote 1
                                  • C
                                    Capt_MorganCreek
                                    last edited by 16 Feb 2017, 17:43

                                    Did somebody manage to get a nice image out of mupen64plus+Glide?

                                    lr-Glupen (sadly it's dead) looks good, but mupen looks somewhat blurry and the aspect ratio seems off, as I described here.

                                    RetroPie64 - My Nintendo 64 conversion: https://retropie.org.uk/forum/post/55927

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                                    • P
                                      PetroRie @tekn0
                                      last edited by 4 Mar 2017, 06:53

                                      @tekn0 said in How to get best image quality on a 1080 modern screen:

                                      For me scanlines are almost like "anti aliasing" for strong pixel style games.

                                      Have you ever tried the video smooth option? If you haven't then you really should give it a try. The games will look way better on a HD TV. Go to the main retroarch.cfg file and enable video_smooth and set it on true. I'm surprised no one mentioned this because if you combine this with a shader it will look amazing.

                                      T 1 Reply Last reply 4 Mar 2017, 19:49 Reply Quote 0
                                      • T
                                        Tasio @PetroRie
                                        last edited by 4 Mar 2017, 19:49

                                        @PetroRie It won't affect shaders, which control this setting independently.
                                        source: https://retropie.org.uk/docs/Shaders-and-Smoothing/

                                        1 Reply Last reply Reply Quote 2
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