Skip to content

Why are my games so pixelated?

By default RetroPie displays games far crisper than an original console and cabling ever could. For some, this can appear jagged and harsh compared to their memories of the smoother, less refined output of old CRT televisions. Further, old games themselves were designed and tested using the same televisions, so the raw image RetroPie outputs by default may not be the original artists' intention. Fortunately, there are ways of emulating CRTs.

What did CRTs televisions do?

Scan lines

See Broadly this is the horizontal dark lines that appear when using a CRT, and also darkens the image slightly. As well as helping to look like a CRT, it also helps to make the pixels seem less jagged and helps provide definition:

See also: shadow mask


This describes the effect of lighter colours (particulary white) bleeding into their surrounding pixels, again helping to make things look less jagged:

Signal distortion

The cabling used to connect consoles to CRTs was typically analogue and introduced noise to the image. This can have a pleasing effect by making the image smoother. Further, different broadcast regions had their own colour, resolutions, refresh and cabling standards, so a UK TV ('PAL' standard) would show the same game differently to a USA TV ('NTSC' standard).


Rather than today's flat screen displays, CRTs were not flat, and always featured some degree of curvature to the glass screen giving a 'fishbowl effect':

RetroPie Alternatives


Shaders are small programs that a dedicated graphics chip (GPU) runs to alter the image. Unfortunately, the Raspberry Pi series features a fairly weak GPU that struggles to run complex or multiple shaders. Fortunately, user @davej has created a fantastic shader specifically for the pi, aimed at recreating a CRT appearance whilst still maintaining full speed at 1080p on even a Pi 1 (overclocked). It is highly configurable, but four presets are included in RetroPie:

  1. crt-pi.glslp

  2. crt-pi-curvature.glslp

The second two presets are crt-pi-vertical.glslp and crt-pi-curvature-vertical.glslp, described in Vertical games


Note: Shaders can only be used in Libretro emulators. Most default emulators in RetroPie are Libretro emulators, but you can confirm by looking for the lr- prefix in the emulator name via the Runcommand.

You can select either preset via the Configuration Editor. Choose Configure basic libretro emulator options, then choose a specific emulator or Configure default options for all libretro emulators to make the change system-wide. Then, set Video Shader Enable to true and then set Video Shader File to the desired shader.

Scaling artifacts (particularly in Vertical games)

Some arcade games were run on a vertical CRT; literally a regular TV flipped over on its side. Whilst libretro shaders automatically rotate for this, the shadow mask effect does not, causing an unsightly 'rainbow' effect. Rather than add logic to the shader (making it slower), a special version for vertical games is available:

  1. crt-pi-vertical.glslp

  2. crt-pi-curvature-vertical.glslp

Both vertical and horizontal games can be improved further by using special override CFGs that increase the accuracy and alignment of the scanline effect. A set of these overrides is available for lr-mame2003, lr-fbneo and lr-nestopia in this forum topic.

NTSC filters


Video smoothing

Retroarch includes the facility to apply a basic bilinear smoothing filter across the screen. This filter reduces pixelation at essentially no performance cost, but gives a very soft image that may not be to everyone's taste. Here is example of it off and on:

This setting can be enabled in the Configuration Editor. Look for 'Video Smoothing'. It won't affect shaders, which control this setting independently.

Shader Presets

Setting a shader just for a particular core or game works with presets. Presets can easily be set in RGUI Menu Quick Menu Shaders.

Presets are beeing saved under the following folder: