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    Top requested arcade games for overlays

    Scheduled Pinned Locked Moved Projects and Themes
    overlayarcadepoll
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    • meleuM
      meleu @UDb23
      last edited by meleu

      @UDb23 answering your question better

      Could the folders you created for the overlays on github be a starting point ?

      yes.

      we can discuss about the standards (maybe create another thread to avoid polluting this one), but the files we need are

      • The folder in the github repository should have a "human friendly" game name. Example: Marvel vs. Capcom: Clash of Super Heroes

      • ROM_NAME.zip.cfg: the file that will be at roms/mame-libretro folder (maybe other arcade core directory too). This file must have the input_overlay line, where the script get the full path to the overlay config file.

      • ROM_NAME.cfg: the file that will be at /opt/retropie/emulators/retroarch/overlays/arcade-bezels/ (since the script will get this file name directly from the file described above, the name doesn't matter, but having a standard is a good practice). This file must have the overlay0_overlay, where the script get the image file name from.

      • the overlay image file itself: since the script will get this file name directly from the file described above, the name doesn't matter, but having a standard is a good practice. I like the RomName_ArtistName.png standard that you are using.

      We can talk about the second step (launching images, images for ES gamelist XML, video preview) after... :-)

      Cheers! And thanks for sharing your artwork with us!

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      UDb23U 1 Reply Last reply Reply Quote 2
      • UDb23U
        UDb23 @meleu
        last edited by

        @meleu sounds good. Basically just keeping the current standard.
        What about games (roms) having multiple overlays: from different artists or just different overlay options for the same game?

        One more question: I now got a github account, can I create new folders for overlays in your existing github repository or do you need to grant me permissions?

        Btw I'm not an artist at all ;-)
        But having fun doing these.

        meleuM 1 Reply Last reply Reply Quote 2
        • meleuM
          meleu @UDb23
          last edited by meleu

          @UDb23 For the sake of simplicity I suggest you create your own repository. I suggest the name MAME-overlays. Then you can just upload your files. No need to deal with Pull Requests, and other not-so-intuitive github features.

          If you follow the standards I commented above you can leave the rest (the script) with me. ;-)

          EDIT

          What about games (roms) having multiple overlays: from different artists or just different overlay options for the same game?

          Oh yeah. We need a standard for those image files. My suggestion is RomName_ArtistName_SequentialNumber.png, the _SequentialNumber part would only be used when needed. Examples:

          • pack with only one overlay: frenzy_udb.png.
          • pack with more than one overlay: mvc_udb_1.png, mvc_udb_2.png.

          I'm proposing this standard and have just noticed that the "Marvel vs. Capcom" pack doesn't follow this. No problem, we can rename the files in existing packs and start to follow this standard from now on. What do you think?

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          • UDb23U
            UDb23 @meleu
            last edited by

            @meleu Your proposal is simple and effective, thanks.
            Next weekend I should be able to start on this ;-)

            1 Reply Last reply Reply Quote 2
            • UDb23U
              UDb23
              last edited by UDb23

              nr. 10 now ready: TAPPER

              2 different overlays for you to download ;-)

              0_1486236462562_screenshot.jpg
              based on Budweiser ads (the one on the left is a famous one used around the same period of the arcade game)

              0_1486236695707_tapper_udb.jpg
              based on arcade cabinet artwork.

              What's you choice ?

              Note: lr-mame2010 is needed as the ROM does not work correctly with lr-mame2003.
              Have Fun!

              1 Reply Last reply Reply Quote 3
              • UDb23U
                UDb23
                last edited by

                Created Burger Time overlay ( Nr. 8 in the poll).

                0_1486310717804_btime_screens.jpg

                As suggested by @meleu , with Burger Time I started loading the new overlays on Github.
                This is the repository.

                Will be moving also all existing overlays there as soon as I get time.

                meleuM 1 Reply Last reply Reply Quote 5
                • mviarsM
                  mviars
                  last edited by

                  This burgertime overlay may be my favorite yet.

                  Pi3b
                  RetroPie 4.1

                  UDb23U 1 Reply Last reply Reply Quote 0
                  • UDb23U
                    UDb23 @mviars
                    last edited by

                    @mviars :-)
                    I'm working on multiple projects at the same time... more new overlays of the top10 coming by this sunday.

                    1 Reply Last reply Reply Quote 1
                    • mviarsM
                      mviars
                      last edited by

                      NO problem. Dont burn yourself out.

                      Pi3b
                      RetroPie 4.1

                      1 Reply Last reply Reply Quote 0
                      • J
                        jdorion
                        last edited by

                        @Floob has included overlays in his rp-video-manager:
                        https://github.com/biscuits99/rp-video-manager/

                        There's a number of good ones in there!

                        J 1 Reply Last reply Reply Quote 0
                        • J
                          jdorion @jdorion
                          last edited by jdorion

                          Here's a link to folder in his project that contains all the arcade bezel overlays.
                          https://github.com/biscuits99/rp-video-manager/tree/master/users/arcade-bezels/arcade-bezel-overlays

                          UDb23U 1 Reply Last reply Reply Quote 0
                          • UDb23U
                            UDb23 @jdorion
                            last edited by

                            @jdorion Thanks. We are aware of that repository.
                            Goal is different: my overlays try to get maximum game area (or max scale integer) @ 1080p while the ones you mention aim to recreate "real" arcade feeling, including cabinet with reflexes and scratches (that implies smaller game area).

                            J 1 Reply Last reply Reply Quote 1
                            • J
                              jdorion @UDb23
                              last edited by

                              @UDb23 - thanks for the clarification, looking forward to trying yours this weekend! :)

                              1 Reply Last reply Reply Quote 0
                              • UDb23U
                                UDb23
                                last edited by

                                nr. 9: Dig Dug.

                                Entirely made with vectors (SVG), it's based on actual arcade bezel artwork and Atari's official arcade game Flyer.

                                0_1486754385743_digdug_udb.png

                                Download it here.

                                1 Reply Last reply Reply Quote 3
                                • UDb23U
                                  UDb23
                                  last edited by

                                  I have no time to fully test it now on raspberry, but it should be fine.
                                  Volunteers welcome to install it and post an "in-game" pic here; thanks !

                                  HurricaneFanH 2 Replies Last reply Reply Quote 0
                                  • HurricaneFanH
                                    HurricaneFan @UDb23
                                    last edited by

                                    @UDb23 I'll test this soon. Looks awesome.

                                    1 Reply Last reply Reply Quote 1
                                    • HurricaneFanH
                                      HurricaneFan @UDb23
                                      last edited by

                                      @UDb23 0_1486763920958_snapshot.png

                                      UDb23U 2 Replies Last reply Reply Quote 3
                                      • UDb23U
                                        UDb23 @HurricaneFan
                                        last edited by

                                        @HurricaneFan thanx! Looks quite nice.

                                        1 Reply Last reply Reply Quote 0
                                        • UDb23U
                                          UDb23 @HurricaneFan
                                          last edited by

                                          @HurricaneFan How do you make the screen capture ?

                                          HurricaneFanH 1 Reply Last reply Reply Quote 0
                                          • HurricaneFanH
                                            HurricaneFan @UDb23
                                            last edited by

                                            @UDb23 I use raspi2png to create the screenshot. So load up whatever you want a screenshot of, example I started the dig dug game. Then I ssh to the raspberry pi and type "raspi2png" in the command line and hit enter. Then I transfer that image back to my computer using SFTP.

                                            https://github.com/AndrewFromMelbourne/raspi2png

                                            UDb23U 1 Reply Last reply Reply Quote 1
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