Input needed: ES theming improvements
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@Zigurana said in Input needed: ES theming improvements:
I was imagining this as a highlighting method, to further indicate the selected logo. Is this not how you would use it?
Huh, I didn't even consider this. My idea was each System would have it's own colour for backgrounds, highlights etc (similar to Pixel and MetaPixel). I'm also creating new Logo artwork, but they are all mostly transparent so the background colour/pattern can show through. The downside of this is that the System View can look a little plain because everything is the same colour. I was hoping to display the System colours through the Logos on the carousel.
Eg, using my GB (green), NES (red), SNES (purple) example above: If the carousel has Gameboy active, it will have a green background, green logo and green console image. I was hoping to show a red NES logo and a purple SNES logo in the carousel, just to give it all some colour.
if you want to color each logo, irrespective of selection status or not, why not just use different logo's?
A few reasons:
- Lots of photoshop work on a theme that I've already been working on for months.
- If I use specific colours for each logo, it's going to be a lot of work to make sure they match the System colours (just comparing the hex code doesn't really work).
- Also, with set colour in the logo, a user can't go in and change the System colours if they want to.
I don't want any of this to sound like I'm whinging or ungrateful. I love your work. I still use the Child-Friendly mod on my set-up at home, and can't see myself changing any time soon.
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@Zigurana It's like I said before. I know that there are experimental builds and that's great and all. All I'm trying to say is that it is hard to keep track of which build supports what. For example, the carousel mod was the first build that got me into themes, then I wanted to try to work on getting video support In the theme and it really confused me for a while that my theme was broken because the video build was missing support for carousel changes. Finding the error by reading through multiple (sometimes very long) threads was tedious.
Again, I deeply appreciate all the work everyone here does to make this better. But I wish it was more organized. Sometimes the solution is found under help, sometimes it's somewhere else.
When I have a problem with something related to Kodi, it's easier to find a solution because of the way the Kodi forum is structured. Almost everything has its own group in a specific sub category. -
@Zigurana said
My next stop: Vertical carousels!
The part of zigurana in all future discussions will be played by a puppet, since the real one is busy with carousels.
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@mattrixk said in Input needed: ES theming improvements:
- I'm still getting the pop-in of the right-side carousel icon.
Huh? thats weird. Can you please post your xml part for the carousel, and the amount of systems that are actually available?
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Would it be possible to use an image for the carousel BG instead/alongside color?
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@lilbud no, but there is nothing stopping you from adding an additional image element to be in the back, is there?
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@Zigurana Probably reaching or exceeding the vram limit. Due to having an extra image or full background image for each system.
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Ok, so that went rather smooth.
There is now an extra carousel element type: called 'type', possible values are: 'horizontal' and 'vertical'.
So now,<carousel name = "systemcarousel"> <type>vertical</type> <pos>0.03 1</pos> <size>0.25 1</size> <color>FFFFFF30</color> <logoScale>1.5</logoScale> <logoSize>0.20 0.3</logoSize> <maxLogoCount>7</maxLogoCount> </carousel>
results in:
(note the difference in help icons, it now says up-down :-) )Testers are welcome!
Windows build - HERE
or get it from the repo -
@Zigurana Oh hell's yeah! I'll test this out on my lunch break (in about 4 hours time). In the meantime, this is the code from my carousel:
<carousel name="systemcarousel"> <pos>0 0.677</pos> <size>1 0.260</size> <color>FFFFFF00</color> <logoScale>1</logoScale> <logoSize>0.200 0.100</logoSize> <maxLogoCount>5</maxLogoCount> </carousel> <text name="systemInfo"> <pos>0.010 0.930</pos> <size>0.980 0.050</size> <backgroundColor>FFFFFF00</backgroundColor> <color>AAAAAA</color> <fontPath>./_inc/font/Roboto-Light.ttf</fontPath> <fontSize>0.025</fontSize> </text>
I only have 5 available systems. It could be because I'm displaying 5 logos and I have 5 systems. I'll try displaying 3 and 4 logos and see if that changes the pop-in.
Side note: It's been talked about elsewhere on this forum, about creating a
<feature supported="feature">
ability in the XML. Do you know if anyone has been looking into this? -
Me right now...
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@Zigurana now that's quite lovely. Now all we need is a mashup of the system view and the basic view to view them both at the same time! Lovely work wish I had time to test!
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@herb_fargus That makes me curious about how easy/hard it would be to show the carousel on other Views. I notice you saw this post, is that what got you thinking about it?
Imagine the possibilities if we could do that, although I have some reservations about the controls. Eg: if you have a vertical carousel down the left side of the Basic/Detailed View, pressing Left on the d-pad would activate it. Would Up and Down change the active System as you scroll, or would you have to press A to go into it? Then pressing Right on the d-pad would go back to the gamelist.
But what if you had a horizontal carousel across the top (or bottom) of the screen? Would it still be left/right to get to it? But then when it's active, left/right would cycle Systems, so would you then need to use up/down to activate the gamelist?
@Zigurana: Would you consider putting in a menu option to let the user choose a vertical or horizontal carousel, then a Theme Maker could put in code for both? Although, I don't know how the Maker would differentiate between the 2... maybe
<carousel name="systemcarousel-horz">
and<carousel name="systemcarousel-vert">
or something, but that wouldn't cover having different backgrounds, borders or artwork for each layout. Maybe something could be added to<view name="system">
like<view name="system" carousel="horz">
or<view name="system" extra="horz">
or something. I don't know, I'm just thinking out loud. -
Dream list of ES features: (Just some ideas, you don't have to take these seriously.)
Change width of gamelist selector
Color logos in carousel with codes
Variables in theme.xml'sTheme.xml ideas
Be able to set everything in main.XML, like in the main.xml file, say this:<image name = "logo"> <path>./$SYSTEM/system.svg</path> </image>
And ES will pick out logos automatically.
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@lilbud I have an implementation of theme variables.
https://retropie.org.uk/forum/topic/7156/variable-support-in-themes-in-emulationstation
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@jdrassa Would love for this to become official before using it, I'd like to keep the number of theme repositories I have to manage to a minimum.
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@Zigurana I did some testing earlier with the popClipRec and it worked pretty much how I expected.
I also did some general testing. There were some tweaks I made to the defaults to get it closer to the current behavior. Another thing I noticed is that the background for the infobar does not fade in and out when you switch systems as it does now.
I will try to put together a pull request for you once I pull down your latest changes.
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@lilbud I don't blame you. I will probably submit a pull request at some point in the near future. There is one last issue I want to solve before it will be ready.
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@Zigurana It's looking good.
Notes:
- I'm still getting pop-in of the right-hand logo if
<maxLogoCount>
is set to 4 or more, but I don't get it if it's set to 3 or fewer. That happens in both Vert and Horz. - I'd love to be able to set the alignment of the
<helpsystem name="help">
element so we could right-align the text to avoid it clashing with the logos. - The Carousel element has the <origin> set at "0 0" is it possible to make it use the <origin> element like an image?
- I'm still getting pop-in of the right-hand logo if
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@mattrixk said in Input needed: ES theming improvements:
- The Carousel element has the <origin> set at "0 0" is it possible to make it use the <origin> element like an image?
Same for the systemInfo element if possible. Having a hard time to get it positioned right now. :D
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Something small that I would like to see is the ability to type the release date for games instead of having to select the digits. A good chunk of older games don't have any (or 100% accurate) numbers for the month and day, so it would be nice to just have the year only.
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